Jump to content

Forums

  1. Welcome

    1. Announcements / News

      The latest. What is happening with 0 A.D. Stay tuned...

      5,4k
      posts
    2. Introductions & Off-Topic Discussion

      Want to discuss something that isn't related to 0 A.D. or Wildfire Games? This is the place. Come on in and introduce yourself. Get to know others who are using 0 A.D.

      38,6k
      posts
    3. Help & Feedback

      Here is where you can get help with your questions. Also be sure to tell us how we are doing. What can we improve? What do you wish we could do better? Your opinion matters to us!

      16,9k
      posts
  2. 0 A.D.

    1. General Discussion

      This is the place to post general stuff concerning the game. Want to express your love for hoplites or find people to play the game with? Want to share your stories about matches you have played or discuss historical connections to the game? These and any other topics which are related to the game, but don't have their own forums belong in this forum.

      51,1k
      posts
    2. Gameplay Discussion

      Discuss the game play of 0 A.D. Want to know why the game plays the way it does or offer suggestions for how to improve the game play experience? Then this is the forum.

      28k
      posts
    3. Game Development & Technical Discussion

      A forum for technical discussion about the development of 0 A.D. Feel free to ask questions of the developers and among yourselves.

      48,2k
      posts
    4. Art Development

      Open development for the game's art. Submissions, comments, and suggestions now open.

      30,3k
      posts
    5. Game Modification

      Do you have any questions about modifying the game? What will you need to do what you want to? What are the best techniques? Discuss Modifications, Map Making, AI scripting and Random Map Scripting here.

      45,6k
      posts
    6. Project Governance

      Forums for decision-making on issues where a consensus can't be reached or isn't sufficient. The committees are chosen from among the official team members, but to ensure an open and transparent decision process it's publically viewable.

      148
      posts
    7. 597
      posts
  • Topics

  • Posts

    • It reminds me the Death Hand of the Harkonnen... 
    • Hey @ffm2 - Awesome work!  I made a mod of your mod.  I thought the communication in your version was a little too verbose -- too much detail, and I wanted to quickly answer the question for the host:  "WHOM SHOULD I SWAP" to achieve balance.  I'm attaching the two files which I modified: gui/gamesetup/Pages/GameSetupPage/Panels/Buttons/BalanceTeamsButton.js gui/common/network~LocalRatings.js Mostly, I wanted to add the /suggest command, but I ended adding or modifying four: /evaluate /suggest /suggestteams /about In detail: /evaluate     Shows player rankings, including observers, and evaluates the current two-team setup. It does not propose new teams. Example   /suggest     For 3v3 and 4v4 games, evaluates eligible one-player swaps between the stronger and weaker teams and displays up to two swaps that most improve the predicted balance. Example Output /suggestteams     Shows the current team setup and, in a 4v4 game, several fixed rank-based full-team configurations. It does not show rankings.     /about   Prints attribution and the command summary.   What do you guys think? ps - In this version, I also manually nerf my own LR rating, because it is a little ridiculous.  I might be accused of using this to try to get better teammates, but I'm really just trying to make it as accurate as possible. pps - I'm ignoring edge cases.  The mod only suggests for 3v3 or 4v4 game.   I think that covers 99% of use cases.   BalanceTeamsButton.js network~LocalRatings.js
    • It turns out it has such a long history
    • Special attacks with bombers and nuclear missiles: (slowness is from the capture on the notebook, FPS in the top corner of the video). Gravação de tela de 2026-09-26 01-42-06.webm
    • @AsherIf you select only one map at a time then only that map is converted. When this is however a map pack, the entire pack is converted map by map but into the same folder, same as its source. Sorry, could not help it - just made another release 1.8.0 that provides better entity conversion support including automatic suggestion of most likely replacement and a few other improvements (e.g. @vladislavbelov's tree randomization script). One new architectural thing is that I extracted a common code package that will be also used by other ATLAS-related tools that I am preparing.   Please find the latest release 1.8.0 in the top message of this thread (with updated screenshots)
×
×
  • Create New...