AlexHerbert Posted Sunday at 06:10 Share Posted Sunday at 06:10 (edited) Whether it's Athenians or Spartans, some players have already realized that this units are broken and keep abusing it. Every match is the same strategy: pressing a single button out of everything the game has to offer (Just press one button and win most games??) I know there are ways to counter it, but honestly this style of gameplay becomes super boring for me. I was even reading a document about the vision for 0 A.D. here in forum, where is mentioned spamming as something that should be addressed. They talk about automate repetitive actions, which honestly does not sound like a good idea to me. Automatic spam of broken units? Hmm, probably not. Could these units maybe be nerfed a bit? Maybe increase their cost the more you train, or simply limit how many can exist at once, similar to Ministers or Centurions? I found the link: https://trac.wildfiregames.com/wiki/0AD_The_Vision. Snares section. Edited 11 hours ago by AlexHerbert to add link Link to comment Share on other sites More sharing options...
Deicide4u Posted Sunday at 06:24 Share Posted Sunday at 06:24 Athenian and Spartan Hoplites are OP by design. Use faster units to counter. Link to comment Share on other sites More sharing options...
AlexHerbert Posted Sunday at 07:22 Author Share Posted Sunday at 07:22 (edited) 1 hour ago, Deicide4u said: Athenian and Spartan Hoplites are OP by design. Use faster units to counter. It’s pretty obvious the guy who designed them was a 300 fanatic, drank way too much coffee mixed with Red Bull and, while screaming “this is Sparta”, made these unit stats in a complete frenzy. Edited Sunday at 08:16 by AlexHerbert Wording 4 Link to comment Share on other sites More sharing options...
Deicide4u Posted Sunday at 08:30 Share Posted Sunday at 08:30 I don't know about Athenian hoplites, but OP hoplites is all that Sparta has, besides Skiritai. And it's historically accurate, however imbalanced that may seem. Maybe the Athenian elite promotion to champion is a bit too much. 1 Link to comment Share on other sites More sharing options...
Seleucids Posted Sunday at 13:34 Share Posted Sunday at 13:34 Try elephants against them They are durable enough against melee and do group damage if they try to cram the hoplites Link to comment Share on other sites More sharing options...
Deicide4u Posted Sunday at 13:51 Share Posted Sunday at 13:51 13 minutes ago, Seleucids said: do group damage Daily reminder that Thrace Black Cloak sword champions also do circular splash damage. As an anegdote, it's funny that they would've destroyed Spartiates in early alpha versions, due to their counter damage bonus against spearmen. 1 Link to comment Share on other sites More sharing options...
Thalatta Posted Sunday at 15:08 Share Posted Sunday at 15:08 8 hours ago, AlexHerbert said: They talk about automate repetitive actions, which honestly does not sound like a good idea to me. Automatic spam of broken units? Hmm, probably not. Could you please nerf these units? Maybe increase their cost the more you train, or simply limit how many can exist at once, similar to Ministers or Centurions? The problem doesn't seem to be the automatic spam then, but the spamming of a (possibly) broken unit. I have no clue about actual balancing, but if they are unfairly hard to counter (also considering it would/should be almost the only viable strategy for the Spartans), limiting the number of Spartiates has been proposed many times, has historical basis, and it should be trivial to implement, besides ideally forcing the use of units like the Neodamodeis. If the problem is hoplites in general, well, I think it’s ok for at least one civ, the Spartans, to be quite limited in their flexibility. I can’t talk much about the Athenians yet because for now I’ve played mostly with the Spartans after drinking way too much coffee mixed with Red Bull while screaming “this is Sparta". Link to comment Share on other sites More sharing options...
diagonalo Posted Sunday at 16:17 Share Posted Sunday at 16:17 @AlexHerbert I assume you are referring to mass garrison of hoplites in barracks early-on so they promote to champions. This shouldn't be a problem in TGs because it's not very good against a standard minute 15 maxxed out attack. Some players might feel this offers them a shortcut but this is only helpful in for example Nomad matches. Normal hoplites esp. Athenian ones still have many possible counters like outplaying them with ranged (even archers) or making a 50/50 melee/ranged army with proper upgrades, champions or just making full melee-only of your own. Technically swordsmen should be stronger in hand-to-hand combat. In my personal opinion pikemen are actually much better when used in team with ranged units than hoplites. Honeslty I would just recommend making a normal army and fighting melee in front. I can see how champ spamming with the garrison might be a bit annoying and you might even compare it to Gaul fanatics. But in my opinion having such a 'secret' strategy is intriguing and that's exactly the kind of depth I like about 0ad. You still can make a big citizien-solider army and you will be fine but can be annoying. 3 Link to comment Share on other sites More sharing options...
AlexHerbert Posted Sunday at 17:56 Author Share Posted Sunday at 17:56 (edited) 3 hours ago, diagonalo said: @AlexHerbert I assume you are referring to mass garrison of hoplites in barracks early-on so they promote to champions. This shouldn't be a problem in TGs because it's not very good against a standard minute 15 maxxed out attack. Some players might feel this offers them a shortcut but this is only helpful in for example Nomad matches. Normal hoplites esp. Athenian ones still have many possible counters like outplaying them with ranged (even archers) or making a 50/50 melee/ranged army with proper upgrades, champions or just making full melee-only of your own. Technically swordsmen should be stronger in hand-to-hand combat. In my personal opinion pikemen are actually much better when used in team with ranged units than hoplites. Honeslty I would just recommend making a normal army and fighting melee in front. I can see how champ spamming with the garrison might be a bit annoying and you might even compare it to Gaul fanatics. But in my opinion having such a 'secret' strategy is intriguing and that's exactly the kind of depth I like about 0ad. You still can make a big citizien-solider army and you will be fine but can be annoying. Nope, I mean players that pressed the same button all the game and win just because that units are broken, and the rest didn't made spam of melees. Edited Sunday at 19:47 by AlexHerbert Link to comment Share on other sites More sharing options...
AlexHerbert Posted Sunday at 18:09 Author Share Posted Sunday at 18:09 (edited) 11 hours ago, Deicide4u said: Athenian and Spartan Hoplites are OP by design. Use faster units to counter. Faster units are cavs, hoplites are anticav, and even when you do ranged cav, hoplites (when spammed) don't fall fast enough to avoid they go capture your cc (I know some games give you time to make walls, but not all of them.) So, they are not just units with high damage but also have armour of a tank. They are just broken and some players win just because over use them, not because they are the best players in the world. Edited Sunday at 18:17 by AlexHerbert Wording Link to comment Share on other sites More sharing options...
Deicide4u Posted Sunday at 18:18 Share Posted Sunday at 18:18 7 minutes ago, AlexHerbert said: even when you do ranged cav, hoplites (when spammed) don't fall fast enough to avoid they go capture your cc Yeah, as I've said 100x already. Capture is a broken mechanic that allows things like these. If those hoplites had to damage your CC, their strategy would fail. 2 Link to comment Share on other sites More sharing options...
AlexHerbert Posted Sunday at 18:19 Author Share Posted Sunday at 18:19 (edited) 4 hours ago, Seleucids said: Try elephants against them They are durable enough against melee and do group damage if they try to cram the hoplites Elephants are far more expensive than Hoplites, that is what I meant to increase the cost every time they click that button or is autoqueued. This is a real way to avoid spam. Or as I said limit them as Centurions. Edited Sunday at 18:27 by AlexHerbert Link to comment Share on other sites More sharing options...
AlexHerbert Posted Sunday at 18:32 Author Share Posted Sunday at 18:32 (edited) 4 hours ago, Deicide4u said: Daily reminder that Thrace Black Cloak sword champions also do circular splash damage. As an anegdote, it's funny that they would've destroyed Spartiates in early alpha versions, due to their counter damage bonus against spearmen. Yeah, Swordsman Champs from Gauls and Britos also can beat them, but that means I also will have to make spam to counter a spammer.... Edited Sunday at 18:35 by AlexHerbert add one word Link to comment Share on other sites More sharing options...
diagonalo Posted Sunday at 19:00 Share Posted Sunday at 19:00 You might enjoy looking @Emacz Classical Warfare AEA mod where (Spartan) hoplites work quite a bit differently and some units got specific pop limits. 2 Link to comment Share on other sites More sharing options...
Emacz Posted Sunday at 20:17 Share Posted Sunday at 20:17 I originally refrained from commenting on this post for several reasons. Most of my post I try to keep related to our project, Classical Warfare AEA. Which this will touch a bit on. I have also been around long enough to see lots of post about different "broken" unit, but then no willing's to do anything about it. And it just becomes a complaining/venting forum without any possible solutions to fix the so called problem. That being said I was out on a hike, and I just couldn't stop thinking about the post and how it represents some of the issues or lack thereof in our ever so small community. Personal I don't think hoplite spamming is an issue, with the possible exception of my Athens. The fact they can promote to Champs without the cost of champs from the comfort of their own barracks seems a little unfair to me. On top of that I have do a little reading up on and have found nothing about Hoplite City Guards for Athens, so I'm not quite sure why they are even a champ unit. The city guards were the enslaved Scythian archers (from what I have read) who overtime earn the role and patrol the city. That being said, I think almost any unit can be exploited and broken if you master how to play it in the context of the game. One of my biggest weaknesses is playing against Cavalry. Partly because I like to play Sparta and their Cavalry is somewhat simple and limited. I'm also just not that good at dealing with the hit and go tactics. Does that mean all cavalry are broken? Not really, i could do better designing my cities, usings walls, palisades, not overreacting, chasing etc. There are many ways to beat hoplites IMO, some have already been discussed. But I think the best defense against any unit, style of play is an offense that prevents it. Lets take Classical Warfare AEA for example. Like @diagonalo mention we have tweaked a lot, in particularly Sparta and their "Spartiates." And while there is no limit on how many you can train, as you tech them up and make them stronger they take longer and longer to train, so they become a little harder to mass. But they are still probably the single strongest melee unit in our version. It makes almost 0 sense to take them head on in a fight in open terrain where you have to face all of them at once. You will LOSE! unless I'm the one playing them, I nub a lot... but that's a different story. The point is they are slow units, just like in real life. You can easily go to their base and reck their eco with most infantry ranged, definitely cavalry. You can attack them from afar with lead slingers, archers etc... Jav may be a little scary since their range is lowsest. So I guess my point is, if you are interested in a more complex indepth version of the game, check out Classical Warfare AEA if you struggle against a certain type of unit, post and ask for advice. There are many players out there that can beat me with any civ, any unit any day or time... I think its less about the mechanics of the unit and more about your overall understanding of the game and what units "might be broken" so how to prepare for them before they are spammed. 1 Link to comment Share on other sites More sharing options...
guerringuerrin Posted Sunday at 20:33 Share Posted Sunday at 20:33 Like any other RTS, the game keeps evolving as players discover tactics and strategies to exploit the strengths and weaknesses of different units and civilization mechanics. Maintaining good balance throughout each release is a very difficult task, carried out by very few people who dedicate a great deal of time and effort to it. It would be useful to properly identify what the actual problem is and why the unit is considered broken. Perhaps the issue is the capture system itself, which allows a ball of hoplites to steamroll everything and capture your base. Perhaps it is the Hoplite Tradition technology rather than the unit itself. Or perhaps there is also a lack of skill involved in dealing with a ball of hoplites, which are actually easy to micro against due to their slow speed. The frustration is completely understandable. Balance issues happen and will continue to happen. Contributing ideas to solve a potential problem is always welcome, but ranting about the supposed motivations of the person responsible for the unit’s design does not contribute anything at all. 2 Link to comment Share on other sites More sharing options...
Thalatta Posted Sunday at 21:21 Share Posted Sunday at 21:21 16 minutes ago, guerringuerrin said: Like any other RTS, the game keeps evolving as players discover tactics and strategies to exploit the strengths and weaknesses of different units and civilization mechanics. Maintaining good balance throughout each release is a very difficult task, carried out by very few people who dedicate a great deal of time and effort to it. It would be useful to properly identify what the actual problem is and why the unit is considered broken. Perhaps the issue is the capture system itself, which allows a ball of hoplites to steamroll everything and capture your base. I think the answer is here: 2 hours ago, Deicide4u said: If those hoplites had to damage your CC, their strategy would fail. This has been discussed recently, and makes sense as a historical Spartan weakness. Although early adopters of the ram, they were not good at sieges: "it took the Spartans years to subdue the helot insurgents, who particularly in Messenia, fought long and hard for their freedom, finally entrenching themselves on the stronghold of Mt. Ithome, where the Spartans, unaccustomed to siege warfare, had very great difficulties in dislodging them" (A History of Ancient Sparta, by T.B. Schutt). 49 minutes ago, Emacz said: But they are still probably the single strongest melee unit in our version. It makes almost 0 sense to take them head on in a fight in open terrain where you have to face all of them at once. You will LOSE! Which would be historically inaccurate after just the first quarter of the game’s timeframe (and why I see Thebans as necessary). Link to comment Share on other sites More sharing options...
Emacz Posted Sunday at 21:54 Share Posted Sunday at 21:54 28 minutes ago, Thalatta said: I think the answer is here: This has been discussed recently, and makes sense as a historical Spartan weakness. Although early adopters of the ram, they were not good at sieges: "it took the Spartans years to subdue the helot insurgents, who particularly in Messenia, fought long and hard for their freedom, finally entrenching themselves on the stronghold of Mt. Ithome, where the Spartans, unaccustomed to siege warfare, had very great difficulties in dislodging them" (A History of Ancient Sparta, by T.B. Schutt). Which would be historically inaccurate after just the first quarter of the game’s timeframe (and why I see Thebans as necessary). When discussing with one of the other historians who works on the game, they still felt Olympic hoplites should be stronger than Thebes sacred band... but we definitely beefed up them, part of the reason I say Spartiate's are the strongest in our version is because it is really there only go to unit and the game needs to be some what balanced. I still think a civ like Rome is stronger overall but instead of making their legionaries super op. its easier to mass produce them late game than Spartiates. Again I/we would love more community involvement/feedback. But similar to what @guerringuerrinposted just saying something is in accurate without giving a solution doesn't really help the cause. And if comparing Thebes to Sparta directly, even though Thebes seemed to be the start of the end for Sparta, Sparta did have a longer timeframe of dominacnce didnt they? Link to comment Share on other sites More sharing options...
Thalatta Posted yesterday at 06:56 Share Posted yesterday at 06:56 8 hours ago, Emacz said: Olympic hoplites should be stronger than Thebes sacred band... but we definitely beefed up them, part of the reason I say Spartiate's are the strongest in our version is because it is really there only go to unit and the game needs to be some what balanced. In my "Thoughts on the Spartans" thread I argued why they shouldn't be called "olympic". Historically, that position was more honorific than anything. Still, comparing individual units is a complicated thing to do, particularly those having to work in a phalanx, so I was mostly thinking after the introduction of Epaminondas’ “oblique order”. It is not that clear to me that the Sacred Band should be weaker than Spartiates, seems more a “300 fame” thing, although in their favor there’s the agoge system (so, for the sake of gameplay, could make some sense). But after all, the Sacred Band went undefeated until they were obliterated while refusing to surrender against the Macedonians. Regarding Sparta having a longer timeframe of dominance, this is just a few years, and hegemony was not always complete for anyone, so hard to compare under that argument (and could be argued that Athenian hegemony was even longer). 1 Link to comment Share on other sites More sharing options...
AlexHerbert Posted yesterday at 08:40 Author Share Posted yesterday at 08:40 (edited) 13 hours ago, guerringuerrin said: Like any other RTS, the game keeps evolving as players discover tactics and strategies to exploit the strengths and weaknesses of different units and civilization mechanics. Maintaining good balance throughout each release is a very difficult task, carried out by very few people who dedicate a great deal of time and effort to it. It would be useful to properly identify what the actual problem is and why the unit is considered broken. Perhaps the issue is the capture system itself, which allows a ball of hoplites to steamroll everything and capture your base. Perhaps it is the Hoplite Tradition technology rather than the unit itself. Or perhaps there is also a lack of skill involved in dealing with a ball of hoplites, which are actually easy to micro against due to their slow speed. The frustration is completely understandable. Balance issues happen and will continue to happen. Contributing ideas to solve a potential problem is always welcome, but ranting about the supposed motivations of the person responsible for the unit’s design does not contribute anything at all. For me is not "frustration," for me is "this takes out the fun of the game," I don't care to lose when the game was good and fun and probably I am not the only one that sees that way. A spammer of Hoplites force you to make spam and play monotonous like him to counter or lose. (And "automate repetitive tasks" won't change this, chances are it make it worse.) Edited yesterday at 09:45 by AlexHerbert Pic Link to comment Share on other sites More sharing options...
dinuruian Posted yesterday at 09:35 Share Posted yesterday at 09:35 54 minutes ago, AlexHerbert said: For me is not "frustration," for me is "this takes out the fun of the game," I don't care to lose when the game was good and fun and probably I am not the only one that sees that way. A spammer of Hoplites force you to make spam and play monotonous like him to counter. (And "automate repetitive tasks" won't change this, chances are it make it worse.) a jester for a king, some1. Link to comment Share on other sites More sharing options...
Emacz Posted yesterday at 13:27 Share Posted yesterday at 13:27 6 hours ago, Thalatta said: In my "Thoughts on the Spartans" thread I argued why they shouldn't be called "olympic". Historically, that position was more honorific than anything. Still, comparing individual units is a complicated thing to do, particularly those having to work in a phalanx, so I was mostly thinking after the introduction of Epaminondas’ “oblique order”. It is not that clear to me that the Sacred Band should be weaker than Spartiates, seems more a “300 fame” thing, although in their favor there’s the agoge system (so, for the sake of gameplay, could make some sense). But after all, the Sacred Band went undefeated until they were obliterated while refusing to surrender against the Macedonians. Regarding Sparta having a longer timeframe of dominance, this is just a few years, and hegemony was not always complete for anyone, so hard to compare under that argument (and could be argued that Athenian hegemony was even longer). We call them "Olympic" on the template cause that's what the game uses and most people are used too. But yes we changed the generic game to Royal Guard, specific name to Hippeis. Again I think fully upgraded Thebans Sacred Band vs fully upgrade Hippeis would be close, Sacred Band in a pair vs 2 hippies together, the Sacred band may still win. Id have to check But I still say Spartiates overall are stronger cause its really their only unit, you can get them earlier in p1 instead of p2 although they start off weaker etc. Link to comment Share on other sites More sharing options...
Dakara Posted yesterday at 14:09 Share Posted yesterday at 14:09 connect your territory to ally and delete your cc ! 1 2 Link to comment Share on other sites More sharing options...
Perzival12 Posted yesterday at 16:26 Share Posted yesterday at 16:26 2 thoughts on this subject: A: no matter how many times we nerf units, there will always be one init that stands out from the crows, and eventually every unit will have 1 hp, zero attack, and full armor. B: I personally have never found the Athenian hoplites a problem, (I need to play Sparta more to see about them), but when I compare garrisoning units in a barracks to promote them to Rome having a tech that auto promotes every unit (making them probably the most OP race in the game), I don’t see much of a problem. Link to comment Share on other sites More sharing options...
AlexHerbert Posted yesterday at 17:27 Author Share Posted yesterday at 17:27 (edited) 1 hour ago, Perzival12 said: 2 thoughts on this subject: A: no matter how many times we nerf units, there will always be one init that stands out from the crows, and eventually every unit will have 1 hp, zero attack, and full armor. B: I personally have never found the Athenian hoplites a problem, (I need to play Sparta more to see about them), but when I compare garrisoning units in a barracks to promote them to Rome having a tech that auto promotes every unit (making them probably the most OP race in the game), I don’t see much of a problem. That is what I just said many times, that units do have a counter, but those players force you to play monotonous like him or lose... (I have never seen a Spartans player use stables, for example.) But well, I have it already solved for me anyways. I just say it for people still don't know how to deal with this (like the ones in the overlay screenshot.) Finally, you are not obligated to play with those players Thanks everyone for your answers. Edited yesterday at 18:03 by AlexHerbert idk why the emoji stayed that big 1 Link to comment Share on other sites More sharing options...
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