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Alexandermb

===[COMMITTED]=== Animations

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5 minutes ago, Sundiata said:

Some idle and march poses that might be interesting:

Re-enactors show what i've mentioned, they rest the sarissa in the shoulder or hold it with two hands. 

Some of those idles are good for long version.

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Just now, Alexandermb said:

New walking for pikeman to make the sarissa heavier in the view:

Looks nice, but I think it would look a bit better if he holds up the sarissa a little higher so that it doesn't look like he'll bump the butt into every low obstacle on the way. 

 

Spoiler

197217860_sarissasuggestion.thumb.jpg.40b36c9cb99ee0f211ef975141a43528.jpg

 

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the pikes are complicate to use with single hand. only if are fixed i the ground.

marching with a long sarissa will be difficult. the pike is kind flexible.

se tenderia a mover como un vara pesada y larga , no es rigida.

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1 hour ago, Sundiata said:

Looks nice, but I think it would look a bit better if he holds up the sarissa a little higher so that it doesn't look like he'll bump the butt into every low obstacle on the way. 

 

  Reveal hidden contents

 

Moved upward the sarissa a lil bit:

Spoiler

image.png

 

18 minutes ago, Lion.Kanzen said:

the pikes are complicate to use with single hand. only if are fixed i the ground.

marching with a long sarissa will be difficult. the pike is kind flexible.

se tenderia a mover como un vara pesada y larga , no es rigida.

Yes, they longitude makes them complicated to use with a single hand or the tip will be dancing instead of hitting a target. Same while moving, controlling with a single hand such spear would be difficult so i placed the sarissa resting on shoulder.

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Gonna proceed to commit the latest changes of animations on the pikeman.

Stay aware that pikeman variant is now renamed from pikeman_base to base_pikeman_relaxed for follow the rest of the variants and also added the ready variant.

Animations renamed from idle_relax to idle_relax_0#. attacking_melee_a to attacking_melee_01

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31 minutes ago, Alexandermb said:

Gonna proceed to commit the latest changes of animations on the pikeman.

Stay aware that pikeman variant is now renamed from pikeman_base to base_pikeman_relaxed for follow the rest of the variants and also added the ready variant.

Animations renamed from idle_relax to idle_relax_0#. attacking_melee_a to attacking_melee_01

Missing file 'art/animation/biped/infantry/pikeman/idle_ready.dae' referenced by: 'public/art/variants/biped/formations/syntagma_back.xml'

Missing file 'art/animation/biped/infantry/pikeman/idle_relax.dae' referenced by: 'public/art/actors/units/mauryas/hero_chariot_archer_ashoka_r_parasol.xml', 'public/art/variants/biped/rider/elephantry/turret_idle.xml'

Missing file 'art/variants/biped/base_hoplite_ready.xml' referenced by: 'public/art/actors/units/athenians/infantry_spearman_e.xml'

Missing file 'art/variants/biped/pikeman_base.xml' referenced by: 'public/art/actors/units/carthaginians/infantry_pikeman_c.xml', 'public/art/actors/units/macedonians/hero_infantry_pikeman_philip.xml', 'public/art/actors/units/ptolemies/infantry_pikeman_c.xml', 'public/art/actors/units/seleucids/infantry_pikeman_c.xml', 'public/art/actors/units/spartans/infantry_pikeman_c.xml'

Can you fix those ? :)

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23 minutes ago, Stan` said:

Missing file 'art/animation/biped/infantry/pikeman/idle_ready.dae' referenced by: 'public/art/variants/biped/formations/syntagma_back.xml'

Missing file 'art/animation/biped/infantry/pikeman/idle_relax.dae' referenced by: 'public/art/actors/units/mauryas/hero_chariot_archer_ashoka_r_parasol.xml', 'public/art/variants/biped/rider/elephantry/turret_idle.xml'

Missing file 'art/variants/biped/base_hoplite_ready.xml' referenced by: 'public/art/actors/units/athenians/infantry_spearman_e.xml'

Missing file 'art/variants/biped/pikeman_base.xml' referenced by: 'public/art/actors/units/carthaginians/infantry_pikeman_c.xml', 'public/art/actors/units/macedonians/hero_infantry_pikeman_philip.xml', 'public/art/actors/units/ptolemies/infantry_pikeman_c.xml', 'public/art/actors/units/seleucids/infantry_pikeman_c.xml', 'public/art/actors/units/spartans/infantry_pikeman_c.xml'

Can you fix those ? :)

Fixed in last commit.

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4 minutes ago, Alexandermb said:

Proceeding now with the hoplite animations tweaks and renaming.

Missing file 'art/animation/biped/infantry/pikeman/idle_relax.dae' referenced by: 'public/art/variants/biped/rider/elephantry/turret_idle.xml'

https://jenkins.wildfiregames.com/blue/organizations/jenkins/docker-svn/detail/docker-svn/558/pipeline

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36 minutes ago, Stan` said:

Missing file 'art/animation/biped/infantry/pikeman/idle_relax.dae' referenced by: 'public/art/variants/biped/rider/elephantry/turret_idle.xml'

https://jenkins.wildfiregames.com/blue/organizations/jenkins/docker-svn/detail/docker-svn/558/pipeline

Fixed, im making a mod file and lastly a diff. patch with the ready variant updated and see if we could implement it for infantry.

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1 hour ago, Alexandermb said:

Fixed, im making a mod file and lastly a diff. patch with the ready variant updated and see if we could implement it for infantry.

Missing file 'art/animation/biped/infantry/hoplite/attack_melee_a.dae' referenced by: 'public/art/variants/biped/attack_melee_hoplite.xml'
Missing file 'art/animation/biped/infantry/hoplite/attack_melee_b.dae' referenced by: 'public/art/variants/biped/attack_melee_hoplite.xml'
Missing file 'art/animation/biped/infantry/hoplite/attack_melee_c.dae' referenced by: 'public/art/variants/biped/attack_melee_hoplite.xml'
Missing file 'art/animation/biped/infantry/hoplite/idle_relax.dae' referenced by: 'public/art/variants/biped/base_gaul_fanatic.xml', 'public/art/variants/biped/base_gaul_fanatic.xml', 'public/art/variants/biped/base_gaul_fanatic.xml'

 

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@Stan` fixed the 3 hoplite, but for fanatic:

The new idle i've done for the gaul/brit spearman is relatively similar to hoplite idle but less "straight" similar to reference posted before so it works for how the fanatic is already:

Spoiler

image.png

Should i use it for the celtic spearman and leave it as base for the fanatic?

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Just now, Alexandermb said:

@Sundiata you can share some opinions and references if kushites may have another "idle" like gauls, you are the most appropiated for reference them visually in their life time.

I think they can have similar/the same animations as the other factions. But for something more specific, here are a bunch of ideas from mostly Sudan, idle and ready mixed. Some of the melee ones would require the units to put down their shield, and let the shield lean against their body, freeing up their hands. 

Spoiler

For archers, resting the bow on the ground would be good for all civs:

aleksandr-shukin-05-archer-final.thumb.jpg.d31d365e4905e54b66cbc0fd41883bd1.jpg

2065638632_KingdomofKushKushitearchersbowmenofNubiarelaxedidle.thumb.jpg.28aca13024445d30e93449e4866ddc50.jpg

GmHX8F7Y7TYlVgTM.jpg.9b5b3b49e57cebcda1ea63593c9d1307.jpg

 

Excellent reference, this one :P 

2062643113_NubianwarriorQueenbyeve-ventrue-547e07581918de7@2x.thumb.jpg.dcf9a966a4047aaaf7ae32b2f21044dc.jpg

 

If you want to get really fancy, the archers could even do a small simple dance, lol... There's actually reliefs of Nubian archers doing some kind of war dance. Don't know if it's possible to synchronize across a group of archers in close proximity to each other. Probably way to complicated huh... Anyway...  

1784511381_Kushitemercenaryarchersnewkingdomegypt.thumb.jpg.e78b055c4aee667a1e3a40e7f8556b19.jpg

tumblr_inline_nluxto0rtb1t79fgm_640.jpg.16e005fa2989269132822c30f5f9a895.jpg

 

For something typically East African pastoralist style, this pose is quite popular, good for spearmen.

AC_Dinka-exhibition-2.thumb.jpg.8944adb7eaa85ee18c257740188f3f11.jpg

gettyimages-3331956-1024x1024.thumb.jpg.767f29886014edf5f3e4c75b042c98b8.jpg

images-1.jpeg.afd4e8d064dad692f6c17a747964ee76.jpeg

0131312-SUDAN-NUER-MAN-A-Nuer-man-standing-on-one-leg-in-the-manner-of-a-waterbird-as-he-rests-besid-wamp-near-Malakal-Sudan-Photographed-by-Eliot-Elisofon-1947.jpg.696bed2070fd8503f8e76c29b5e408b0.jpg

 

 

Another typically African pose is that African squat. I believe ancient writers even commented on this position being a natural resting position for Aethiops, (lol, I squat like this a lot). Basically like those squatting Slavs, you know, the ones with the adidas attire.   

0092318-SUDAN-DINKA-WARRIORA-Dinka-warrior-in-southern-Sudan-Photographed-by-GN-Morhig-early-20th-century.jpg.f6bd7c0ee9c0099a0d76556dce2fd2c9.jpg

b95k7gwhpo5fn4kybo76olo08zsp45u8.jpg.63afdf7a4190bffbd84b83dcb9724127.jpg

2102306182_nubianfeathers1.thumb.jpg.364e3e4a9beadd44a038cc0f93dac842.jpg

f51a646d8a68ce1b0dd614ee0b8cefae-800-1.jpg.dff618dccc566c185cb00316d6f8e0f6.jpg

 

For swordsmen, shield hanging down, leaning forward:

20-9-egypt_nubian.thumb.jpg.43297054eeeb3fdc94ba46613a78b741.jpg

6a7c42f14aa1bde8ecae90adf5c1a961.jpg.625117920670d3a03de97830b03ccc97.jpg

sudan-a-group-of-hadendoa-warriors-shutterstock-editorial-9861052a.thumb.jpg.972bab2e6100756f2dcdd4ec2eee0748.jpg

Bejan_Warrior_Family_Group.jpg.a7be585a62231c890677c6b7bd84b96e.jpg

 

More stuff that I can't really be bothered to sort :P 

452a726a1af5ad4349c3e728fde43987.jpg.a989b8861208b581f1d9938dd59eaa0e.jpgIMG_2679.JPG.ac1f76e376f02b90a3f5196a478eaaa0.JPGwarriors-from-somalia-DRANDM.thumb.jpg.65fd824da00a9cb0a279de76af22a93f.jpg

 

Check out how the old man is using both hands to lean against his spear with his full weight, almost as if he's hanging from the spear

112_001.jpg.58b0cfefc73ec3c6af37eccc51028581.jpg

 

Maasai, Kenya:

7cff6dabf47a53dbcf0c925bf6a65fd1.thumb.jpg.39e1bde5362403da708aeed3258da511.jpg

ab7165be7a424160f3f41b29aefe2bfe.thumb.jpg.ece7b45588d9666a39ba62a23b0f9653.jpg

lf.jpeg.7c6a76486d3eb0dfa1e4eb5bdef3cd3b.jpeg

 

I liked this one a lot of a Beja horsemen standing upright in his stirrups to get a better view, but then I remembered that they didn't have stirrups back then... Would still be cool for a cavalry man to sort of extend his body like this, face up a little, trying to get a better view. I dunno...

b-198-696x960.thumb.jpg.489bb1b62286985b86174af4228deaa2.jpg

 

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@Alexandermb

For cavalry:

Spoiler

Check out how African cavalry rest the butt of their lances on the ground:

Heavy cavalry from Sudan, Mahdist revolution:

750881865_Mahdistheavycavalrysudan.thumb.jpg.e142eb20698b79ea4128d456af5da9a7.jpg

others

3-1.jpg.c98b8b6fbdb02e34a008978bf819e586.jpg

18423a95a7bac59a59f26bc4412fa8cf.jpg.e2e808649cffafbfba3a07010fb639ca.jpg

344620526_HausaCavalryA.jpg.4733064439595a736439ecc51f0a9cb7.jpg

kanuri-horsemen-bornu.jpg.3335b6f880d0b2f98fafabb7166754ae.jpg

57f88d2fc24cb3808a6e0688186d1e59.jpg.da1f708d17e86071cceb33fb6ef14ff2.jpg

234994056_Bornuhorseman.thumb.jpg.289a2d05fbc1758ff767e13cf0cda5f2.jpg

denham9.thumb.jpg.dcb6ffaffd9e951d47caf06d0ebf9d02.jpg

 

Horses, especially stallions can be rather boisterous, making them a little difficult to control sometimes. Horses jumping up, trampling it's feet on the spot and making short, 360° turns are all common. Sometimes the does some show jumps on the spot just for fun. 

benin_PP--944x1200.thumb.jpg.0c8dbdc4a08ae9ccf204971ce6b53de4.jpg

rsz_benin_pp-00753-944x1200.thumb.jpg.4ebadde2a86c16e10344102f804d8f3b.jpg

23141900773_8bb29002c6_b.thumb.jpg.7d58fd7311cb7d67ef895427c7596199.jpg

6.thumb.JPG.7ae34b17ea7f36d0c82ac4ebb4d2d99d.JPG

876689246_TheshehurulerofDikwaBornuemirate.jpg.722e7e728d055203ad2a7803fe1cda16.jpg

855e7f7b15c4b6ac0d106f19587fa151.jpg.ab93eeeca8b8253e44a925acd7a5ef7b.jpg

26_Sidibe_Ousmane_2.jpg.53637eb4dbb21f76b025559ab813fed7.jpg

38351703_Africanhorseman.jpg.b13396640fccc7cd835e202512181320.jpg

016durbar-fantasia-kano-nigeria.jpg.9a2093594730f12817c34d5ba0621c0e.jpg

I0000z2MjtI1a28Q.jpg.4f617f557db448a625ea1013ee0dc0cb.jpg

Df3lvdXXUAAwDWk.thumb.jpg.9dbde083920effd075253b2fbe994122.jpg

 

Rider looking back would be a nice animation as well:

d672c5b9f5667c91cd7194c69a8aaaee.thumb.jpg.85f4927dbad87f10ed3893110f57b3b8.jpg

 

Edited by Sundiata

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@Alexandermb

Missing file 'art/animation/biped/infantry/hoplite/attack_melee_a.dae' referenced by: 'public/art/variants/biped/attack_melee_hoplite.xml'

Missing file 'art/animation/biped/infantry/hoplite/attack_melee_b.dae' referenced by: 'public/art/variants/biped/attack_melee_hoplite.xml'

Missing file 'art/animation/biped/infantry/hoplite/attack_melee_c.dae' referenced by: 'public/art/variants/biped/attack_melee_hoplite.xml'

Missing file 'art/animation/biped/infantry/hoplite/idle_relax.dae' referenced by: 'public/art/variants/biped/base_gaul_fanatic.xml', 'public/art/variants/biped/base_gaul_fanatic.xml', 'public/art/variants/biped/base_gaul_fanatic.xml'

Sure you don't want to use that animation mojo to rig and animate Mickets models and let me do the texturing ?

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@Sundiata sadly for cavalry i can't use longer idles than 60 frames, since this would end in broken animations switching inmediatly one for another breaking visual. Maybe this would be possible after implement turret.

@Stan` if turrets are implemented, also may be good to consider each horse in chariots and trader carts as another entity. Only as entity i don't mind if they still have the same chariot HP as a single entity but it could fix the sync bug of each horse playing the same idle, the same walking animation and the same death animation at the same time.

Same could be applied to riders, if each one is considered an entity maybe this could give us the chance to have longer idles for riders and horses since they will be another entity.

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Missing file 'art/animation/biped/infantry/spearman/attack_melee_a.dae' referenced by: 'public/art/variants/biped/base_gaul_fanatic.xml'
Missing file 'art/animation/biped/infantry/spearman/idle_relax_shield_long_01.dae' referenced by: 'public/art/variants/biped/base_spearman_relax.xml'
Missing file 'art/animation/biped/infantry/swordsman/attack_melee_shield_a.dae' referenced by: 'public/art/variants/biped/base_rhomphaia_shield.xml', 'public/art/variants/biped/base_rhomphaia_shield_fast.xml'
Missing file 'art/animation/biped/infantry/swordsman/attack_melee_shield_b.dae' referenced by: 'public/art/variants/biped/attack_melee_female.xml', 'public/art/variants/biped/base_gaul_fanatic.xml', 'public/art/variants/biped/base_rhomphaia_shield.xml', 'public/art/variants/biped/base_rhomphaia_shield_fast.xml'
Missing file 'art/animation/biped/infantry/swordsman/attack_melee_shield_c.dae' referenced by: 'public/art/variants/biped/base_rhomphaia_shield.xml', 'public/art/variants/biped/base_rhomphaia_shield_fast.xml'
Missing file 'art/animation/biped/infantry/swordsman/attack_melee_shieldarm_a.dae' referenced by: 'public/art/variants/biped/attack_melee_swordsman_shieldarm.xml'
Missing file 'art/animation/biped/infantry/swordsman/attack_melee_shieldarm_b.dae' referenced by: 'public/art/variants/biped/attack_melee_swordsman_shieldarm.xml'
Missing file 'art/animation/biped/infantry/swordsman/attack_melee_shieldarm_c.dae' referenced by: 'public/art/variants/biped/attack_melee_swordsman_shieldarm.xml'
Missing file 'art/animation/biped/infantry/swordsman/attack_melee_shieldsmall_01.dae' referenced by: 'public/art/variants/biped/base_swordsman_shieldsmall_fast.xml', 'public/art/variants/biped/base_swordsman_shieldsmall_relax.xml'
Missing file 'art/animation/biped/infantry/swordsman/attack_melee_shieldsmall_02.dae' referenced by: 'public/art/variants/biped/base_swordsman_shieldsmall_fast.xml', 'public/art/variants/biped/base_swordsman_shieldsmall_relax.xml'
Missing file 'art/animation/biped/infantry/swordsman/attack_melee_shieldsmall_03.dae' referenced by: 'public/art/variants/biped/base_swordsman_shieldsmall_fast.xml', 'public/art/variants/biped/base_swordsman_shieldsmall_relax.xml'

@Alexandermb So any hopes for some animals ? :)

2 hours ago, Alexandermb said:

if turrets are implemented, also may be good to consider each horse in chariots and trader carts as another entity. Only as entity i don't mind if they still have the same chariot HP as a single entity but it could fix the sync bug of each horse playing the same idle, the same walking animation and the same death animation at the same time.

The problem is mainly turret restoration, currently there is no such thing as common health. Could be an idea for @Freagarach It guess that would be in V3

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