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Showing content with the highest reputation on 2020-01-08 in all areas

  1. I made a patch: D2546, now you have 3 options: disabled (not working at all), optional (you need to press a hotkey to enable it), enabled (you need to press a hotkey to disable it). In the patch the optional one is default. EDIT: Also there is a suggestion to not have the "disabled" option, as a user can disable it by set the hotkey to empty.
    4 points
  2. We will soon enter in the rat year in Chinese calendar. It would be nice to have a rat model. Thanks by advance to the person who can provide that to the communauty.
    3 points
  3. -Buenas ,(siguiendo en medida el consejo de "Lion.kanzen"), les traigo información; Tribus Lusitanas; 1)Igeditanos 2)Lancienses 3)Opidanos 4)Taporos 5)Banienses 6)Aravos 7)Praesures 8)Interannienses 9)"Celarnos" o "Colarnos" 10)Lancienses 11)Transcudanos 12)Meidubrigenses 13)Arabrigenses 14)Pésures fuentes; https://pt.wikipedia.org/wiki/Lusitanos https://books.google.es/books?id=CVwe-2CsXGMC&pg=PA126&lpg=PA126&dq=Lancienses+Opidanos&source=bl&ots=XePgaiBBYp&sig=ACfU3U0lnN5W96V-VqM_3x4ZwtLqXO2t_Q&hl=es&sa=X&ved= (Caballería Lusitana) (MujeresLusitanas) Posibles unidades lusitanas para héroes; 1)-"Viriato", 2)-" Púnico" 3)-"Apimano" (Punicus) 4)- "Césaro"/"Caisaro" (Cæsarus) 5)-" Cauceno"/" Kaikainos"(Caucenus) 6)-"Cúrio" (Curius) 7)-"Apuleio"/"Apuleyo" (Apuleius), 8)-" Conoba" (Connoba) 9)-"Tântulo"/"Tautalus" (Tantalus). Fuentes; https://es.wikipedia.org/wiki/Púnico_(Lusitania) https://es.wikipedia.org/wiki/Cauceno https://es.wikipedia.org/wiki/Césaro https://es.wikipedia.org/wiki/Viriato https://es.wikipedia.org/wiki/Guerras_lusitanas https://es.wikipedia.org/wiki/Táutalo (Casco Lusitano) Gurreros Lusitanos;
    3 points
  4. When holding shift the placing angle should be preserved for the next building placing. For the code in question -> when the FSM state selection (input.js) is in INPUT_BULDING_DRAG and "mousebuttonup" event is fired tryPlaceBuilding should preserve the angle of the last building for the new building if var queued = Engine.HotkeyIsPressed("session.queue"); is true even if a snapping is happening.
    2 points
  5. I've just committed the building snapping feature. I'd like to here some feedback: does it behave like you expect, would you like to change something (like adding an option to enable it by default)? To use the building snapping you need to select a building, press Ctrl and move your mouse. When a preview of the new building is near to other structures it`s trying to snap to their edges (while Ctrl is pressed). Snapping (1).mp4
    1 point
  6. Hi, does someone has already modeled a stargate compatible with pyrogenesis? I don't know if that's generic enough to not have issue with copyright. But in anycase, thanks by advance to the person who can provide it to the communauty.
    1 point
  7. I open that thread so we can make a pronostic of the revision number of alpha 0.0.24 suggestions, the winner will win the pleasure to have win. Some hints to help you in your pronostic. I used https://trac.wildfiregames.com/wiki/Changelogs#Alpha0.0.x
    1 point
  8. @nani, If I'm not mistaken you had a suggestion about angle after building placing. Could you describe it here? How it behaves now and what would you like to reach?
    1 point
  9. Ok. But what is the reference? I saw everywhere this thing about Lusitanians, twcenter, here etc. but nobody explains what is the source. If it is one of these Augustean coins, then it is really problematic.
    1 point
  10. https://forums.ageofempires.com/t/aoe4-base-build-gameplay-a-new-hope-for-the-genre-or-just-another-menace-of-too-simplified-design/66790
    1 point
  11. Formation members not getting rotation correctly fixed here https://code.wildfiregames.com/rP23248 (more precise version https://code.wildfiregames.com/rP23346) Formation members not getting correct animation variant when moving fixed here https://code.wildfiregames.com/rP23233 Would need that one too https://code.wildfiregames.com/D2471
    1 point
  12. I might have something in stock. Needs some rework for Pyrogenesis though. There will definitely be something with MGM, just like LOTR or Star Wars mods.
    1 point
  13. (posdata; En " Posibles Unidades lusitanas para héroes" ,puse por separado a -"Púnico" y a -"Apimano" (Punicus) por separado , cuando ambos son el mismo nombre de un jefe Lusitano , mi error surge , porque Púnico es su nombre latino y Ampimano es su posible nombre en su lengua materna ( el Lusitano). Disculpen las molestias.
    1 point
  14. I like this one. It seems straightforward enough.
    1 point
  15. There is an on going issue, yes. The same thing is being cleared for the Celts and it is also intertwined with this topic. One proposal was to have a dominant culture represent the whole faction and have, regional themed barracks, the same way the Kushites have villages, the Successors with their mercenaries and the pioneer of this concept which is the Carthaginians. The good thing is that we have a wide variety of textures as of now. It will be easier to tweak the actor files and potentially add new units, if necessary.
    1 point
  16. Happy new year have a map It is extremely heavy with foliage, and will likely choke low range computers, I stutter a bit when I zoom out on my mid range tower. Not sure what else I'd expect from a rainforest
    1 point
  17. I have begun building some maps in my spare time, but I am unfamiliar with how to place spots for players to start as well as how to export the map and share it. Could you lead me in the right direction here? I am working on a couple autumn maps currently. Also not sure how to set the map preview.
    1 point
  18. i used to be an adventurer like you, but then i took an arrow in the shoulder...
    1 point
  19. I told them to not play paint ball.
    0 points
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