Alexandermb Posted Saturday at 20:59 Share Posted Saturday at 20:59 Addition of civilization specified head's by following the current schema. Currently missing only iberian's By the meantime since im updating actor's i took the opportunity of adding the combat variant to each melee infantry to add more immersion to the battle's. Now the actor's will play ready variant animations while approaching an enemy if selected to attack directly or using the attack-move order. I would like to add in the UnitAI component the combat state if the entity has selected the Aggresive stance so it will make a visual difference. Head was generated using blender provided human free assets. Here some screenshots: Hellenic: Spoiler Achae: Spoiler Han: Spoiler Maur: Spoiler Celt: Spoiler Kush: Spoiler Cart/Ptol: Spoiler Combat variant Showcase: Spoiler 20260509-2055-28.1471454.mp4 20260509-2057-13.0835083.mp4 4 1 Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted Sunday at 01:08 Share Posted Sunday at 01:08 I'd say my main issue with some of the faces is the width of the nose. Some peoples, like Greeks and Persians for example, would have much narrower noses. The combat approach variants are top tier. Link to comment Share on other sites More sharing options...
Alexandermb Posted Sunday at 01:36 Author Share Posted Sunday at 01:36 26 minutes ago, wowgetoffyourcellphone said: I'd say my main issue with some of the faces is the width of the nose. Some peoples, like Greeks and Persians for example, would have much narrower noses. The combat approach variants are top tier. I'll add another mesh with narrow nose. Currently iberians: Spoiler 2 Link to comment Share on other sites More sharing options...
Alexandermb Posted Sunday at 01:43 Author Share Posted Sunday at 01:43 Indeed is noticeable: Spoiler Btw, i used young version of hellenic faces for infantry/Cavalry_b and more older version's on the advance and elite versions. 2 Link to comment Share on other sites More sharing options...
Alexandermb Posted Sunday at 05:20 Author Share Posted Sunday at 05:20 Mod file just for test: New_heads (2).7z Link to comment Share on other sites More sharing options...
Alexandermb Posted Sunday at 15:41 Author Share Posted Sunday at 15:41 Tried to do Alexander as the statues found: Spoiler Link to comment Share on other sites More sharing options...
Alexandermb Posted Sunday at 18:21 Author Share Posted Sunday at 18:21 Bonus track: Set of female heads to end the week since my semester start tomorrow. Spoiler 2 1 Link to comment Share on other sites More sharing options...
vladislavbelov Posted Sunday at 21:14 Share Posted Sunday at 21:14 5 hours ago, Alexandermb said: Tried to do Alexander as the statues found: Reveal hidden contents Is it me or something with normals (the face is more gray than I expect)? 1 2 Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted yesterday at 05:39 Share Posted yesterday at 05:39 Good call, Vlad. The normal maps may be inverted. Link to comment Share on other sites More sharing options...
Alexandermb Posted yesterday at 13:37 Author Share Posted yesterday at 13:37 16 hours ago, vladislavbelov said: Is it me or something with normals (the face is more gray than I expect)? Forgot to use -Y at normal map bake. Long time no bake. 1 Link to comment Share on other sites More sharing options...
Alexandermb Posted yesterday at 15:46 Author Share Posted yesterday at 15:46 Normal map's fixed: Spoiler 2 1 Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted yesterday at 16:17 Share Posted yesterday at 16:17 A vast improvement! Link to comment Share on other sites More sharing options...
Deicide4u Posted yesterday at 16:21 Share Posted yesterday at 16:21 On 10/05/2026 at 5:41 PM, Alexandermb said: Tried to do Alexander as the statues found: Hide contents Zombie Alexander is not scary, he won't hurt you. Zombie Alexander: 1 Link to comment Share on other sites More sharing options...
Alexandermb Posted yesterday at 16:24 Author Share Posted yesterday at 16:24 Used a bit of higher poly head model for alexander while i do the helmet after my semester end's: Spoiler 1 Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted yesterday at 16:51 Share Posted yesterday at 16:51 27 minutes ago, Alexandermb said: Used a bit of higher poly head model for alexander while i do the helmet after my semester end's: Hide contents Any way we can have the head geometry hint at some ears? Link to comment Share on other sites More sharing options...
Alexandermb Posted yesterday at 17:49 Author Share Posted yesterday at 17:49 56 minutes ago, wowgetoffyourcellphone said: Any way we can have the head geometry hint at some ears? Probably can do something with a few little triangles for non-helmet meshes and leave the plain version for helmet for performance. 1 Link to comment Share on other sites More sharing options...
Alexandermb Posted yesterday at 18:05 Author Share Posted yesterday at 18:05 @Genava55 gaul's/briton's had face warpaint? Link to comment Share on other sites More sharing options...
Alexandermb Posted yesterday at 18:56 Author Share Posted yesterday at 18:56 Head Gaul hairstyle: Spoiler 1 Link to comment Share on other sites More sharing options...
vladislavbelov Posted yesterday at 20:18 Share Posted yesterday at 20:18 1 hour ago, Alexandermb said: Head Gaul hairstyle: Reveal hidden contents Does those hair spikes fall under the polycount limitation? https://gitea.wildfiregames.com/0ad/0ad/wiki/ArtPolyCountGuidelines Link to comment Share on other sites More sharing options...
Outis Posted yesterday at 20:27 Share Posted yesterday at 20:27 1 hour ago, Alexandermb said: Head Gaul hairstyle: Hide contents One problem: the nee face skin color does not match the old body skin color. Most noticable on the necks. Link to comment Share on other sites More sharing options...
Alexandermb Posted yesterday at 20:41 Author Share Posted yesterday at 20:41 22 minutes ago, vladislavbelov said: Does those hair spikes fall under the polycount limitation? Those are the same hair spikes currently in game, i did an import then paste to the new mesh. Since its used only whitout helmet count's like a helmet+head? Link to comment Share on other sites More sharing options...
Alexandermb Posted yesterday at 21:07 Author Share Posted yesterday at 21:07 39 minutes ago, Outis said: One problem: the nee face skin color does not match the old body skin color. Most noticable on the necks. I have a full body to render to give normal and diffuse to bodie textures, just need to get a proper hand uv to render the hand's i did a whole body bake: Spoiler 1 Link to comment Share on other sites More sharing options...
Alexandermb Posted yesterday at 21:21 Author Share Posted yesterday at 21:21 Germans: Spoiler 1 Link to comment Share on other sites More sharing options...
Genava55 Posted yesterday at 21:54 Share Posted yesterday at 21:54 3 hours ago, Alexandermb said: @Genava55 gaul's/briton's had face warpaint? Britons only. Do you need anything to work on it? 2 hours ago, Alexandermb said: Head Gaul hairstyle: Well done! If I may make a comment, there must have been Gauls and Germans with long hair but no beards as well. 1 Link to comment Share on other sites More sharing options...
Alexandermb Posted yesterday at 22:10 Author Share Posted yesterday at 22:10 15 minutes ago, Genava55 said: Britons only. Do you need anything to work on it? Yes please! Link to comment Share on other sites More sharing options...
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