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  2. By it works do you mean other player see them, other observer see them or only you see them. See https://trac.wildfiregames.com/changeset/25761
  3. Yesterday
  4. Pr for the edits for treasure: https://github.com/TheShadowOfHassen/0-ad-history-encyclopedia-mod/pull/145
  5. Sorry for the delayed reply. Yes, it also "works" in multiplayer. I think that's because winning players are not made observers at the end of the game. Actually, they should probably indeed be able to do it. Maybe the real bug here is that the button is deactivated.
  6. I agree with this part. The rest seems to me like an unnecessary over-complication. Especially regarding the yield: once out of the corral the yield is determined by the gather rates of the used units, so it doesn't matter which animal they go for in which order.
  7. When I did the melee/ranged rebalance, I reduced all ranged unit damage. I could apply that same damage reduction to the a26 building arrow values. I think that would be the simplest way to go about it. i won’t have time to make a new version for a while tho.
  8. Apparently, i cant download by mod.io delenda est, so, if i want download it, and put it by the other way, how can i add a mod by using zip/rar archives, i have windows, so, tell me
  9. It would be even better if all domesticated animals could have a special marker causing own hunters to prefer them regardless of actual species. Then they could start top down (from best to lowest yield animal, searching along the tree of domestic animals possible for that specific civ). This solution is probably a bit complicated. Here is probably one that seems to be easier to implement: Establish a pasture area element (cost of wood at least due to the fence) with similar size to a field, where a rallye point of animal production can be set. The pasture would have a max capacity of, say 10 domestic animals (any kind), and would keep them within boundaries. Any own hunter would be able to kill the within boundaries and collect food from the pasture.
  10. Is any of this really necessary if we get rid of non-random arrows? I think there is a clear verdict on the non-random arrows at this point. Note, even after reverting back to random arrows, we might have to do a little rebalance to account for armor changes in the melee change.
  11. [roothopper@l1lID3A workspace]$ git switch py312 fatal: invalid reference: py312 ??? How do you guys share code / How do I get this critical fix?
  12. Last week
  13. Are there any plans to fix/improve corral mechanics for a27? Currently, there are 4 types of animals, but it is impractical to mix them for production. You are forced to produce only goats, only sheep, etc., because units remember only one type. This leads to either locking a lot of food resources during the transition from one type to another and wasting time, or "suffering" from unnecessary micromanagement. I suggest moving all domestic animals to one group and leaving the original behavior for the others.
  14. Every time I open the match setup a message appears that says: Loading map data. Please wait...
  15. PR for all the animals https://github.com/TheShadowOfHassen/0-ad-history-encyclopedia-mod/pull/144
  16. Alpha 26 https://mod.io/g/0ad/m/delenda-est Alpha 27 Dev: https://github.com/JustusAvramenko/delenda_est
  17. I'm creating a topic to promote this mod, in which I'm making much of the art created by @Duileoga available. This mod is mainly intended for fun and the promotion of civilizations from the most diverse corners of the world. I hope you like it, as all of this is created in our spare time and without any great intentions, anyone who wants to use art to create the most diverse mods is welcome (and let us know as we would love to play). CIVs: (playable, with some errors, with time they will be resolved) Lusitanos. Mayas. Mochicas. Garamantians. Yamatai. Development (updated): https://github.com/wltonlopes/Endovelico Link official: https://github.com/OilamDuileoga/Endovelico (I'm sorry for my english google translate)
  18. there are two Delenda est: What should i update, the 0_ad_Delenda_Est or delenda-est?
  19. Are you sure? I'll keep an eye open for it on other maps. Edit: I guess I stand corrected: my temple doesn't shine on my ally on another map. I could've sworn... It changes decay (I lose my buildings in allied territory), so I wouldn't be surprised by anything on that map.
  20. that's not the case for a26, don't know about a27. it would be very strange a map like fortress changed auras behavior, did you test this in other maps?
  21. And which tech would that be? No, normally every temple has a healing aura for own units (you can see the green crosses) and allies. In that game my temple didn't sprinkle happiness on allied units either; I'm certain it's a "Fortress" "quirk". For whatever reasons that map is "special" in a lot of ways.
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