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  1. Welcome

    1. Announcements / News

      The latest. What is happening with 0 A.D. Stay tuned...

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    2. Introductions & Off-Topic Discussion

      Want to discuss something that isn't related to 0 A.D. or Wildfire Games? This is the place. Come on in and introduce yourself. Get to know others who are using 0 A.D.

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    3. Help & Feedback

      Here is where you can get help with your questions. Also be sure to tell us how we are doing. What can we improve? What do you wish we could do better? Your opinion matters to us!

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  2. 0 A.D.

    1. General Discussion

      This is the place to post general stuff concerning the game. Want to express your love for hoplites or find people to play the game with? Want to share your stories about matches you have played or discuss historical connections to the game? These and any other topics which are related to the game, but don't have their own forums belong in this forum.

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    2. Gameplay Discussion

      Discuss the game play of 0 A.D. Want to know why the game plays the way it does or offer suggestions for how to improve the game play experience? Then this is the forum.

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    3. Game Development & Technical Discussion

      A forum for technical discussion about the development of 0 A.D. Feel free to ask questions of the developers and among yourselves.

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    4. Art Development

      Open development for the game's art. Submissions, comments, and suggestions now open.

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    5. Game Modification

      Do you have any questions about modifying the game? What will you need to do what you want to? What are the best techniques? Discuss Modifications, Map Making, AI scripting and Random Map Scripting here.

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    6. Project Governance

      Forums for decision-making on issues where a consensus can't be reached or isn't sufficient. The committees are chosen from among the official team members, but to ensure an open and transparent decision process it's publically viewable.

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  • Topics

  • Posts

    • @Grautvornix I forget you mostly/only play SP?  You have tried our version of the game though right? Its already has some changes to game play, maybe not quite as extreme as what we are currently discussing... but units are slower, there are more variations in gather capabilities you have some civs with females and then they also have serfs, or civs with civilians which gather better than CS!  You have your CS, some civs have slaves.  Ranges/dmgs/health have been modified a bit... of course I love it  and want more people to try it out and let us know what they like and don't like.  But some are too hesitant based on a lot of the differences with the base game.
    • Thanks - but it really is a conversion of gameplay and will require a lot of effort. (nevertheless, as you can tell from my enthusiasm - I firmly believe this could be a fascinating change (needless to say that I loved playing settlers in the past... )
    • That sounds good Grautvornix
    • What we are discussing is a considerable change in gameplay, but I believe it coud be a quite interesting feature to stimulate more complex strategies than "just" booming or turtling. Frankly, the name "storehouse" somehow implies that goods are stored there. When the storage capacity is exceeded, no further goods can be accepted. Processing of goods (to invest into new buildings, techs or train units) can acutally only be done from your civ's "accoun"t (the to status bar on the screeen). Goods can be added onyl if they are delivered to a CC or fortress. If we store stuff in storehouses, capturing should provide the stored goods to the new owner. If you destroy them, you get the standard loot only. Just, storing goods in a storehouse is great -  but you need to retrieve them and add them to your civ's account. this is true both for your own storehouses and the ones captured, i.e. in any case you would need to send some transport to forward the goods to your nearest CC or fortress - and protect them from attacks. Traders could be used for that initially,  but later on we can introduce specialized transport modes: civilians/slaves, donkeys/oxen, horse carts depending on the phase. Attacking the transporters would yield the transported goods to your account (very much like traders currently).
    • we do have some civs that can do stuff like that based on what we have learned so far about them.
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