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  1. Regarding 2: I uploaded a patch to phabricator that moves the camera to the attacked unit if the user clicks on the attack notification. If we are lucky that will be committed until next release.
    5 points
  2. @Agora_0AD made one very nice 0ad history video.
    3 points
  3. yes, but it is not in working state as I remember stan wanted to work on it later on.
    2 points
  4. Hey guys, new version 1.0.2 is available to donwload. It is also available directly from MOD.IO. Due to some major issues, I had to put a new version 1.0.2. Sorry about that. Changelog V 1.0.2: Fixed techs; Fixed loot of sword cavalry; Fixed attack of elephant archer; Techs CC reduced search time; New unit cavalry scout for iber. Fast movement, fast attack, low damage, low price, bonus against support, fast hunt, low armour, can not be promoted; New building spikes. Protect your soldiers, can be building only on neutral territory, low hp, fast build, low price. ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Changelog V 1.0.1: New units status base; Better units balance; Palisades/walls/houses balanced; New techs; Fixed all techs with +1 dmg for %; Fixed legionnaire on barracks; Elephant archer mov speed fixed; Slaves can be healed; Priests balanced; Bolts balanced; Mace can build stoa; Advanced and Elite rank only give 10% health; Swordsmen infantry/cavalry no more bonuses, but better status; Javelins infantry/cavalry less dmg, but better bonus and range; Slings infantry less dmg, but better bonus; Spear cavalry better bonus; and other little things. I need all possible feedback, thank you!!! Version 1.0.2 is already doing well and soon we will have a lot of new stuff. Not yet compatible with fgod mod. ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- It is with great satisfaction that I present to you guys my mod Expansion Pack. It's been a long time since the game turned into spam with the same drives, no strategy, no big decisions or anything. Many players are complaining about this and we players feel abandoned in this part of development. Small changes are made, but they do not help much. I know that at the present stage of development this may not be of great importance, but I disagree with that. I am the older player in the lobby and the more experienced as well, and I know that 0a.d can offer much more dynamic and fun games than the current gameplay offerings. So, alone, i decided to make the necessary changes to achieve that goal. Talking with @elexis, the main goal was to create a counter system that worked. But for this to work properly I would need to change many things, so I decided to create a new base for the units / constructions. I created a solid and harmonic status base for hp / armor / attack / speedmov / loot / cost, etc ... Created a basis, all current and subsequent work becomes much easier to work with. The base system and counter was ready, I could have finished the mod, but decided to go a little further. So I implemented new units, technologies, buildings, civ bonus/unit bonus, auras etc.., all based on historical context. (I was careful not to change the root gameplay of 0a.d, all the features are the same.) All the techonolgias, bonuses and auras already exist have been remodeled. I also updated the technology tree, so you can see all the changes there. I have as main objective that this patch / mod is implemented to the a24, if this is the desire of the majority. ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- COUNTER SYSTEM: I had two options for counter system, to do by unit or by status, I preferred by status, because it is simpler for novice players to understand. So this is basically it: Archers ( Archery Cavalry/Elephant too) bonus vs Melee infantry; Slingers/Javelin bonus (Javelin Cavalry too) bonus vs Archers (includes Archery Cavalry/Elephant); Spearmen (Spearmen Cavalry too) bonus vs all Cavalry/Elephant; Pikemen bonus vs all Cavalry/Elephant; Swordmen bonus vs Spearmen and Pikemen; Swordmen Cavalry bonus vs Support; War Elephant bonus vs Buildings/Cavalry; Special units: Kushites Champion Axemen bonus vs Heros and Champions; Mauryan Champion Macemen bonus vs Buildings; Iberian Champion Javelin Cavalry bonus vs Archers (includes Archery Cavalry/Elephant) and Buldings. All heroes and champions have the same bonus. It is important all feedback on balance / counter system, for future balancing. (Do not judge balancing based on what you know in a23) ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- GENERAL CHANGES: As I said earlier, there have been many changes made, I will put here only the most important ones. Civil centre can only train women (athen can train slave too); All civilizations have Archery Range, Stables, Elephant Stables and Workshop; Champions are units a little stronger than citizens, but cost and train much faster than a23; All mercenaries cost only metal; Animation of promotion are desable; Hero can only be training once. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ This is only the first version of the mod, and we have a very solid base, and this is fantastic. In the next version I want to work on all the auras of the relics, add new civilization (Chinese), new unique units, competitive maps, technologies, bonus, etc. For this to happen, I need everyone's feedback. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- We did some tests and the games are much more fun now, you can choose different strategies and the battles are much more intense. It's been 6 weeks of hard work, and most people do not know how difficult, stressful and time-consuming it is. I hope everyone likes it. Tnx all!!! So that I could finish the mod successfully I had the help of many people who took a little of their time to help me, tnx so much. Feldfeld; Moders : Angen/Stan/bb_ valihrant; Stockfish; elexis; Special thanks to wowgetoffyourcellphone and all staff who worked on the mod Dalenda Est. If you have any doubts on how to install the mod: https://trac.wildfiregames.com/wiki/Modding_Guide Out of that, i must say that is a very good mod, that increase the equiality of civs, units, siege, ... I recomend to all of you to try it Could be possible that a torunament is coming ?? Only time knows ^^ Greetings all.
    1 point
  5. Hi all folks, I have been following your project for some time, now that I have some time I'd like to get into it and start to collaborate. I have done several projects on Unity and Unreal, and I am looking to do some engine C++ programming to learn more about engine programming for the portfolio and just because the project Rocks!! I've already downloaded the code and compiled it succesfully, I also have checked on track some of the task available but I am kinda lost on the flow of the engine and how is all built up. I guess that is a matter of getting into the code with a cup of coffee and start figuring it out but would be nice to have some help when the situation arise. I hope that we get along and learn a lot from each other. Thanks all.
    1 point
  6. @Nescio, I'm a little pre-occupied these days, but I'll keep you informed if that changes. Success!
    1 point
  7. Hi, I'm Clark; my nick name=is my name! I'm from Kansas! My GTM should be GMT-6
    1 point
  8. I did some research for more diversities for the heroes. Italic bronze cuirass, small possibility of a borrowing in Italy but uncertain. Horned helmets seems to be possible but there are clear confusion from the Romans about Gauls, Galatians and Germans and about the helmet type (Greek helmets everywhere in their relief, even too old models). I am still skeptical on the horned helmet uses and I prefer a use for the Epouanos unit but it depends of your opinion. For Vercingetorix, I think a crested-helmet is the better option, not the horns or the wheel. Brennos design: Britomaros/Viridomaros design: Uercingetorix (do not forget that Vercingetorix was close to Caesar before the revolt, he was his "contubernalis") -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Gallic third phase champions design - A help to picture these Gallic elite cavalry from the Late La Tène period (1st century BC) - Suggested name: Comaterecos (Patrician, Senator or Magistrate); Uerouicos (victorious warrior, great fighter); Adscoros (attendant, retainer); Donnoconios (noble warrior, noble fighter). Description => Alesia, Mihovo, Boé, Port or Foret helmet / Trousers / Cape / Chain mail / Heads / Long shield with shield boss and orle protection Lepontic axeman - Suggested name: Namantobogios (smasher of enemies). Description => Port, Alesia, Negau or Ticino helmet / Trousers / Cape / Chain mail or Leather cuirass / one-handed axe / Long shield with shield boss and orle protection Celtic and Germanic swift cavalry - Suggested name: Epouanos (horse-killer); Uerouicos (victorious warrior, great fighter). Description => Foret, Port (Kessel), Coolus, Germanic or horned helmet. / Trousers / Tunic or thick tunic / Celtic cape or Bear cape / No shield or Medium shield or Shield on the back / Long lance (Special ability against cavalry? or javelins as a secondary weapons? many ideas possible) Aquitanian champion swordsman - Suggested name: Soliduros (Bodyguard, watcher) Description => Alesia, Boé or Mihovo helmet / Trousers / Cape / Chain mail and phalera / Long shield with shield boss and orle protection
    1 point
  9. yes . by the way, you made this mod? https://github.com/0ADMods/building-sockets
    1 point
  10. @borg- very nice analysis
    1 point
  11. Units and buildings can only be in a single control group, so currently this is impossible. This isn't possible either. But you can also try looking for the enemy players units in the minimap, to find the attack location more easily. Also clear out any aggressive Gaia units like Tigers before they wander into your woodline and kill many innocent people.
    1 point
  12. As for your second question just click on that dot on the mini-map the main window will centre on where you clicked. Enjoy the Choice
    1 point
  13. Very interesting informative talks. I would be willing to upload it to Youtube with subtitles in English and Portuguese if the license allows.
    1 point
  14. The talk by Vladislav has been uploaded: https://video.fosdem.org/2019/K.4.401/
    1 point
  15. why not trying to use cards? And much simpler to group the different divisions and regiments, placing the HP of the unit above the Illustration of itself. Now with the formation i.e. the formation icon move it to another drop down panel how it happened with it Rtw in this way much more practical and besides being aesthetic.
    1 point
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