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Showing content with the highest reputation on 2019-09-04 in all areas
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I think Hyrule Conquest mod has the best implementation of Corral so far. So corral (I believe it's called Swine Farm there, belongs to Gerudo faction) automatically spawns a hog every 5 second until it reaches maximum amount and then stops. The interval or maximum amount can be upgraded via technology. I think a more polished implementation could be implemented in 0 A.D instead of simple trickling mechanic.4 points
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Enough for today, my internet wasn't the best this day. Note: Compare how ugly the helmets looks with a white specular while it looks awesome using bronze specular. Tomorrow i'll continue with another highcrest and also add a better snake crest and if my internet lets me, finally upload the fixed animations wich i know they remain broken for today's fix to group variants.4 points
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Some plankton are dropping, other are increasing, the trend is difficult to assess currently, most scientists are unsure of this publication and remain unconvinced because there is a sampling issue from the data. Most of the monitoring data are not continuous in time and in space. If you are interested, the impact of an afforestation of the Sahara is discussed here: https://link.springer.com/content/pdf/10.1007/s10584-009-9626-y.pdf https://www.nature.com/articles/srep464432 points
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But the problem is the same. Do you really think that the Aztec and the Mayans built windmills and treadwheel crane? Do you think they built siege workshops? Do you think that the unique tech of the Aztecs, Garland Wars, is historically accurate to give a +4 attack bonus to the infantry? These problems with historical accuracies is inherent to the core gameplay of the game. This is the same with 0AD, barracks are not something very common in ancient times.2 points
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Basically, the - does for list entries what disable=""/ does for nodes: if a parent has list entry X but you don't want it in a child, then -X will remove it from there. However, you can't remove (or disable) something that isn't there, hence the warnings to remind you you're doing something improper. In the public repository, `template_unit_infantry.xml` has `structures/{civ}_wallset_stone` and Spartan infantry templates remove it with `-structures/{civ}_wallset_stone`, which means they can't place city walls, but infantry from other civilizations can. If you want Spartans to be able to place city walls just like the other civilizations, then remove the `-structures/{civ}_wallset_stone` from their templates. If you want no infantry of any faction be able to place city walls, then remove `structures/{civ}_wallset_stone` from `template_unit_infantry.xml` and remove `-structures/{civ}_wallset_stone` from all Spartan templates. If you only remove `structures/{civ}_wallset_stone` from `template_unit_infantry.xml`, but not `-structures/{civ}_wallset_stone` from all Spartan templates, you'll get warnings. And to answer your probable next question: if a unit has a <Builder> node, it can build and repair anything; the entities listed are merely the things that they can start, but other units can finish them too (see e.g. Mauryan worker elephant).2 points
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It would be nice to have some white stripe variants of the crests as well. Probably for heroes so they stand out.2 points
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just an idea if a different kind of icons is desired: Use a helmet dedicated to that infantry as reference and place just right to the side a weapon or the weapon tip. kinda like AoE Logo considering our new and high amount of helmets. For example: Roman_Spearman_E: Roman_Spearman_A: Roman_Spearman_B: athen/spart spearman_e: athen/spart_spearman_a: and the basic: I belive you can get the idea with this. A good background could also help. Even maybe as background use the civ emblem or any good shield you find suittable for the infantry kind.1 point
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Which is mostly copy-pasted from AoE in our case. Which is itself a convention not based on historical facts but on a legacy from Dune II and Warcraft 1. I am not saying it is bad, this is a practical design that stood the test of time, but it is important to highlight the background of this convention. My point is that looking exclusively to the unique buildings/tech/units of the game to nitpick what is correct or not is equivalent to focusing on the tree hiding the forest. I am impatient to see the day when a nomadic faction will be added to the game. It will challenge both the coherence of this convention and the historical accuracy.1 point
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I'll be sure to make it fit/replace with the current Mediterranean textures.1 point
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They always have been an infantry but using the highest rank. What i have updated is the icon wich remained before as an old tunic.1 point
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Do you have a link to a public repo where your code lies? That would make debugging a lot easier (and you don't have to upload every changed file here on the forum) :) In this case, you did remove the ability to build stone walls, but as you mentioned Now, the engine tries to remove wallset_stone from the template of those Spartans, but that (wallset_stone) is not there anymore. Like trying to get money of an empty bank account. That is what is causing the warnings. To fix it, you can remove those lines (those being: "-structures/{civ}_wallset_stone") from the Spartan templates.1 point
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Updating the actors with new meshes and textures instead of deleting would be better for all the maps.1 point
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hi, what shoul i do if a 1vs1 rated game, th e player left without resign?1 point
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In mod(last version 1.0.5), rams cant hit units and farms. Decreased movement speed too, to look more realistic. The problem is not in the rams. It's the lack of adequate units to fight them. In vanilla we do not have champion units, which could easily handle rams. And the few units we have are easily knocked over by ranged units.1 point
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Nothing- you will just play another game and hope the next player doesn't do the same.0 points