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Showing content with the highest reputation on 2019-04-05 in all areas

  1. abandoned village and date orchard by a dried up oasis. merchant caravan spending the night
    5 points
  2. 4 points
  3. Not sure if Art topic or Gameplay topic. It would be great to improve the mines in the game. In ancient times, mining was quite advanced. I know it's an Age of Empires convention to just have piles of Gold laying everywhere, but with many other things 0 A.D. and WFG has improved upon in the genre, I think mines and mining can be another. Just with the assets already in 0 A.D. and Delenda Est, I was able to make a cool looking and more realistic mining depot than is currently in the game: Now, if anything the cliff face objects ("stone_savanna_cubic") should be more rounded and the "mines" more jagged, but you guys get the idea. It's a crude representation, but gets the point across (this screenshot is for my rework of Saharan Oases). Stone mines would look like open pit mines, while metal mines could look like mine shaft tunnel entranced. Both mining methods were used in ancient times. This in and of itself could be enough. They could work just like current mines, but be placed more strategically, be larger and more important. You could still have a couple of smaller starting mines in the home territory, but the bulk of a match's stone and metal would be mined from these larger strategic mines. To take it one step further, with a slotting concept you could add slots to mines whereby you can allow the player to "claim" mines by building storehouses there (and could extend this to a farmland concept where you claim juicy free farms by building a Farmstead on a slot). Like so: This could be a way to allow players to gather these resources outside their territory and provide points of contention outside territory boundaries while providing additional immersion. I hope you liked my brief presentation.
    3 points
  4. Personally I think that Civic Centres should not cost metal. There doesn't seem to be much of a thematic reason for that resource being included, and it forces players to opt for an odd build order when they are only trying to expand some.
    2 points
  5. On my wishlist you will find a feature that allows buildings to act as sockets. I haven't started programming it. I was waiting for the regenerative resources patch to be committed. I might have been a bit too optimistic ^^ For more details about my plan for that features see the readme https://github.com/0ADMods/building-sockets/blob/master/README.MD
    2 points
  6. I think it would be really cool if we could start creating a public dataset of replays for a standard scenario (especially in light of recent things like AlphaStar). Although I am most interested in creating the dataset for training ML agents (such as imitation learning - maybe to initialize a reinforcement learned agent), it could also be cool for comparing player strategies using a common baseline, or for potentially find shortcomings with the current AI. I think the dataset should be public domain to keep it open for anyone to use for fun, publication, etc. One natural scenario to start with would be the Acropolis Bay 2 map where both the human player and the AI are Spartans. The AI difficulty can be set to whatever people want but stronger AI is more impressive, of course If you have a replay you would like to donate to the dataset (using the specific scenario mentioned above), feel free to post it here! By donating the replay, you are giving consent for the data to be made public domain and, therefore, able to be freely used for research, fun, and the like! Update: Rather than Acropolis Bay, the Mainland map is preferred (using the small map size) using the same civilization and players listed above. However, any and all replays are welcome and appreciated!
    1 point
  7. Depends on what the implementation will look like. Not everyone will be able to implement that, so I suspect few big companies will offer such a service and most might end up using that. Then the change the users see would depend on what that corporation decides to filter for. Also there is a difference between not being affected and not seeing how you're affected. If you can't read the books that were burned, you don't know if you missed something. It's true that they probably can't kill the message itself, but people like investigative journalists, political activists and such who rely on facebook, youtube, twitter and co to reach a big audience invest years of work into maintaining these channels and have been blacklisted for random stuff. Quite many. It seems like the main use case of such global monopolies, slowing things down as well as possible. In fact there have been alternative social media systems being put up, they got censored on the financial services paypal/mastercard too, went for CEOs etc.. If you look at China, it doesn't seem impossble to lose our internet freedom. It's a little remaining oasis. Meatspace also getting invaded by the internet of things, every lightbulb and toaster being connected to the internet... and as a computer science student I was supposed to help with that, thks, I'm fine, let's do some GPL non-profit software first. Maybe one can't silence the expression of a widespread belief, but how many whistleblowers uploaded to some honeypot whitleblower platform and disappeared without anyone ever noticing? We only know about people who were public figures and wanted to publish some controversial material before they ended up in a suspcious death (for example Gary_Webb allegedly having shot himself twice into his head). I don't think that the law is about copyright but establishment of more control mechanisms in general since they introduce just the next law to establish upload filters, this time against terrorism. Seems like looking for reasons to establish upload filters, rather than looking for means to stop terrorism and copyright infringement. Whenever terrorism laws are introduced that provide the government and private corporations more control, that is typically widened some years later to be used against the average user who has the wrong hobbies. They are even requiring artifical interlligene / machine learning to detect terrorism content upon upload. Would my post also be affected? Am I stirring hate that could result in terrorism already according to this AI? The Voss guy for sure talks bull on the interviews. But the politicians just pass on what some people hand them over. So the question is whether the law (and new laws passed in general) dont actually exactly achieve what they're supposed to accomplish, and just break (internet or meatspace) freedom except that of few whitelisted megacorporations; consolidation. Related: I heard there is new legislation against darknets coming up.
    1 point
  8. Find one who can configure their router to forward UDP port (by default 20595) for his local IP address, then everybody should be able to join that host (with or without STUN).
    1 point
  9. Thank you @stanislas69 and @Sundiata. We could fix the texture issue.
    1 point
  10. I find Delenda Est and Borg Exp. Pack having really nice features that Vanilla is missing.
    1 point
  11. Indeed. That's why Stone "mines" would be called Stone Quarries and Metal "mines" would be called Metal Mine or Mine Shaft.
    1 point
  12. There is a fundamental difference between a mine (e.g. ore, coal, gems), where people dig shafts or tunnels to reach veins underground, and a quarry (e.g. marble), where people cut out large blocks from the surface in broad daylight. Differentiating mines from quarries would certainly be an improvement. In Cossacks, wood and stone were gathered as in 0 A.D., but coal, iron, and gold were collected by building a mine structure on a mine slot, and sending workers inside, which would then provide you a steady trickle; mines could be expanded to increase the number of workers you could assign into it. They could be captured by enemy soldiers or destroyed by cannons. Implementing something similar in 0 A.D. would be great.
    1 point
  13. I think the problem with AI vs AI is that AI always do about the same thing, so the algorithm wouldn't learn strategies to win, it would just learn to imitate the AI i think. If that's of interest I have 1.7 GB of replays including 600MB on a23, most of them being played on mainland, human vs human
    1 point
  14. Not many play that map, better use best 0ad map, mainland.
    1 point
  15. Not sure if this is what is expected of me but here
    1 point
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