Leaderboard
Popular Content
Showing content with the highest reputation on 2017-01-13 in all areas
-
3 points
-
Either way, the ticket is still open and planned to be implemented, just differently, better.3 points
-
@shieldwolf23 as @niektb correctly guessed, it required an update with a18_to_a19.py. Also mace_infantry_spearman was renamed to mace_infantry_pikeman in r16503, so I changed the unit names in the map xml accordingly. Now it opens in Altas without issues. I attached the updated version to this message. Alexander_updated.zip2 points
-
Most recent contribution hope you like it2 points
-
The 0 A.D. team balanced Alpha 21 very nicely. The previous problem in Alpha 20 was that elite forces have been cheap to train and did not take much time to train. The Balancing made elite forces expensive again and even stronger, which makes them very special. Other changes in the overal balance are positive too. Overall the new balancing gives the game a different character and it takes much longer to play. Previously a game took me 1_5 hours, now the game takes around 3 hours to play.1 point
-
1 point
-
I'm not an AI dev at all, but I'm following development a bit. There is some existing code about personality traits iirc (for example degree of agressiveness) and plans / ticket to extend to such characters that were suggested above. The "lure the bot into your towers" phenomenon is a classic that is considered we are well aware of. It's not always easy to fix things in a performance efficient way, we have to check so many things as an AI.1 point
-
1 point
-
1 point
-
I had the chance over Christmas to play Alpha 21 with a friend over Local Area Network. It was a lot of fun. The multiplayer works very well. I was surprised how easy it is to setup a game .1 point
-
No sería mejor rodelero? I think that's the best choice "Rodelero" ?1 point
-
I didn't mind when I was gained 2 subscibers, but I didn't know it would hurt me when I lost one. Do Youtubers really get this kind of feeling... even for JUST ONE?1 point
-
1 point
-
1 point
-
you have animators? I think that's better "soldado con espada y rodela"1 point
-
1 point
-
Theres an Issue with the movement of naval units, when you give them a point to go in the map they get stuck in one place and stay all bunched up together instead of advancing in the formation you desire, the only way they move is when you dont have no formations.1 point
-
Formations are currently broken. What you've experienced also happens to ground units... units with ellipse-shaped hitboxes (e.g. boats and ships) are the most prone to getting stuck.1 point
-
1 point
-
I'd say that in sandbox mode, a player should have a fair chance even if they totally suck. I gave up playing FreeCiv pretty fast because guess what - I suck and the AI pwns me pretty fast. That's no fun. For those new players who don't suck, they can always pick the next hardest AI level.1 point
-
I never had time to play on VeryEasy, so it would be interesting to know what you (retrospectively) found the major problems, so that we can see if some things need to be changed. You mentionned the fact that the AI is fast, do you mean to gather resources? it already has a gather speed penalty of 0.5, but it can still be decreased. Was it the size of the army it sent against you? It may be a bit easier by sending smaller armies (although they will be more frequent if we do not also change the gather rate). Or any other point to signal?1 point
-
Did some Athenian ones, tell me if they're any good: (first 3 by Mythos, Italics are my added ideas on them) 1) Alcibiades AI Personality: Overconfident, even when defeat is inevitable. Boisterous. Quick. Backstabber. Raider. Expansionist. Oligarch.Strategies: Raids a lot. Attacks often with small to medium forces. Doesn't build walls at all. In team matches, has a 10% chance of switching allegiance on his ally if tributed enough resources. Tries to build his 1st expansion rather quickly, at the 10 minute mark if possible. Builds new expansions often and whenever possible, even if he can't defend them (this guy will probably lose lots of Civic Centers in the course of a match). Favors naval expansion and raiding on water maps (he fought mostly as admiral besides some sieges and raids).2) Pericles AI Personality: Thoughtful. Eloquent (and comforting/convincing with his advice to the player as an ally when you’re pressed hard). Democratic (but despotic over allies, might ask for resources in return for sparing units for allied protection or “to build something huge”). Defensive. Turtler. Builder.Strategies: Turtler, so builds lots of defenses, walls, towers, etc., around his starting base, while being fairly aggressive with his navy. Tends to build more Temples and other structures, and goes for the Wonder victory more aggressively than other Athenian AIs. When he expands he prefers to do so by destroying enemy expansions and building on them (he sent off many settlers, most of them replacing captured enemy or revolted allied populations - could work with capturing instead of destroying as favored tactic, which fits most other Athenians AIs as well)3) Themistocles AI Personality: Quick wit. Humorous. Cunning. Aggressive. Alliance builder. Democrat.Strategies: This AI is the most aggressive with the navy and builds more docks than the other Athenian AI variations (Aims for having more ships than any other player?). He goes for the Long Walls upgrade as soon as possible and uses stone walls to section off parts of the map. He is extra aggressive against the opponent in the other team who is playing as the Persians. He also temps other players on the enemy team to join his team with promises of tribute, especially if those enemy players are Greek or Successor factions. He might even send some chats/taunts to individuals in the enemy team to sow dissent, and even lie about other players. 4) Miltiades AI Personality: Vengeful. Oligarch. Aggressive. Strategies: Likes mass hoplite armies (since he's in the early era of almost exclusively hoplite warfare) and also Thracian peltasts (due to his Thracian rule). Favors upgrades to these units. Attacks frequently, especially vs enemies who have attacked him first (and Persians?). Builds a fleet on naval maps but doesn’t focus on it as much as the previous Athenian AIs. 5) Cimon AI Personality: Oligarch. Aggressive. Builder. Alliance builder.Strategies: Likes alliances, especially with Spartans. Favors attacks, especially on Persians. Builds temples and walls and civic buildings. Slightly in favor of hoplites and peltasts over other units (Thracian ties like his father Miltiades), slight naval focus on water maps. 6) Thrasybulus AI Personality: Democrat. Aggressive. Expansionist. Loudmouth but good speaker. Alliance builder. Stubborn/Persistent.Strategies: Frequent naval victor, focuses on navy on water maps. Likes to attack and expand, especially against spartans and athenian oligarchs. Might attack even when outnumbered. Likes diplomacy and asking for tributes. Wall builder. 7) Iphicrates AI Personality: Democrat. Aggressive. Expansionist. Reformer.Strategies: Focuses on military tech upgrades. Likes ranged and champion units, especially peltasts, marines and the city guard (with smaller shield and longer spear i think those represent iphicratian hoplites right?). Attacks, raids and expands quite a lot, especially vs spartans. 8) Demosthenes AI Personality: Democrat. Great speaker (should have some of the most impressive taunts, and some special badmouthing for everyone allied to a Phillip AI). Alliance builder.Strategies: Focuses on upgrades that make construction, recruitment and technology faster/cheaper (could be the athenian boomer?). Likes alliances. Favours attacks against macedonians and tries to convince his allies to attack them as well. Naval focus on water maps. 9) Leosthenes AI Personality: Democrat. Prestigious. Alliance Builder. Aggressive. Reckless.Strategies: Recruits a huge, balanced army, the most cavalry heavy of all athenian AIs (they had thessalians on their side among others during the Lamian War, could even make him focus mostly on cavalry). Loves alliances, especially with other Greeks. Aggressive, especially vs macedonians. Might storm enemy defenses even without enough siege equipment.1 point