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Showing content with the highest reputation on 2020-04-12 in all areas

  1. Hi this was a rated game between Vijayvithal and Crashiex, Crashiex Quit the game without resigning after losing his town center and almost all his workers @user1 Thanks for building such a wonderful game commands.txt
    2 points
  2. Hi ! I'm from Besançon, France. I discovered this game thanks to my friend and co-worker from that city as well. We even played against two guys from here we didn't knew before. Small world! My pseudo is my name ... I did it too fast, though it was going to be my login Thanks to the people who worked on that game, it's great! I'm at GMT+2 (summer) and I think it's +1 in winter ^^
    2 points
  3. I posted on Facebook a note asking for new volunteers of those we never asked for, as editors, to my surprise they answered quickly. I had already asked for Art and programming, but this time I asked for people to write descriptions of units or heroes, and civilizations, even campaign stories. The idea is that they write basic things that would take us time and creativity. @Iori is one of them.
    2 points
  4. 2 points
  5. Hello I played today against dandiertie, and he left the game as I was winning with any doubts. I thought maybe it was a connection problem, but he didn't rejoin even after some while I was waiting. Can you do something about it? He was 1264 when we started playing. @user1 My lobby username is : jeromescherer Thank you very much commands.txt
    1 point
  6. Sent an e-mail to the email above., will let you know if I get answers
    1 point
  7. hi, do you have replay of that game? what os and graphic card does he have? did you both have the same version of the game? can your friend check if he has these two files and if he can open action-cancel-setup-trade-route.png? binaries/data/mods/public/art/textures/cursors/action-cancel-setup-trade-route.txt binaries/data/mods/public/art/textures/cursors/action-cancel-setup-trade-route.png
    1 point
  8. Zapotecs Civilization The Zapotecs were a pre-Columbian indigenous civilization that flourished in the Oaxaca Valley in Mesoamerica between 250 and 800 B.C. They had great influence on other civilizations such as the Mayan and Aztec culture, their beliefs were based mainly on Polytheism (That is, they believed in several Gods), in addition to having great warriors willing to go to war, these had a Social Organization fractionated in the form of a pyramid that were based and framed within a hierarchical-religious system. Another characteristic of the Zapotecs was the adoration of their ancestors, human sacrifice, enthusiasm for the ball game and the possession of a calendar that consisted of 18 months of 365 days, in addition to having their own language. (Opinions, if there are errors, let me know, or if you want to add something else.)
    1 point
  9. Translations are not pulled from mods currently. Transifex is only for the main game
    1 point
  10. @dmzerocold we are adding some of stuff not changing anything yet, but for now we are test some description on the mods. So we are recruiting (or trying) to have writer to write history and other things like Faction summary/Overview , History like an a encyclopedia (maybe) , planning this for campaigns , scenarios and Hero description. The things are done we can let be in that way. In the future must be dialogue script for a scenario. Or a text intro in some campaign.
    1 point
  11. One comment > we already spent a lot of effort for translation, every time a text change we need to consider translation as well
    1 point
  12. Gracias Puedes pegar el texto directamente? jaja , gracias.
    1 point
  13. @Angen When I load the game into the game screen, the error message appears, using this patch. WARNING: JavaScript warning: simulation/ai/petra/diplomacyManager.js line 181 reference to undefined property events.CeasefireEnded ERROR: JavaScript error: simulation/ai/petra/diplomacyManager.js line 181 TypeError: events.CeasefireEnded is undefined PETRA.DiplomacyManager.prototype.checkEvents@simulation/ai/petra/diplomacyManager.js:181:1 PETRA.DiplomacyManager.prototype.update@simulation/ai/petra/diplomacyManager.js:524:2 PETRA.HQ.prototype.update@simulation/ai/petra/headquarters.js:2774:2 PETRA.PetraBot.prototype.OnUpdate@simulation/ai/petra/_petrabot.js:118:3 m.BaseAI.prototype.HandleMessage@simulation/ai/common-api/baseAI.js:64:2 ERROR: JavaScript error: simulation/ai/petra/diplomacyManager.js line 181 TypeError: events.CeasefireEnded is undefined PETRA.DiplomacyManager.prototype.checkEvents@simulation/ai/petra/diplomacyManager.js:181:1 PETRA.DiplomacyManager.prototype.update@simulation/ai/petra/diplomacyManager.js:524:2 PETRA.HQ.prototype.update@simulation/ai/petra/headquarters.js:2774:2 PETRA.PetraBot.prototype.OnUpdate@simulation/ai/petra/_petrabot.js:118:3 m.BaseAI.prototype.HandleMessage@simulation/ai/common-api/baseAI.js:64:2 ERROR: JavaScript error: simulation/ai/petra/diplomacyManager.js line 181 TypeError: events.CeasefireEnded is undefined PETRA.DiplomacyManager.prototype.checkEvents@simulation/ai/petra/diplomacyManager.js:181:1 PETRA.DiplomacyManager.prototype.update@simulation/ai/petra/diplomacyManager.js:524:2 PETRA.HQ.prototype.update@simulation/ai/petra/headquarters.js:2774:2 PETRA.PetraBot.prototype.OnUpdate@simulation/ai/petra/_petrabot.js:118:3 m.BaseAI.prototype.HandleMessage@simulation/ai/common-api/baseAI.js:64:2 ERROR: JavaScript error: simulation/ai/petra/diplomacyManager.js line 181 TypeError: events.CeasefireEnded is undefined PETRA.DiplomacyManager.prototype.checkEvents@simulation/ai/petra/diplomacyManager.js:181:1 PETRA.DiplomacyManager.prototype.update@simulation/ai/petra/diplomacyManager.js:524:2 PETRA.HQ.prototype.update@simulation/ai/petra/headquarters.js:2774:2 PETRA.PetraBot.prototype.OnUpdate@simulation/ai/petra/_petrabot.js:118:3 m.BaseAI.prototype.HandleMessage@simulation/ai/common-api/baseAI.js:64:2 ERROR: JavaScript error: simulation/ai/petra/diplomacyManager.js line 181 TypeError: events.CeasefireEnded is undefined PETRA.DiplomacyManager.prototype.checkEvents@simulation/ai/petra/diplomacyManager.js:181:1 PETRA.DiplomacyManager.prototype.update@simulation/ai/petra/diplomacyManager.js:524:2 PETRA.HQ.prototype.update@simulation/ai/petra/headquarters.js:2774:2 PETRA.PetraBot.prototype.OnUpdate@simulation/ai/petra/_petrabot.js:118:3 m.BaseAI.prototype.HandleMessage@simulation/ai/common-api/baseAI.js:64:2
    1 point
  14. Unfortunately, there is no 10x0 foundation (yet). https://trac.wildfiregames.com/browser/ps/trunk/binaries/data/mods/public/simulation/templates/structures/mausoleum.xml?rev=23575#L18 9x9 works just fine anyways.
    1 point
  15. EDIT: I might have to recreate paintings from scratch though.
    1 point
  16. I guess you can use something like this (gradient)
    1 point
  17. Fixed in https://code.wildfiregames.com/rP23574.
    1 point
  18. Yes! The Persian chariot actors do need to be redesigned (also those of the heroes). While the current version might be justified for the Seleucid scythed chariots used at the Battle of Magnesia (190 BC), they do not match Xenophon's description, who was an eyewitness at the (Achaemenid vs Achaemenid) Battle of Cunaxa (401 BC). I already pointed this out years ago: https://wildfiregames.com/forum/index.php?/topic/21393-committed-seleucid-champion-chariot/&tab=comments#comment-342149 What should be done for the Persian chariots: the back of the cart should be open keep the scythes at the ends of axle add scythes below the cart no forward-pointing scythes no horizontal scythes on the yoke the yoke shouldn't be a horizontal, straight beam ancient chariots tend to have a single, central beam (between the inner horses) the central horses should yoked by arcs extending from the end of the chariot beam (see Amanirenas' chariot) the outer horses were probably not yoked, their function was secondary, and they were tied to the other horses with rope (see the Alexander mosaic) add reins to the chariot driver the mail curtains tied around the horses's necks, protecting their front, is something Hellenistic, therefore probably inappropiate for the Persian chariot Maybe this screenshot makes it easier to visualize things:
    1 point
  19. bruh more buildings to pad out a persepolis map would be more than welcome. it is super nice
    1 point
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