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  2. A PR for the Ptolmic military colony. https://github.com/TheShadowOfHassen/0-ad-history-encyclopedia-mod/pull/142
  3. Today
  4. I knew you would delete both messages anyway... I was just impressed by the nasty bot which made a very generic message about the 13th century to lure people.
  5. Oh well I was stuck by translation, carthaginians are already in the game available.
  6. What are 3 dmg ?? They get 10% more attack...but it might depend on installed mods.
  7. Hola, The console (where one can evaluate js expressions) covers the upper part of the 0ad gui. I was told that it is possible to detach the blue console from the gui, by using a second instance. How does one do this? eae
  8. OK. I wanted to use the opportunity to mention the three dots to report because I feel it could be known more widely.
  9. I can only guess what happened here, but if people just used the report function (check the three dots at the top right of every post!) they wouldn't need to quote anything.
  10. @Genava55Thanks for the report Make sure to not quote harmful links
  11. Any unit that can capture also needs to be defeated. If you have some champions, you could loot and capture enemy buildings to gain workers again.
  12. This is a good watch for those familiar with the automation debate. Ok so maybe its a different game from 0ad, but many points on automation are valid across RTS games. Maybe the most important is the division of attention between fighting and economy. The controversy of this farm auto-placement puts into start contrast the motion to automize unit and technology production like in proGUI. In 0ad, we already have some things heavily automated like autoqueue. Admittedly, autoqueue is more justified in 0ad given the citizen soldier mechanics, but I heavily advocate against further automation. Some say 0ad is too hard, but I say let it be hard. Learning how to do hard things and winning for your efforts is rewarding and exciting. To improve the experience of new players, focus should instead be placed on improving the ui, ranked games, and matchmaking/finding. Obviously, we don't have any kind of matchmaking, but it is important that new players get a few games with players of roughly equal skill so they can experience more than just village phase. Excessive automation makes RTS games easier sure, but also shallow, and shallow games are not fun for long. One of the main issues with aoe4 is that where aoe2 is deep, aoe4 is shallow (homing bullets, 1-click strategies). We can make 0ad more deep by increasing the amount of player-controlled features, adding more technologies (unique and/or unit-specific), and diversifying unit stats.
  13. not even any links XD. I guess this just an advertisement? It seems like for this game no audience should be left unturned. Its a public nuisance.
  14. What is supposed to block a conquest victory? Is it only builder units/buildings that could spawn those? Because I just spent some time hunting down an elusive minister. He can build and train nothing, so I don't know why a civ isn't defeated if he's the only thing left. On a related note: I don't think I ever saw a Han AI player build a ministry. They probably don't know how to use them. The only benefit they gain would be a small eco boost around where the starting minister stands.
  15. The screenshot of the tutorial , was shown only for general understanding, where the information was taken from while adding the resource to the game. gui/summary is the folders in the mod the full path may look like this: summary.js file /home/.local/share/0ad/mods/Name of your mod/gui/summary/summary.js var g_MaxHeadingTitle = 9; replace the value with 10 (if 1 new resource is added) summary.xml file /home/.local/share/0ad/mods/Name of your mod/gui/summary/summary.xml <repeat var=“x” count=“9”> replace value by 10(if 1 new resource is added) there are 5 such lines in the file
  16. I was seeing coins on Facebook that represent clothing and armor quite well.
  17. Yesterday
  18. Diving deep into Sassanian military stuffs is no easy task, i need some time to explore when a lot of information is contradicting against each other. Sassanians seems to prefer mining and siege towers when they conduct siege warfare, therefore i suggest Delenda Est team to consider sword auxiliary unit. The appearance of this particular troop should have: 1. A helmet (ridge helmet) or mail coif 2. A mail hauberk 3. A wicker shield/buckler.
  19. What about the navy? Siege weapons?
  20. If they come and post Instagram-style photos or stock photos, you can tell it's a bot. And they look more like ( like celebrities) models and they don't look like people like us who aren't, you know, models. Artificial intelligence is not yet capable of doing many things due to Moral limitations. You can ask it to have a coherent conversion or a moral dilemma and with that we already discover if it is a bot
  21. Macedonian shield bears own Spartiate's.... yes spartiates get more lvl 250 vs 220 with their tech, but the extra 3 dmg they get is enough to off set that. Skiri can be OP mid game, if used well... but out side of that, its really brasidas and skrimishers with hoptlite meat shield... I am fine with spartans lacking some of the flexibility of other civs... but at least spartiates should be more effective since they were at the core of spartan life and success
  22. Hi @541ky, welcome to the forums. You do realize this is a FOSS project?
  23. Some more thoughts in this recent thread:
  24. thanks! I just dont know if i can wait that long
  25. Nah it would be good, but I don't know if it can nor how to do it with the current forum software.
  26. It's probably gonna get worse as AI becomes more mainstream.
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