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Showing content with the highest reputation on 2019-07-27 in all areas

  1. To be honest i always thought we had the attic variant. hele_attic_b1: Later decoration in progress.
    4 points
  2. Hele_phrygian_b11, missing check guards and wings.
    3 points
  3. I don't think the Stoa units should be champions to be honest. They should just be merc citizen-soldiers. I actually wish they were removed and the stoa used for something else other than just a barracks.
    2 points
  4. 2 points
  5. New Variants with prop crest (blue zone should be player color according to reference) b2 b4 b5 References:
    2 points
  6. Hi, I have a new pc and I lost my account: soloooyo-s0loooy0 (my baned account is solotroll....) can you help me recover or not block the new plz
    1 point
  7. This is an overhaul for the Scythian Archer actor file. It is based on amphorae illustrations of Scythian mercenaries, some will be armored like how it was depicted in the amphorae.
    1 point
  8. 1 point
  9. @wackyserious like this or player color?
    1 point
  10. Allow the use skyboxes from the scenarios as reflection on helmets.
    1 point
  11. Note: Feathers/Hair/Randomized Crest, haven't been applied yet because i wan't to check wich hair texture from the game looks better and find a way of make it generic and work for all helmets before starting to make the same version of the hair over and over. If someone wants to make a hair 256x128 texture both for short and long haired versions with higher quality than the ones we already have feel free, from the helmets i don't like the hair we have ingame for them. Also, it would be better if we have a new actor material working like basic_player_trans_parallax_spec using as texture all the faction colors (1 texture per faction color) and make the actor choose the texture based on the player color, this way we could use 2015+ hair texture alpha like the ones in the horse manes and tails. ie: variant name="Player1" texture: "Blue" Just in case we want to go for a better helmet hair quality.
    1 point
  12. 1 point
  13. Two variants of the carthaginian infantry helmet (1 rebaked and renamed) @wackyserious any chainmail can be recicled for this infantry?
    1 point
  14. Related: https://www.zdnet.com/article/github-starts-blocking-developers-in-countries-facing-us-trade-sanctions/ However it's not GitHub itself to blame here, but US government. IIRC we ourselves have a team member from Iran.
    1 point
  15. Introduce coin resource and taxation to the game? Delenda Est sure did made a good purpose for mercenaries in the game and developed a good system for it. His mercenary system functions like what it should really be, a good economy means a good coffer, you could be rich if you are abundant with something, not just metal. Carthage did had the necessities to fund mercenary armies, because they had a really good economy. That was the purpose of mercenaries right? So you do not have to force and drill the locals to muster a force, with the right amount of coin, an army could be yours in a snap. In most desperate times, you could drain your Mercenary camps could be city-phase military structures. You had to be in city-phase to access mercenaries. Mercenary Camp Requirement: City Phase To avoid rush tactics Construction Cost: Coin (1000) You pay for mercenaries to invite them to your territory Unit Production: Mercenary / Coin (100) / Limit (No. of camp available) Similar to Delenda Est to avoid spam
    1 point
  16. Sorry, this was meant for the Stoa thureophoroi. I'll change it
    1 point
  17. see https://wildfiregames.com/forum/index.php?/topic/26617-task-thureophoroi-rework
    1 point
  18. Naw, it's fixed on my end. Thanks.
    1 point
  19. Hello, I've contacted you via PM to resolve this.
    1 point
  20. but there another artist support this. After all still last days of Republic.
    1 point
  21. 1 More thracian to enter in the pilos/attic Tree: 1 more phrygian? also:
    1 point
  22. Player Color: Note: Back helmet is more intended to be used for seleucids.
    1 point
  23. About artistic representation of Attic helmet vs Archeological. About Imperial helmets. https://ihism.uph.edu.pl/images/PDFs/historia_i_swiat_4/end_Negin.pdf
    1 point
  24. https://www.persee.fr/doc/topoi_1161-9473_2006_num_14_1_2144 Very complex definition to call them Arab. There are several peoples. They call Arab any related with Arabian peninsula. Specially pastoral nomads. Strabo give to them more https://www.journals.uchicago.edu/doi/pdfplus/10.1086/470416
    1 point
  25. I love these, but I honestly think they would have looked more like Lions reference. Artistic license might be okay though.
    1 point
  26. New release is available on Moddb: https://www.moddb.com/mods/hyrule-conquest Trailer:
    1 point
  27. A picture on some changes that have come with the units, which include more accurate armor textures from the 13th century to late 13th century.
    1 point
  28. I agree on the idea but this could be more about "regional" units than mercenaries. It could be also special abilities for some factions, like the Romans and the Persians, getting new available auxiliaries from the capture of ennemy's fortress or civic center. For example Numidian auxiliary cav when they capture a Carthaginian fortress. I think the idea of wowgetoffyourcellphone of map mercenary camps to capture is great. It creates a sense of geopolitical context between players, making also the importance to capture strategic points on the map. Yeah I used this idea to include regional units in the new rosters of the Celtic factions I suggested. Clearly Caledonian swordsman with back scabbard as the Batoros and Irish elite javelinist as the Caur. For the Gauls, I suggested to let the player unlock which regional champion he wants: Rhine region cavalry based on Belgian and Germanic items and inspired about the Tencteri and Usipetes fighting style. Aquitanian elite bodyguard inspired from the Sotiates account, with chain mail decorated with some decorated plates. Alpine axeman based on the finding from the Ticino region.
    1 point
  29. Plutarch, Life of Aemilius Paullus, 18.5: "First the Thracians advanced, whose appearance, Nasica says, was most terrible, — men of lofty stature, clad in tunics which showed black beneath the white and gleaming armour of their thureos shields and greaves, and tossing high on their right shoulders rhomphaia heavy with iron."
    1 point
  30. For Delenda Est, I blended these units into DE's proprietary mercenary system (accessible to players via capturable "Mercenary Camps"), and then used the Stoa as a special starting structure for the Greek civs.
    1 point
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