I've been trying to unify the interface icons for units a bit with the help of @Lion.Kanzen here is what I got so far:
You can try those mods:
shield-icons.zip
white_icons.zip
yellow_icons.zip
Or look at the SVG in full quality
shield-icons-svg.zip
white-icons-svg.zip
yellow-icons-svg.zip
IDK about the devs, but there will be a lot of people with more time. It has been also like 2 years, maybe it's a good present with all tje things that are happening now.
There are a few features I'd like to have. At least one release blocker ( I will try to meet with @Itms to sort it out soonish)
There is the pathfinder threading but no one to review it (@wraitii is AWOL since November)
Then there are some gameplay patches ( I have list somewhere)
Maybe one art surprise.
Then some stuff by vladislav and elexis.
we can try.
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other thing you can suggest guys , Community is which icons from panel central are missing.
I have worked some of this panel.
I prefer the old ones.
Reasons:
Have a more defined outline
Each has an unique style but share a "theme" of sorts.
Old school style suits RTS well.
They icon are quicker to differentiate from others compared to the sleek now ones.
Don't fix what's not broken.
Improvements that could be made to old ones:
Resize all icons so they share the same similar size.
Improve them doing a "remaster" of the old ones but keeping the essence of the style.
Summary: I like the new ones too but the old ones serve well and there is no need to replace just because of it.
In the case of their video about Celtic warrior, this is a high-level of never seen bulls**t. The material from this video is clearly based on the first Europa Barbarorum mod on RTW, which is very very very problematic for the barbarians factions.
Haven't shown any 'in progress' shots of the new maps. They might give a bit of insight to my mapmaking process if anyone's interested, especially the terraforming.
heres a big texture painting hint, ignore the subcategories, if the texture fits it fits.
Bonus
Reminds me of one of my old screenshots in DE:
I
It was almost empty because all troops were deployed to attack. Using isometric view makes it feel more nostalgic, akin to a late 90s strategy games I liked.