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Showing content with the highest reputation on 2020-02-24 in all areas

  1. This is a set of maps with balanced resources intended for competitive gameplay. Maps: - Balanced Mainland - Balanced Hyrcanian Shores - Wrench - Cross - Britannic Road - Slopes - Balanced Continent Download on 0ad mod downloader (0.20.0) or latest stable release on https://0ad.mod.io/balanced-maps Github - https://github.com/badosu/badmod/ 1v1 Balanced Mainland 4v4 Balanced Mainland New map Wrench New map Cross Balanced Hyrcanian Shores (optimized for medium 1v1) Britannic Road
    2 points
  2. Team 1: Cesar (1608), Twardowsky, Naz (1275) (1/3 of the game), _zoro_ (1666) Team 2: Dakara (1755), juarca (1345), ycswyw (1536), Pluft (1455) Summary: This was very long and hard game. To blanace teams Naz decided to quit around min 22. In this replay you can see: - how to gain 2K killed units (simply fight 1 vs 4), - how to obey savoir-vivre rules and welcome guests at your home, - how siege with almost no protection can beat same amount of champion cavalry, - and finally how to be slower than a turtle making 150 meters distance in 60 mins. Do not forget to check the mems content. I hope you will like it :-) Files to download and unpack into your replays folder below. 2020-02-23_9999 1 hr game.zip STATS: MEMS: ....
    2 points
  3. Thanks for testing CAS (contrast adaptiv sharpening) isn't against aliasing, it's an sharpening pass. By using FXAA the game gets much more blurry. CAS could reduce/avoid this blurryness. So I would recommend to use this both options together. FXAA isn't perfect. But as the algorithem of FXAA and CAS are realy cheap in performance usage, thats a realy good quality/performance compromise. Especially for older computers. If vladislav or someone else will has the time, he/she will implement another better algorithem. But I would guess that's currently less priority.
    2 points
  4. If you want your mod to be available in the 0 A.D. mod downloader, you need to follow these steps. 1) Prepare your mod as explained in the Modding Guide. You should end up with a .zip file. If you created a .pyromod file, copy it and rename the copy to modname.zip so it can be uploaded on mod.io. 2) Sign up or login on mod.io. Go to Mods > Add Mod, and specify 0 A.D. in the field Game. Add all the information you want to make available for visitors. Complete the submission steps until your mod is shown as waiting for moderator approval. 3) When you are ready, send me a PM here on the forums, or an email. I will get the mod from mod.io, test it and take a look at its code. When I have checked the mod is not dangerous, I will sign the file. I will answer the PM/email with the signature. I can also report bugs in the mod, and mistakes you may have made when uploading the file on mod.io. I try to consistently dedicate Wednesday afternoons to mod signing. Important Notice: Wildfire Games signs mods in order to mitigate the attacks that can be conducted against file repositories and the clients that download from them. Signing a file does not imply that the mod is official, nor that Wildfire Games participated in its creation in any way. It does not mean that it is exempt of bugs or oversights either. The only guarantee signing brings is that the file you are downloading is exactly the one that the signatory tested. 4) I will put the signature in the metadata of the file on mod.io, then make the mod live. Right after this is done, your mod will appear in the mod downloader! Happy modding
    1 point
  5. @Stan`https://www.gimp.org/news/2020/02/24/gimp-2-10-18-released/
    1 point
  6. Nothing much to say, great games. Need balance test mod v6 vali vs feld series of 4.zip
    1 point
  7. Most of the patches are in review or accepted to upstream!
    1 point
  8. Thank you @badosu for all these uploads and @ValihrAnt for developing the balance mod. We hope it will be included into main source code of the game with next release.
    1 point
  9. Have 3 months gone by already? Last time I saw you in lobby you asked "Luser1" to ban you for 3 months
    1 point
  10. I've proposed this already sometime ago: how about an additional function similar to the buddy or friend-thing that would allow you to mark other players as "notfriends" - the idiot-button, kinda? ...you know, so you can designate players with whom you've had bad experienes like quitting, toxic behavoir etc. I play occasionally and i recognise a lot of aliases, but after a few months it's hard to remember things - like "do i remeber this guy because we had a fun game, or because he was a total @#$% last time?"
    1 point
  11. Easily identifying units with a single glance is a complex problem with no straightforward solution. Moreover, things that work when zoomed in (e.g. the “Rank icon above status bars” option) are not that effective when zoomed out. I think for most players it's more important to know the unit class (e.g. spearman or swordsman) than it is to know the rank (e.g. advanced or elite). Reserving certain shield shapes for certain units could help. Changing the shield shapes when units promote is not a good idea. I agree higher ranks could get fancier clothes, body paintings, helmets, and shield patterns, as is also done for units of other factions. For capes there is no clear consistency; e.g. the athen cavalry javelinists (b/a/e) all have capes, but the athen cavalry swordsmen (b/a/e) don't; the mace cavalry javelinists and spearmen don't have capes, but their spart equivalents do. For the Celts specifically, how common was body armour? Currently the basic and advanced cavalry javelinists have a naked torso, but the elite is clad in chainmail. Also, the basic brit and gaul infantry slinger and cavalry javelinist lack player colour (@wackyserious).
    1 point
  12. The problem with Arabic is not the font. Choosing a font is easy. The issue is supporting RTL languages which apparently for some reason we do not. As to why CJK fonts have to be split, the reason is the way fonts are rendered in game. For performance fonts are cached as image textures for all the sizes we support (Which is why it looks blurry in 4K with zoom) and those images are pretty big. One solution would be to render fonts in real time using a lib called Cairo ( which is now deprecated) and would be slow. We can't use system fonts because the font rendering is done by a python script that is only run once. Also because it's a bit complicated to to do it on all platforms.
    1 point
  13. chrstgtr vs SaidRdz on Mainland Small Alpine biome I also made some commentary, hope you enjoy it! metadata.json commands.txt
    1 point
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