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Enrique

Fighting techniques references

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10 hours ago, Loki1950 said:

Animations are the art guys responsibility though there is some XML editing involved.

 

I thought it was only @Alexandermb's responsibility, and mine was to review them ? :P

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On 5/17/2019 at 3:54 PM, LordGood said:

I made a few offensive shield animations for the swordsmen, are they not in rotation?

You mean the one in there? I have never seen it in the game.

Grepped a bit and found this, may be unrelated, because I'm just guessing sword_shieldarm_attack contains the shield bash animation:

grep -r sword_shieldarm_attack  . --color
./art/variants/biped/attack_melee_swordsman_shieldarm.xml:    <animation event="0.5" file="biped/new/sword_shieldarm_attack_a.dae" name="attack_melee" speed="120"/>
./art/variants/biped/attack_melee_swordsman_shieldarm.xml:    <animation event="0.5" file="biped/new/sword_shieldarm_attack_b.dae" name="attack_melee" speed="100"/>
./art/variants/biped/attack_melee_swordsman_shieldarm.xml:    <animation event="0.5" file="biped/new/sword_shieldarm_attack_c.dae" name="attack_melee" speed="80"/>
./art/variants/biped/base_swordsman_shieldarm.xml:    <animation event="0.5" file="biped/new/sword_shieldarm_attack_a.dae" name="attack_melee" id="attack1" speed="120"/>
./art/variants/biped/base_swordsman_shieldarm.xml:    <animation event="0.5" file="biped/new/sword_shieldarm_attack_b.dae" name="attack_melee" id="attack2" speed="100"/>
./art/variants/biped/base_swordsman_shieldarm.xml:    <animation event="0.5" file="biped/new/sword_shieldarm_attack_c.dae" name="attack_melee" id="attack3" speed="80"/>
./art/variants/biped/base_swordsman_shieldarm_fast.xml:    <animation event="0.5" file="biped/new/sword_shieldarm_attack_a.dae" name="attack_melee" id="attack1" speed="120"/>
./art/variants/biped/base_swordsman_shieldarm_fast.xml:    <animation event="0.5" file="biped/new/sword_shieldarm_attack_b.dae" name="attack_melee" id="attack2" speed="100"/>
./art/variants/biped/base_swordsman_shieldarm_fast.xml:    <animation event="0.5" file="biped/new/sword_shieldarm_attack_c.dae" name="attack_melee" id="attack3" speed="80"/>
grep -r base_swordsman_shieldarm  . --color
./art/actors/units/hellenes/infantry_swordsman_c_thespian.xml:    <variant file="biped/base_swordsman_shieldarm.xml">
./art/actors/units/athenians/hero_infantry_swordsman_themistocles.xml:    <variant file="biped/base_swordsman_shieldarm.xml">
./art/actors/units/athenians/infantry_swordsman_c.xml:    <variant file="biped/base_swordsman_shieldarm_fast.xml">
./art/actors/units/macedonians/hero_infantry_swordsman_demetrius.xml:    <variant file="biped/base_swordsman_shieldarm.xml">
./art/actors/units/macedonians/hero_infantry_swordsman_craterus.xml:    <variant file="biped/base_swordsman_shieldarm.xml">
./art/actors/units/spartans/hero_infantry_swordsman_brasidas.xml:    <variant file="biped/base_swordsman_shieldarm_fast.xml">
./art/actors/units/spartans/infantry_swordsman_c.xml:    <variant file="biped/base_swordsman_shieldarm_fast.xml"/>

Grepping for attack_melee_swordsman_shieldarm found nothing.

Also tested Brasidas and Craterus, neither of them did the bash.

 

About the death animation shown, at least roman swordsmen don't use them, they always die in the exact same way, and the animation doesn't match any of what is shown in the thread.

Also @borg-, there end of that thread may be worth looking at.

Edited by theotherhiveking_
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