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Annnnddd the Mage heavy fully aquatic Zora Dominion army is done: As usual, unit details: Time to get all the buildings in now4 points
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Included in the Blend file: Rider animations. Rein animations. Horse animations. Weapons and Shields (Including crossbow). All armors and blankets. Have textures attached so it won't end looking pink. Have the byzantine cataphract cloth armor i've made too in case people want to make a texture for a full body armor they will have the UV's and the mesh for testing. This is how will be seen when open: Red: Legs Green: Belly Turquoise: Tail Purple: Spine. Yellow: Knee's and shoulder helpers. Blue: Head (Green on head are Ears). For exporting an animation after baking using the action capture tool, selecting the whole armature is needed (What is seen first is the helpers i've made for make the animations) This is the whole armature selected: The two dots under the armature capes are for the props, they aren't needed for baking actions neither the 3rd one, thats for configurations of hoofs rotation. For baking attack long animations FPS is needed to be set in "32". Some actions aren't needed and are just placeholders or are broken feel free to delete them if want to. Files *Updated* 07/04/18 >Blender files Horse.7z1 point
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Summary: In this game I wasn't a nice team mate because I focused into having a rock solid economy in order to rush for siege towers. Matter of fact, while one of my allies was suffering from a coordinated cavalry rush, the only type of help I could give was tributing the extra wood and food stockpiled because of slingers low wood cost and a reached full population (my ally was brave enough to hold on and continue to play). Till siege towers played a role in this. Researching siege technologies in order to get discount on trained sieges slowed me down but Fight of Will greatly improve siege towers. It is always interesting to watch siege towers randomly shooting at everything and see their potential. Actually they have crush damage which barely destroys defense towers and houses, although 10 Siege Towers can really be hard to destroy with no rams or perhaps skiritai. Even more interesting is that many people just train 1 unit, the one the retain OP or at least the best that their civ could get, thus they lament to not being able to destroy Siege Towers with skirmisher or archer cavalry. Arrows's Pierce damage doesn't destroy wooden or stone buildings / sieges. Despite Siege Towers are amazing, they aren't a valid "tool" to go for against cavalry rushers because they won't perform really good if not massed. 10 siege towers still require 100 units to work. Enjoy the replay. 2017-09-10_0009.zip1 point
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> I wish to know why have you entered a open-source project, your motivation and thoughts on the subject (open-source community, open-source at all, proprietary codes, etc) Free software is written in the interest of the user, while commercial software is written in the interest of the corporation. The latter seek consolidation until they become a monopoly and we frequently observe them working in diametrical opposition to the best interest of the user. > Do you think that open-source should be implemented as a default, and have no proprietary apps? Publishing software under a free license is right thing to do, but it doesn't mean proprietary software should be prohibited with force. > How do you feel about the project itself 0 A.D. feels like a triple A game to me and I'm proud to be part of a group that so many wise men were part of and that worked on it for more than a decade. > I mean anyone can go on and program 0 A.D in their free time Most are too exhaused in their free time to work on such stressful tasks then. > is it important that your free time is covered up in programing open-source? if yes, why? What do you think about the ethics in this? I don't understand the question.1 point
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I highly recommend Overleaf (the link has my referer, but you can remove it, if needed), you can use it as full free, it has online viewer/editor, templates and you can work with it through git.1 point
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it seems to be it can be possible, and that bug it's weird because i wrote the cape's and meshes just like the actual javelinist infantry1 point
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They are in different JS contexts and cannot communicate directly. And the game is runnable without any gui. What the above code does will also break in multiplayer if cheats are not enabled since it relies on sending messages for other players. As for why there is a method to set starting technologies, well to set starting technologies. Pass what you want when you decide to start a game, or include that in the map JS data. What you seem to be missing is an idea of how all of that interacts, which is at least partially documented on the wiki.1 point
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Nope, that's a bug. I expect this to be fixed a the same time as handling mods in the lobby.1 point
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Which is a different from the originally reported bug. Did you load some savegame or get this in a newly started game? Got a replay?1 point
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They have been pierced by the giant scythe they would need a chariot re-mesh same as the trader horses, or for an easier work, made a curved harness to add above the saddle and keep it stationary. the size difference between the old horses and this one is noticeable that why it looks pierced. Update** Horse_new.7z Fixed the separation between armor and horse1 point
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Thx for sharing Grugnas. I like this replay [1] for how you build your nuke force (e.g. women/pikes to gather, slingers+Kleopatra+towerS along with your build/tech order Decger's powerful BO, flanking expansions + units & upgrades choice. As well as P_Ness fighting spirit & team play Now I especially like the noobs (leoo, d_stan & rikabzh) resilience, that bought their allies (mostly you and CHAKIB) such a valuable time. rikabzh's wall (and CHAKIB's 1st fortress) placement vs operational process he he EDIT: and that 40 skirmisher cavs while devastating, are _not_ enough to destroy a noob (aka a player who does not def) who receives no help until after 12' in the game. [1] the Anavultus commented it on YT1 point
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This seleucid chariot should have the seleucid emblem at the same place the persian emblem is on the other one. I also think the saddle texture should be modified to suggest there is a wooden curved bar that goes above the backs of the horses. Now it looks like all horses bodies have been pierced by that giant scythe.1 point
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Officer clothing Start with This ask your question @wackyserious at all. Very extended compilation of roman clothes military and civil. http://saturnales-rev.blogspot.com/2008/09/indumentaria-de-los-personajes.html1 point
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In case you haven't noticed i've made am update of the cavalry (including actors) feel free to use it on your mod, it will be useful to have people testing and see if anyone can see bugs or frames i haven't noticed yet in the animations beside ideas while i'm still working on it. Feel free to make any comment and suggestions for animations.1 point
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It is possible that since this only appears on consuls that it a mark of consular rank after all they were elected. Enjoy the Choice1 point
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I'm going to butt in just a bit. Please don't use too much of the empty space... too much info can be an overwhelming eye-strain. Red Alert's UI Lobby didn't evolve much because it's been working. The only thing I might suggest is on the minimap. You can select where you "spawn" by clicking on the numbers (or selecting it). Not to mention that the numbers make it easier to see where you actually are on the map before the game begins.1 point
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I'm not sure put is part of many statues of roman emperors(or consuls) Gaius Julius Caesar1 point
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I will try downloading A23 to test it, the bug appears to be between the sling-or the holder1 point
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Small correction: the folder doesn't need to be in C:\users\username. I've mine located on an external HDD in the root folder 'D:\'.1 point