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Showing content with the highest reputation on 2017-12-04 in all areas

  1. In my opinion, regardless of whether Enrique comes back, we shouldn't wait for him if we have good models. They can be improved (or not) by him or someone else later. The important thing is estimating the quality of @Alexandermb's work, for which I fully trust Johnathan and you (they look good to me but what do I know ): if it's "good enough as a placeholder", maybe don't commit it; if it's "matching the quality of the game art, though Enrique could do better", I think we shouldn't keep our old horses
    3 points
  2. It is this time of the year and IndieDB once again organizes the Indie of the Year Awards, a competition celebrating the independent games and mods created by professionals and hobbyists alike. We had the honor of being highlighted during the 2009, 2010, 2012, 2013 and 2015 editions and we would love to renew the experience for the 2017 edition! The promise of releasing the game is becoming more and more realistic and the latest Alpha versions of the game have brought the players a fully-playable game on all kinds of platforms. We still have some planned features in store... but not many anymore. To support us, you have until December 10th to get us in the Top 100; if we make it, we will once again mobilize you to get us even higher in the leaderboard... The results for the Players Choice in the Unreleased category will be unveiled on December 27th. Vote for us here! 2017 Indie of the Year Awards via Indie DB Don't forget to login if you have an account! Your vote counts more this way, and as an extra incentive, you can win prizes by doing so! Every member of the IndieDB community who votes can win a game, and your chance increases with each participation. Thank you very much, we will keep you updated! PS - You can also vote for your favorite(s) 0 A.D. mods for the Mod of the Year Award!
    2 points
  3. Add scaffolding's to upgrading turrets/structures and for hybrid units maybe a switch animation for unit's like the chinese archer/swordsman in ROTE ; for example: if the unit is switching from sword to bow , put the sword on the sheath and grab the bow (if its in the back) and add the same upgrade time as the animation
    2 points
  4. Greenlit then! Anything is better than our old horses, and alexanders work is very much easier on the eyes. Animation commits can get messy fast though, so I'll just ask to keep an eye out for any odd mesh deformities/errors thrown.
    2 points
  5. With the greenlight of @wowgetoffyourcellphone and @LordGood I'm willing to commit this then.
    2 points
  6. equipo 1 Ivaylo_Uzonov muri Rulii roma mrDavid roma Pluft iber equipo 2 dui ptl s0loooy0 iber D_D_T_ galus LTedeschi selucid no hay juego de cav en este ptl uso camellos vida maton ..... 2017-12-02_4vs4.zip equipo 1 Wendy briton luzbel ptl Feldfeld roma s0loooy0 iber equipo 2 erdopi roma Hannibal_barca macis nigel87 briton 90 murios no cav game 2017-12-01_big war real ..... zip 1vs1 S0loooy0 sparta DeineLakien rome mapa: velocidad continental : 1,25 2017-12-03 1vs1 sparta vs rome.zip
    1 point
  7. Exactly - from the link above: "The prohibition is not tied to the symbol itself but to its use in a context suggestive of association with outlawed organizations" Since the game takes place about 2000 years, before those outlawed organizations were founded, I'd say we're in the clear...
    1 point
  8. We should commit those blender source files to the art repo so they don't get lost.
    1 point
  9. in any case i still have the blender files for everything so it can be checked, modified, used, etc.
    1 point
  10. Sorry, I was pointing two different things: I don't know nothing about programming, but I can imagine that D931 it's somehow easy to implement, and it's nice to see that probably will land for Alpha 23 The second phrase (the status and consensus) was referring to @wraitii's D281 (sorry for the double ping, just to get sure to get an answer, because it's one of my most "desired gameplay features")
    1 point
  11. I have no experience in Spanish language
    1 point
  12. Thanks! I looked all over but missed that. The difficulty level was set to medium.
    1 point
  13. I'd like to have @LordGood and @Itms feedback on this. Mostly should we wait for @Enrique, and in any case should we commit @Alexandermb's work in the meantime or forever if Enrique were to never come back;
    1 point
  14. most of the things are done, now its just fix the templates for the alpha 23 and add the civ bonusses with the alpha stables, also should Modu Chanyu be added as a hero (cavalry)? History:
    1 point
  15. I guess those symbols are only forbidden in germany when they are used in a specific context
    1 point
  16. No I'm thinking the game play problem.
    0 points
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