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  1. Welcome

    1. Announcements / News

      The latest. What is happening with 0 A.D. Stay tuned...

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    2. Introductions & Off-Topic Discussion

      Want to discuss something that isn't related to 0 A.D. or Wildfire Games? This is the place. Come on in and introduce yourself. Get to know others who are using 0 A.D.

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    3. Help & Feedback

      Here is where you can get help with your questions. Also be sure to tell us how we are doing. What can we improve? What do you wish we could do better? Your opinion matters to us!

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  2. 0 A.D.

    1. General Discussion

      This is the place to post general stuff concerning the game. Want to express your love for hoplites or find people to play the game with? Want to share your stories about matches you have played or discuss historical connections to the game? These and any other topics which are related to the game, but don't have their own forums belong in this forum.

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    2. Gameplay Discussion

      Discuss the game play of 0 A.D. Want to know why the game plays the way it does or offer suggestions for how to improve the game play experience? Then this is the forum.

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    3. Game Development & Technical Discussion

      A forum for technical discussion about the development of 0 A.D. Feel free to ask questions of the developers and among yourselves.

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    4. Art Development

      Open development for the game's art. Submissions, comments, and suggestions now open.

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    5. Game Modification

      Do you have any questions about modifying the game? What will you need to do what you want to? What are the best techniques? Discuss Modifications, Map Making, AI scripting and Random Map Scripting here.

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    6. Project Governance

      Forums for decision-making on issues where a consensus can't be reached or isn't sufficient. The committees are chosen from among the official team members, but to ensure an open and transparent decision process it's publically viewable.

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  • Topics

  • Posts

    • First of all, SinkProb was added into the templates (in Decay, in both template_unit and template_structure). Second, world_population_capacity was merged into population_capacity. This also means that settings.js in guy/common needs edited. Third, backgrounds.js was added into the backgrounds folder, and needs to be added back in if anyone has a backgrounds.DELETED file. It also needs edited to fit their custom backgrounds. Fourth, ProjectInformation and MainMenuItems have some changes regarding whether they use var g_blablabla to export const blablabla. I'm sure there's more, but that's what I've found so far.
    • Can you tell me which? It's supposed to be complete, but it might not have been updated consistently enough.
    • I checked it out, but it only lists a few of the changes that need to be made, I’ve already encountered three or four unlisted ones.
    • The Statue of Zeus at Olympia is one of the seven wonders of the ancient world, and as such it would be nice to have a model in the game for a potential capture the wonder mod.  I've found these CC0 models we could use: https://sketchfab.com/3d-models/george-washington-greenough-statue-1840-6f90971e3eb24c0b8091086242f2c3b3 https://sketchfab.com/3d-models/julius-casar-802edad501a94f9c99b84c4c33d376b7 Then put the head of Zeus on top of it, e.g. this one:  https://sketchfab.com/3d-models/zeus-or-poseidon-from-the-artemision-d4876aa609304682945145debedfc77e Someone else has done something similar with George Washingtons statue already:  https://sketchfab.com/3d-models/zeus-statue-216d3aff33b9439f87bd0e79c677f9eb We could use Nike from Athena Parthenos.   I'm won't find the time to do it soon, so I'm giving it out for anyone interested. I'm willing to help if anyone is interested in doing a retopology. I can then take it from there and bake a material. It's quite beginner-friendly as it requires mostly basic navigation in blender, but quite time-consuming. I propose using a tool like retopoflow for it.
    • cool, glad to finally have the next version to play   Alas there is already a problem to report, The Roman Fertility bonus is no longer functional, they still have to research fertility festival now to get civilians from houses. Is that due to the change in keywording or was the civ bonus just outright removed?
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