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Alexandermb

0 A.D. Art Team
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Everything posted by Alexandermb

  1. @Lion.Kanzen Ayer me quede hasta las 6:00 am mientras aprovechaba las ideas de las decoraciones de las yurtas antes de que se me olvidaran y resultaron buenas. @wolflance also the resources depot is this: when finished it will have prop points inside for tools, resources or any kind of use it can have
  2. i will change the stall of the food depot with pieces of meat like the ones used when male citicen carry meat. @wolflance the next in the list is the blacksmith PD: thanks for the picture, i will make props with it small chair low table
  3. For now 4 buildings are ready for test on atlas House 3 variations + props # variations a b c Food depot (i din't called it farmstead because they were nomads i don't think they settledown a year for farming and then kill and move along), every prop has variations except the crates
  4. Si puedes arreglarlas perfecto, probar el 1er test de yurta con varios props, ya esta exportado para 0 ad
  5. i used paint.net, i used it before like the caro wonder/school and din't failed. but now since i've make the file from the start copying and pasting from the "rome_tent" and "chin_struct" failed this time i think not. Also, like this two images and as they are nomad people, i will make a resources depot like the mauryans elephant, a wagon "laager" with 2 or 3 variants pulled by a horse, Ox or steer.
  6. Maybe the 3, i tested the 3 together and crashed then tried with only the basic texture and crashed again
  7. i have no idea what to do, i'm not so good using Texture programs.
  8. I need some help with the texture, it crashes on atlas with this, already test with other files (textures) and dind't crash Textures Crash report
  9. i was confused wich one was the swords so i've made both style
  10. Progress: The house will have most of the props as prop points for now they are placed for have a preview of how it will be going the house
  11. Will make sack's of flour/wheat for use them in prop points, and i don't know if they had a blacksmith but instead i will make a wood carver as the barrack with some big yurt with bows and quivers around also, i think i will need the new horse mesh and skeleton that will be used with the cavalry update for place them with prop points around the yurts or the yurt with wheels.
  12. https://arrecaballo.es/edad-antigua/los-hunos/ 6 links de la misma pagina referente a los hunos
  13. https://arrecaballo.es/edad-antigua/los-hunos/los-xiongnu/ investigaba en este link donde tiene varios tipos de hunos a ver si conseguía fotos de las estructuras mas complejas "Barracas" "Herreria o talladores de madera"
  14. Si tiene el modelo o fotos del trebuchet la puedo hacer similar, ya que mi modelo es la base del trebuchet, aun le faltaron pequeños detalles, pero se ve interesante las cuerdas, y el trebuchet que hice tiene cada tronco de madera con un esqueleto para moverlo o animarlo.
  15. i made four basic yurt's, or better call it "base shape". But i will need some advice about wich texture use on it. PD: Too late, its already done
  16. if this isn't done yet i can make it similar to the picture, and animated every piece.
  17. Trebuchet I've made this in case it can be used in some medieval mod. already has attack animation Future work: 3 Infantry animated working on it Screenshot Files for test on atlas Trebuchet.7z Blend File Fundibulo.blend
  18. Finally something to do. i had nothing to do with the free time this days time so i made a cherokee with most of the external features animated.
  19. Alexandermb

    Render Dump

    I am making a trebuchet on blender in case it can be used in any mod. By now its done the attack animation, and i'm going to make it also unpack/pack animation.
  20. I would like to help a lot with the huns. i'm up to anything its needed
  21. Yes, same as the fort, with some pictures for reference i can make it, so it won't use the same as the brit/gaul, also i finished one building for the anglo saxon i will tag you there
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