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Lion.Kanzen

===[COMMITTED]===[SOUND]=== Archery range provisional sound

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yesss

sound design has really been holding this game's aesthetic back

I like it, follows the same rhythm as the barracks a bit, so it wont stick out

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the trick is thinking before proceeding.

image.thumb.png.4153c1a22bcc53985df7ae08eea8f4f3.png

1 minute ago, LordGood said:

yesss

sound design has really been holding this game's aesthetic back

I like it, follows the same rhythm as the barracks a bit, so it wont stick out

i need each sound separate and work alone.

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13 minutes ago, LordGood said:

yesss

sound design has really been holding this game's aesthetic back

I like it, follows the same rhythm as the barracks a bit, so it wont stick out

That I detected from previous works. are sounds like music so I remember that technique in Jurassic Park, first gathering sounds(Foley) and then put the sounds in a console with keyboard.

So I started to ask, I have lucky with Argentinian website ,msoke guy posted about FL studio and ask my questions.

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19 minutes ago, wowgetoffyourcellphone said:

This is good for selection sound. What about completion sound? :)

 

 

building completion , must be short, the tempo must be faster and sounds less (grave) I mean high.

Edited by Lion.Kanzen

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Hey guys,

These sound really nice to me, maybe a little too much reverb though - might sound weird since it's out in the open, and there aren't too many close surfaces to create so much echo.

That said, I'm not the person in charge of sound design in the game, I just deal with the music... :)
I'm sure @WhiteTreePaladin would know who to talk to.

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29 minutes ago, OmriLahav said:

That said, I'm not the person in charge of sound design in the game, I just deal with the music... :)

I don't think we have anyone in charge of sound design right now. Considering your sound background and experience, I'm glad you commented on this. Any insight is always appreciated. :)

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2 hours ago, OmriLahav said:

Hey guys,

These sound really nice to me, maybe a little too much reverb though - might sound weird since it's out in the open, and there aren't too many close surfaces to create so much echo.

That said, I'm not the person in charge of sound design in the game, I just deal with the music... :)
I'm sure @WhiteTreePaladin would know who to talk to.

Yes indeed, to me is that way you said, but I was to trying imitate Empire Earth Archery R?

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On 1/22/2018 at 11:11 AM, Lion.Kanzen said:

@OmriLahav check the last. thank you.

Sounds very good!! :D
Personally, for bows fired out in the open world, I'd leave the reverb off, but the sound itself is very good.

Well done!

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3 minutes ago, OmriLahav said:

Sounds very good!! :D
Personally, for bows fired out in the open world, I'd leave the reverb off, but the sound itself is very good.

Well done!

Its was a pleasure.

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