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Showing content with the highest reputation on 2017-05-28 in all areas
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Yeah, we need to make this civ. There's no question.6 points
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Art ofc, not much coding needed for that faction AFAIK. I'm just coding and learning c++ now for the game hence my last line.3 points
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A quick tip regarding Delenda Est. Random Maps do not have farmlands, so farming will be considerably nerfed on random maps. Better to play the mod on Skirmish maps; I was able to add farmlands to every one of those. Oh, and Alpha 22's version of the mod is going to be so good. Much improvement over A21's mod. So much wow, you won't mind getting off your cell phone.3 points
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I would say keep this style from @s0600204's old tech tree patch, which was awesome when it worked, btw. It just needs some minor layout rework. As for further mockups, I'd be happy to make some if I was assured they'd be taken seriously. No offense to you personally, but one of the reasons I have not bothered to try to join the team is the general rule of open source development of lots of intensive work going to waste. With modding, I can do exactly what I want to when I want to. Sadly, my programming skills are limited to copying and pasting and editing other people's work, so I can't make cool @#$% like that image happen on my own, only lament the eventual incompatibility of cool patches sitting on Trac. You have been rather active though, so I am cautiously optimistic.3 points
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Hi. I see this commit here, which is a good commit for what the game has now: https://trac.wildfiregames.com/changeset/19673 Also, some technical discussion here: https://code.wildfiregames.com/D460 I was wondering if it would be better for the civ.json files to call the templates and auras directly and get the information directly from these files, rather than having to manually keep the civ.json files up to date. Maybe what I am suggesting is too difficult for the benefit, but I think it would simplify things a lot and eventually allow for a better presentation in the History section of the game. So, instead of It could look like: That's a reduction of 40 lines from just one civ file, or about 25% and looks a lot cleaner. The History section would pull the relevant information directly from the aura, technology, and template files listed. See, I left the Silver Owls bonus written out because it's part of their phase tech, but I could just as easily pull those effects out of the phase tech into a different tech file and call that instead.2 points
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@Sundiata One of the heros will be Amanirenas. What will be her strength? A battle bonus and the ability to recruit lions (similar to war dogs, but slower and stronger)?2 points
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A thread each for: Weapons Helmets Typical building props1 point
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D295 (currently waiting on the review and acceptance of D517 (so as to minimise merge conflicts)), splits the Structure Tree code to make it easier to reuse the more generic parts of the Structure Tree code in other gui pages such as (as mentioned as an example in D295's description) adapting the "Civilisation Info" page to load civ/team bonuses, special technologies, heroes, etc. directly from templates which could thus lead to a purging of unnecessary information from {civ}.json files. Or, to put it another way, there are already revisions ready to be reviewed on phabricator that lead (in some way) to the proposed outcome, they just need to be reviewed. Now, admittedly we will very shortly be in feature freeze in preparation for the next alpha release, so merging of D295 will no doubt have to wait until after. But D517, being a bug fix, could make it in, so long as it is reviewed and accepted in time. @wowgetoffyourcellphone: As D517 was created in response to your remarks here, perhaps you would like to review it? Or at least confirm (on phabricator) that it fixes/remedies your problem?1 point
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And... here's the file. Please note that I adapted the map knowing that there won't be any triggers here, and that you, as the player, can choose which nation to play. I know the starting locations and pre-existing units are mostly unbalanced, but I let it be so that the player, if he wants to replay the scenario from a different location/ perspective, can do so with a unique game start. Tested on Ulysses. At World's End.zip1 point
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@stanislas69 Art is perfect. However, there are still several open questions regarding units. As soon as those questions are resolved we will try to create smaller tasks out of them. We will keep you posted. Until then I am happy that you work on the main game .1 point
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If you have some simple tasks I could probably help with some props, swords, barrels, crates, jars, helmets, spears, khopesh etc, I could do buildings and complex stuff, but my time is too much limited by c++.1 point
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With default options it will try to connect to lobby.wildfiregames.com, so you have to specify the "domain" argument (and most likely other options too), see README Python 3 was specified as the interpreter since the initial lobby bot implementation (see #1504) (and I'm able to run it locally with python3). This may be caused by some legacy libraries (which no one bothered to port to python 3 yet) or maybe the scientific communities are somewhat conservative. In any case there should be no issues due to python 3 in this case (I'm not even sure whether XpartaMuPP is working with python 2).1 point
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I'm looking forward for those videos @Alekusu! Regarding Delenda Est Replays: DE_a21, or DE_svn?1 point
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@wowgetoffyourcellphone: mainly knowing what should be displayed where. (Stats, history, techs...), so a clear design mockup.1 point
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@wowgetoffyourcellphone: Yes it's ugly to have those duplication (which resulted in not updating things...). We need a clear view about structure tree, those civ page, displaying history and that unit vizualization (I havn't that clear view :p). (See also #3212 for related discussion).1 point
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I have one such replay with Vercingetorix played on 2017-01-01(a21) 2017-01-01_0002.zip1 point
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The Kingdom of Kush: Sophie Hay photography & The Lions of Kush In anticipation of more dedicated art, I will use this post to highlight some beautiful photography of Kushite reliefs by Sophie Hay, providing some nice details on Kushite attire. I will also share a collection of depictions of lions, some of them on a leash, indicating the probability of lions being kept as exotic pets (show-animals) and possibly even being used in a military context, reminiscent of the days of Ramesses and finding parallels in much more modern Ethiopian examples of royals keeping pet lions. Seen as Kush was a known exporter of exotic animals (including giraffes, elephants, leopards, cheetah's and monkeys), it seems natural that lions were among them. Perhaps one of the Kushite Heroes, maybe the queen Amanirenas, or her son, prince Akinidad, could recruit a lion or two as their bodyguard? Here's a pic of Queen Amanitore smiting her enemies, with her pet lion: Sophie Hay photography & The Lions of Kush:1 point
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Speak with @Radagast. he have an idea for a mod like this. 0 BC it's called.1 point
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@Hannibal_Barca: Are they really planned for Alpha 23 or is it just some ancient ticket that happens to have it's milestone to Alpha 23?1 point
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You answered my question only partially. So far you have identified most issues with the current gameplay and you have outlined some possible ways for fixing them. That's a good start, but it's still quite far away from a concept that can be implemented. Decision have to be made where multiple alternative solutions have been suggested, dependencies between features have to be identified and clarified, detailed descriptions have to be written per feature etc. If developers want to help, they need very specific and detailed information how a feature should work. Do you think it's realistic to design such a concept, write it down and then also implement it in roughly 6 months (I guess 3-6 is too ambitious)? As I said, it would not be complete yet, but it should be complete enough to give a good impression of the final gameplay. If you don't know how long it would take to implement something, that's fine. you could still estimate how long it would take until the first parts of the concept are finalized enough so that someone can start with the implementation and how long you'd need for the whole concept.1 point