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Showing content with the highest reputation on 2019-10-03 in all areas
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Yeah, would be awesome and also would need to lower speed when closer and increment first attack strenght and accuracy agaisnt that kind of creature (kinda like adding a "sneak" bonification for the first attack, and accurate shoot so the animation doesn't look weird and more immersive hunting). In other talk: earlier i've committed the others lifelike animations for swordsman and spearman. Also i've done at least this ones in the past minutes copying some idles and adding just a few new for the "slave" or relaxed citizen: Maybe you can appreciate some of them here: at least 12 idles, and 4 IIRC are scratching to show how unhealthy the slaves were.5 points
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Well, livestock is bad for the environment. It produces up to 2.7 billion tonnes of methane a year. What that number makes people feel is a different thing. Does it contribute to climate change?, of course it does. It is Methane. In any case, you sleep in the bed you made. If the bed is mass starvation from crop failure, then so be it. I hate to get political (just kidding, I really like getting political), the free market and it’s core principle of demand driving growth is the cause of the mess we are in. Economic growth depends on consuming more, the fate of the environment depends on the opposite. And no, I am not communist lul.2 points
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Why do so many people like to pick on a little autistic girl? Sure, it was awkward, and I'm not even a fan of Greta, but it's so weird how the internet selectively targets individuals, almost at random it seems, and just tries to destroy them. Surely, there's worse people than her you could make fun of, no? Either way, I think that video belongs in Funny Relevant Videos and Memery, although I'm not even sure about that...2 points
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Map Mainland Size Normal Team 1 - Hannibal_Barca (-_-) (athen) - Palaiologos (1421) (iber) - Rauls (1747) (brit) - Tauriel (1587) (brit) Team 2 - andy_beauty (gaul) - camelius (1600) (ptol) - aow (spart) - MacWolf (1665) (brit) I haven't much to say about this match, except that camelius's build was a textbook example of a complete build with rushing and booming according to the constraints of the occasion. Rushed with 10 camels at min 3 on impacting mostly Rauls but also Palaiologos and Hannibal. Didn't lose a single camel with 33 kills, which would not be exceptional if not for the fact that was also able to achieve p3 at 160 pop by 11:40. This allowed to rushing 4 catas on Rauls, damaged by previous rush on 110 pop. Overall this should be a replay to be studied by any player who wants to master ptolemies. commands.txt metadata.json2 points
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0 A.D. Development Report: May - August 2019 Wildfire Games, the international group of volunteers developing 0 A.D. : Empires Ascendant, is happy to present its latest development report. If you want to find out more about the development of this open-source, cross-platform real-time strategy game or if you are interested in game development in general, it might provide an interesting read. If you want to be part of this project, feel free to visit our forums and join our active community, or just grab a task from our list of open tickets and get right to it. We are currently looking for Programmers, Animators and Artists. *names written in bold black are Wildfire Games staff and names written in bold grey are community members Programming wraitii has rewritten UnitMotion for better code and easier extensibility, with the goal in sight of introducing optimisations. He's optimised the Hierarchical Pathfinder, and is working on pathfinder threading. he has also worked on two patches, allowing triggers to give units modifiers, and making attack effects easily moddable so that, for example, a unit can both capture and damage in the same attack. Stan` Created a first version of the polycount guidelines and updated the art design document. He also added a glow material that also supports normal maps (basic_glow_norm). Stan` worked on many other fixes and improvements, such adding more animations to the atlas drop down list. vladislavbelov continues to work on the renderer among other things, improving the water's GLSL shader by increasing the reflection and refraction realism. He also added a tool to Atlas, which allows choosing water height by simply clicking on a part of the terrain with the desired height. Itms worked on our Continuous Integration system, and improved the developing environment for the programmers behind the scenes. He made the move from VS2013 to VS2015 as the default compiler on Windows, with help from Angen. He also upgraded SpiderMonkey to version 45. s0600204 increased the usage of pkg-config instead of hard-coding or library-specific programs, and added support for special characters (UTF8) in map names and descriptions. elexis rewrote source/gui/ to have a cleaner code structure and use C++11 features (most code still came from 2004), fixed a number of compiler warnings and some memory leaks. JoshuaJB fixed some memory leaks introduced by the implementation of STUN + XMPP ICE. historic_bruno has been working on MacOS build fixes. trompetin17 fixed an issue with atlasUI and added a "new" checkbox to the map settings tab. Imarok, FeXoR and bb_ have also been working on various smaller code fixes, improvements and reviews. Mate-86 has worked on a feature allowing entities to be affected by Status Effects, such as flaming projectiles igniting the target or poisoned arrows poisoning the target, which will cause the target to continue suffering damage for a while. Freagarach has replaced the gender-tag with phenotype, adding the ability to choose a random phenotype for a given template, allowing for different looks for the same template, as well as having male and female units from the same template with their correct respective voices. Freagarach, with assistance from wraitii, has also wrapped damage types in a Damage element in XML templates to make them generic. This places the damage types in a "Damage" container, just like the "Resources" are. Part of the effort towards having secondary attacks and a more easily moddable game. Angen made the AI aware of the existence of the new ranges and updated precompiled headers to improve build times. Krinkle fixed ESLint semicolon-related warnings and has been updating various wiki-pages on trac. minohaka helped testing and discovering regressions. Art Alexandermb‘s new fauna models and textures were committed by Stan`, including Marwari, Lusitano and Celtic horse breeds, new cattle textures, sanga variants, a new Maurya trader chariot with new animations and he animated the new Kushite hero chariot by Sundiata. He sorted his many new Celtic shields according to their specific civ, diffenrentiating the Gauls and Britons with the help of Genava55. Another big update were the many improvements to a variety of other shields, including the Greek aspis with new higher quality models and textures. And then there was the big Hellenic helmets update: Thracian, Phrygian, Boeotian, Chalcidean, Attic, Bryastovets, Corinthian and the Pilos helmet, with many variations. New meshes and textures for greaves were also committed. Many other smaller fixes and improvements were made, further enhancing the quality of his already Herculean art contributions, as wel as working on “the great animations re-export” together with Stan` (cleaning and committing) and assisted by fatherbushido and Enrique, in order to solve a flaw in many older meshes, while also taking the opportunity to improve on some of those animations and adding some new ones. Alexandermb has also been working on a number of formations like the testudo, phalanx and syntagma. wackyserious created many new Macedonian, Persian and Roman unit textures, a new Ptolemy IV hero texture and updated the Thracian Peltast, Naked Fanatic, Scythian Archer, Judean Slinger and Seleucid Pikeman and Cataphract. Stan` Made a new blacksmith for the Britons, improved the walls for the Gauls and added some detailing to their barracks. He unified foundation sizes and construction dust, added new scaffolds and updated structure templates accordingly. LordGood is continuing his prolific work in the flora department. Teak, dragon bamboo, strangler figs, bananas, areca palm, doum palm, Atlas cedar, holly oak, juniper tree and some new grasses are his latest additions. He has also been working on the Hellenization of the Ptolemies with a new tower and temple. Bigtiger has worked on some beautiful new flora as well, adding holm oaks, Euro birch, fir tree and a new fern to the collection. He also made new cliffs, new particle actors for snow and clouds and new temperate terrain textures. These new assets can be admired in three new excellent looking maps by Bigtiger himself: Farmland, Oceanside and Roadway. wowgetoffyourcellphone made new icons for the deer, boar, camel, horse, walrus and wildebeest. The Uffington White Horse he made back in 2016 will replace Stonehenge as the new wonder for the Britons. Other Gallaecio has been improving and correcting the English descriptions in-game. Stan` gave a presentation on 0 A.D. and it’s develoment process in Rennes for GrafikLabor 2019. user1 continues his work moderating smurf accounts in the multiplayer lobby. After discussions on the transliteration of Ancient Greek into English, the decission has been made to use the standards of the American Library Association and Library of Congress proposed by Anaxandridas ho Skandiates, who is, in discussion with Nescio, working to update all the Greek specific names, making them more accurate and consitent. Nescio has also been updating the English style guide, cleaned up the technology data files and applied some corrections to the new horse and cattle fauna templates (among others), added skirmishing templates to some structures and cleaned some obstruction and footprint sizes for others, improved a number of tool tips and improved and corrected some of the Roman and Persian specific names. Tom 0ad Has created five new informative videos, including “0AD Faction Overview 04 – Persians”, “0AD Faction Overview 05 – Kushites”, “The Ultimate Guide to Siege Weaopons”, “Top Three Tips to Improve. FAST” and “Essential Team Game Guide”. Likewise, ValihrAnt has made a number of enlightening videos, including “Unit Ranks & Promotions Explained”, “Top 5 Most Underrated Techs” and “Strategy Guide, Cavalry Rush Build Order”. HMS-Surprise, Unknown_Player, Feldfeld and psypherium organized the commentated Sunday Pro Games between April and June. This was a competetive community event, with Boudica ranking number 1! elexis, Stan` and wraitii have been updating an extensive list presenting all noticable changes to the end user in Alpha 24, since development started on December 26th, 2018. Changes include new 3D and 2D art, sound, maps, gameplay, user interface, renderer, pathfinder and more. Check it out at: https://trac.wildfiregames.com/wiki/Alpha24 Art Features A small selection of Alexandermb's new helmets with many variants: One of many new sets of shields. The Greek aspis for the Athenian faction. From top to bottom: basic, advanced, elite and champion. By Alexandermb: Macedonian, Carthaginian and Spartan units showing off their new equipment, by Alexandermb: New Macedonian unit textures by wackyserious: New unit textures for the Romans, Judean Slingers and Seleucid Cataphracts, by wackyserious: Some of the new temperate flora assets by Bigtiger: A lush display of some of LordGood's new tropical flora assets and cliffs: The new Oceanside map by Bigtiger. It's by the ocean... Mediterranean Islets, by LordGood: Hellenized Ptolemaic walls and temples on the banks of the Nile. Take note of the new palms and baobab trees. By LordGood:1 point
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Summary of the game : Rush, mauryan rams and sneaky civic center. In this game, YilmazGNG discovers that macedonians have a siege workshop... Gamesettings: 4v4, 40 minutes, random civilization, 200 pop. Map: Mainland (Medium size, alpine biome, capture the relic) T1 Players: littlegirlbeatyou(1490) - Mauryans faction02(1465) - Mauryans Edwarf(1378) - Mauryans r4pt0r(1380) - Macedonians T2 Players: PhyZic(1705) - Kushites Palaiologos(1421) - Spartans Issh - Ptolemies YilmazGNG (1804) - Mauryans commands.txt metadata.json1 point
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The Ryzen 3600 is much faster than the e.g. 2200g. But the disadvantage is that the Ryzen CPUs (without "G" Ending) have no integrated GPU. So if you could you use your old graphics card further this is a really good choise. Note that you also need DDR4 RAM. DDR3 and DDR2 doesn't work. All X570 are compatible to the new Ryzen 3000. The older Board like e.g. B450, X470 need an BIOS update. If you buy it now, they should allready have this update. Nearly all MSI Boards have the advantage of the flashback function, so you don't need a older CPU to update the BIOS. Within the next 1-3 months the new B550 Boards will also be released. Maybe they have also PCIE 4.0. I self use a B450 MSI Carbon with an 3700X and a RX 570. Since last week the new BIOS with Agesa 1.0.0.3abba is for the most boards available. Agesa abb, or newer is needed to use linux I will test manajro dualboot later this days.1 point
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Does your current machine still work? If so, then there is no urgency to replace it partially or completely, right? You can safely run GNU/Linux on ten-year-old machines. Modern Intel processors tend to have integrated graphics; if it's a cheap processor then it isn't great, but if it's a high-end then the graphics are actually quite decent and you don't really need a dedicated card. For what's worth it, my machine is nearly four years old and still runs as new; there is a separate GPU somewhere but I don't know how to use it and am not even sure if it's actually detected by my operating system (Fedora 30); at least it doesn't show up under “About”: The processor's integrated graphics are sufficient for everything I've done so far. That said, your budget is below what I've spent. Personally I dislike tinkering with hardware and prefer to pay a bit more to get quality. I don't believe I'm the most appropiate person to advise you, though.1 point
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i've just done the driver of the elephant kinda generic for the 3 elephants, Missing only the back rider for finish them. Gonna commit the slave animations + another new variant for operators less unhealthy. And the other variants with frequency tag for have less natural animations and more static pose.1 point
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Well, if we make a low end "configuration" included in the public folder even as a low end mod we wouldn't be using Greaves neither sheaths and even reduce the higher detailed helmets like snake crest's on corinthian. For low end we would have restrictions on what we use and what we want to show, and same applies for LOD. Remove aspis and celtic shield handgrip and beyond. But an important thing to mention is that the game haven't reached the performance in pathfinder required to have such amount of infantry in the game to be the lag cause, as it is now i belive is the lack of performance stacking on similar meshes in cases like Tree's. I mean, in late game you have 200 soldier, certanly that wouldn't cause too much lag, Yet the pathfinder will start to lag and you wouldn't know wich one is the one causing the lag unless you already have the pathfinder issue knowledge. And if we go for low end pc's or "raspberry pi" like gadgets that would also use Buildings whitout props etc. The performance on low end wouldn't be just on infantry related but in a mass work of all geometry and texture resizing.1 point
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All of them are compatible so stick to your budget and don't forget a copy of Win10(oem) which you qualify for by buying a major system component have you found a case to your liking yet. Enjoy the Choice1 point
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Yeah would be better, the addon is realy heavy for my machine. Try something like this: long arms, humped back, satir legs, Neckless it really helps the "alien" attention insead of a human mechanoid. See tau legs for example:1 point
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in such boring day like today ive just done this in the past 30 minutes following @wowgetoffyourcellphone idea of add cracking necks and those things: First one done are Hoplites. Athenian hoplite using corinthian helmet b1 with crest could be the insignia infantry of 0.A.D it looks very well compared to how it looked before. Looks so well done. idle went from idle_relax.dae to: idle_relax_a: Default Static- idle_relax_b: Crack Neck. idle_relax_c: Shake Right foot sandal idle_relax_d: Look West idle_relax_e: Look East and beyond if possible. Cough?1 point
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Hey there, Just gave a 1h presentation at a company over Microsoft Teams, I can't say it was a real success as out of 200 only 10 attended, so I'm not sure we'll get any new contributors, but it was recorded (can't share that recording unfortunately) so maybe some people will watch it later. Here is the presentation for those wondering. Presentation.pdf1 point
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When I first saw this, I thought: "It's sooo one-sided." Then I realized that you're dealing with a full Britons team.1 point
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she is making lobby againt mercosur and euro arragnement of free comerce, saying that cows poop make bad to enviroment... the only way to make lobby is beeing payd for haven say that, i didnt even knew who she was before this speech and i applausse imagination of metalheads0 points
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