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Showing content with the highest reputation on 2020-07-06 in all areas

  1. Just an idea - not perfect ... Atlas - Scenario Editor - (untitled) 2020-07-06 14-45-02.mp4
    4 points
  2. See https://code.wildfiregames.com/D2372
    2 points
  3. hero death. herocrydeath.ogg
    2 points
  4. (See also D2540: Make rallypoints moddable. by @Stan`.)
    1 point
  5. The list of missing non planned sounds is the following. Diplomacy sound when you get tribute. Sound when queue is full and you can train more units. Sound when you haven't population space. Sound when you haven't enough resources to train or build.
    1 point
  6. Improved the look of Gorgidas. The corinthian helmet was pretty anachronistic.
    1 point
  7. Hello, This is a message to the creator of the fantastically brilliant FGOD mod - it's both a huge thank you for creating this uber-usual addition to the game, and a Youtubers cheeky wishlist of features I'd love to see added or adjusted slightly to make it even more brilliant and useful for me when I'm doing replays and analysis videos of 0AD matches and for my viewers when they're watching them to help them keep track of whats going on. So, long before I started doing 0AD videos, I first saw the FGOD mod in action in videos on the Tom0AD Youtube channel, where the use of the onscreen overlay has become pretty much ubiquitous, so it was a no-brainer for me to use it. It allows me to easily keep track of populations, breakdown of the types of troops each player has and which phase they're in without having to change views or click on any menus, etc. There isn't anything else out there that does this as far as I'm aware. And while it is great, I'd be really struggling without it, and I doubt it was ever conceived with this use case in mind, but there are a few things that would really take it to the next level; 1) The Overlay - Text Size, Readability and Overall Size The font is so tiny! I'm very short-sited so I do need to get quite close to the screen to make out the writing, so larger text would be awesome. I'd love it if there were more character space for the players names - I reckon 15 to 20 characters would be enough space to display their names in full. In fact, the whole overlay could be be considerably bigger without getting in the way of the action on screen. When I'm doing a replay commentary I'm generally focusing the action right in the middle of the screen, so the overlay on the periphery could be larger without covering key developments in the game. This would also useful for anyone watching the replay on a small screen. I don't think there is much you could for someone trying to watch it on a mobile phone, but for an Ipad or something similar, a slightly larger overlay would make the difference between being able to read the text or not. I think the background behind the overlay could be a fraction darker to help the readability of the text. 2) The Stats Once the game is over, there is nothing better than pouring over the stats to see where it was won and lost. The FGOD mod has a few additional charts that the base game doesn't have, but the following would be, for me, an absolute game changer. Population Count. I've mentioned this in the 0Ad feature request forum, but hadn't previously considered a mod providing this functionality. At the moment we can only see a chart of troops created and a matching chart of troops lost/killed. A chart tracking the actual populations over time would effectively show the fluctuations of both. You could see when someones population boomed or stagnated, or dropped dramatically after an attack, etc. It's such a simple thing to see and understand, it's brilliant for analysis - I find it hard to understand why it isn't actually there in among the charts built into the game, it would great to have it. Anyways, many thanks again for creating the mod. I'm sure you'll continue to improve it how you feel is most beneficial, but thought I'd throw my thoughts in there. Appreciate it's a bit of a niche requirement - but if you ever do produce the official Youtubers version, I'd be first in the queue to download it!!!!! Keep up the great work, it's massively appreciated. Many thanks Jim
    1 point
  8. Hello! Haven't plugged my videos on here yet, so figured it was about time My YT channel is called 0AD Newbie Rush 0AD Newbie Rush on Youtube It's a weekly show, typically aimed at and often featuring newer players. This is to make it a bit distinct from the Tom0AD and ValihrAnt channels, which mostly cover the top players. Here is the latest episode, released today; Likes, subscriptions and constructive feedback all welcome. Many thanks Jim
    1 point
  9. WIP I'm not happy with these. Hero Train or join. Hero death uffhero_mixdown.ogg
    1 point
  10. I'm locking this thread, seems like it's just attracting insults and rudeness. Please try and be nice to each other. It might seem innocent to you, but you never know how others react, especially in an international context like this when not everyone has got English as their first language.
    1 point
  11. It's not that I wouldn't want to implement this kind of representation, it's just a lot of work including a significant amount of trial and error and design work.
    1 point
  12. @Stan` next week I’ll start making patches to differentiate civilizations from each other with a few small changes.
    1 point
  13. https://github.com/0ADMods/SoundsMod if you want to test
    1 point
  14. for capture units. captureanimal2.ogg captureanimal.oggcaptureanimal2.ogg
    1 point
  15. Sapa Inca Pachacutec summoning your warriors!
    1 point
  16. Well I agree in general with your suggestion but isn't it already the idea? 0 A.D. Empires Ascendant to be the base game and expansions to add new civ from 1 to 500 AD? The day 0 A.D. reaches the beta phase it would be an interesting topic and debate but until then... it is pointless.
    1 point
  17. Something for the engine split. It might break a lot of stuff. But yeah eventually. Will try. As for empires besieged I really want to put together the mod with the factions; Just not having the time currently. Prequel could be 0 A.D. : Empire Origins Then 0 A D. : Empires Unity 0AD : Modern warfare ;:D
    1 point
  18. I guess at some point we'll have to make that clear ^^.
    1 point
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