Alexandermb Posted May 9 Share Posted May 9 Addition of civilization specified head's by following the current schema. Currently missing only iberian's By the meantime since im updating actor's i took the opportunity of adding the combat variant to each melee infantry to add more immersion to the battle's. Now the actor's will play ready variant animations while approaching an enemy if selected to attack directly or using the attack-move order. I would like to add in the UnitAI component the combat state if the entity has selected the Aggresive stance so it will make a visual difference. Head was generated using blender provided human free assets. Here some screenshots: Hellenic: Spoiler Achae: Spoiler Han: Spoiler Maur: Spoiler Celt: Spoiler Kush: Spoiler Cart/Ptol: Spoiler Combat variant Showcase: Spoiler 20260509-2055-28.1471454.mp4 20260509-2057-13.0835083.mp4 4 1 Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted May 10 Share Posted May 10 I'd say my main issue with some of the faces is the width of the nose. Some peoples, like Greeks and Persians for example, would have much narrower noses. The combat approach variants are top tier. Link to comment Share on other sites More sharing options...
Alexandermb Posted May 10 Author Share Posted May 10 26 minutes ago, wowgetoffyourcellphone said: I'd say my main issue with some of the faces is the width of the nose. Some peoples, like Greeks and Persians for example, would have much narrower noses. The combat approach variants are top tier. I'll add another mesh with narrow nose. Currently iberians: Spoiler 2 Link to comment Share on other sites More sharing options...
Alexandermb Posted May 10 Author Share Posted May 10 Indeed is noticeable: Spoiler Btw, i used young version of hellenic faces for infantry/Cavalry_b and more older version's on the advance and elite versions. 2 Link to comment Share on other sites More sharing options...
Alexandermb Posted May 10 Author Share Posted May 10 Mod file just for test: New_heads (2).7z Link to comment Share on other sites More sharing options...
Alexandermb Posted May 10 Author Share Posted May 10 Tried to do Alexander as the statues found: Spoiler Link to comment Share on other sites More sharing options...
Alexandermb Posted May 10 Author Share Posted May 10 Bonus track: Set of female heads to end the week since my semester start tomorrow. Spoiler 2 1 Link to comment Share on other sites More sharing options...
vladislavbelov Posted May 10 Share Posted May 10 5 hours ago, Alexandermb said: Tried to do Alexander as the statues found: Reveal hidden contents Is it me or something with normals (the face is more gray than I expect)? 1 2 Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted May 11 Share Posted May 11 Good call, Vlad. The normal maps may be inverted. Link to comment Share on other sites More sharing options...
Alexandermb Posted May 11 Author Share Posted May 11 16 hours ago, vladislavbelov said: Is it me or something with normals (the face is more gray than I expect)? Forgot to use -Y at normal map bake. Long time no bake. 1 Link to comment Share on other sites More sharing options...
Alexandermb Posted May 11 Author Share Posted May 11 Normal map's fixed: Spoiler 1 1 Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted May 11 Share Posted May 11 A vast improvement! Link to comment Share on other sites More sharing options...
Guest Posted May 11 Share Posted May 11 On 10/05/2026 at 5:41 PM, Alexandermb said: Tried to do Alexander as the statues found: Hide contents Zombie Alexander is not scary, he won't hurt you. Zombie Alexander: Link to comment Share on other sites More sharing options...
Alexandermb Posted May 11 Author Share Posted May 11 Used a bit of higher poly head model for alexander while i do the helmet after my semester end's: Spoiler 1 Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted May 11 Share Posted May 11 27 minutes ago, Alexandermb said: Used a bit of higher poly head model for alexander while i do the helmet after my semester end's: Hide contents Any way we can have the head geometry hint at some ears? Link to comment Share on other sites More sharing options...
Alexandermb Posted May 11 Author Share Posted May 11 56 minutes ago, wowgetoffyourcellphone said: Any way we can have the head geometry hint at some ears? Probably can do something with a few little triangles for non-helmet meshes and leave the plain version for helmet for performance. 1 Link to comment Share on other sites More sharing options...
Alexandermb Posted May 11 Author Share Posted May 11 @Genava55 gaul's/briton's had face warpaint? Link to comment Share on other sites More sharing options...
Alexandermb Posted May 11 Author Share Posted May 11 Head Gaul hairstyle: Spoiler 1 Link to comment Share on other sites More sharing options...
vladislavbelov Posted May 11 Share Posted May 11 1 hour ago, Alexandermb said: Head Gaul hairstyle: Reveal hidden contents Does those hair spikes fall under the polycount limitation? https://gitea.wildfiregames.com/0ad/0ad/wiki/ArtPolyCountGuidelines Link to comment Share on other sites More sharing options...
Outis Posted May 11 Share Posted May 11 1 hour ago, Alexandermb said: Head Gaul hairstyle: Hide contents One problem: the nee face skin color does not match the old body skin color. Most noticable on the necks. Link to comment Share on other sites More sharing options...
Alexandermb Posted May 11 Author Share Posted May 11 22 minutes ago, vladislavbelov said: Does those hair spikes fall under the polycount limitation? Those are the same hair spikes currently in game, i did an import then paste to the new mesh. Since its used only whitout helmet count's like a helmet+head? Link to comment Share on other sites More sharing options...
Alexandermb Posted May 11 Author Share Posted May 11 39 minutes ago, Outis said: One problem: the nee face skin color does not match the old body skin color. Most noticable on the necks. I have a full body to render to give normal and diffuse to bodie textures, just need to get a proper hand uv to render the hand's i did a whole body bake: Spoiler 1 Link to comment Share on other sites More sharing options...
Alexandermb Posted May 11 Author Share Posted May 11 Germans: Spoiler 1 Link to comment Share on other sites More sharing options...
Genava55 Posted May 11 Share Posted May 11 3 hours ago, Alexandermb said: @Genava55 gaul's/briton's had face warpaint? Britons only. Do you need anything to work on it? 2 hours ago, Alexandermb said: Head Gaul hairstyle: Well done! If I may make a comment, there must have been Gauls and Germans with long hair but no beards as well. 1 Link to comment Share on other sites More sharing options...
Alexandermb Posted May 11 Author Share Posted May 11 15 minutes ago, Genava55 said: Britons only. Do you need anything to work on it? Yes please! Link to comment Share on other sites More sharing options...
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