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  1. Past hour
  2. Actually either Rename and let the game install it Rename ResetSeed.zip to ResetSeed.Pyromod Double click, the game should open Enable the mod, save, and restart the game Drag and drop the zip Open the game Drag and drop the zip on the game's window Enable the mod in the mod selection Copy the zip into the right location Copy it to mods/ResetSeed/ResetSeed.zip Extraction (Least recommended) Extract the mod Put the contents in : mods/ResetSeed/*
  3. Yes, @Dakara The mod ensures the seed for map generation to be reset so you don't play always the same map when you have Persistant map settings enabled on Options and you play exactly the same settings again. Notice that if you change some of the map settings, like biome (this should be check) or size, the seed will be reset. But if you keep the things same as game before you will playing the same seed until the end of times. You just need to copypaste the .zip content into your mod's folder like \mods\ResetSeed I think you can also just copypaste the .zip like: \mods\ResetSeed.zip but im not sure
  4. Today
  5. Hey everyone, I thought it would be interesting to open up a discussion about working with a 3D animation agency. As more industries lean into immersive visuals — from product demos and architectural walkthroughs to full-blown animated ads — partnering with the right studio has never been more important. Here are a few things I’d love to hear your thoughts on: What do you look for when hiring a 3D animation agency? Is it better to go with a boutique studio or a big, established agency? How do you check if their style and process fit your brand or project? Any tips on budgeting for 3D animation? What costs should clients expect upfront? Have you had any really good (or really bad) experiences working with a 3D animation agency? What made the difference? Feel free to share recommendations for agencies you’ve worked with and trust! If you have examples, behind-the-scenes insights, or advice for people considering 3D animation for the first time, please share. Your input could really help others avoid pitfalls and get the most out of their next project. Looking forward to your experiences and suggestions!
  6. Hello, can you tell us what the mod does with an easy word for noob edit : the issue of same map all time?
  7. @Atrik ayo is there any repo for this? add instructions for noobs like me please.
  8. Buenos días o tardes: -Creí que no los pueblos germánicos no llevaban velas en los navíos hasta varios siglos más tarde. Dsiculpen las molestias*
  9. Yesterday
  10. I like the cryptic style of the captions for something well-known, rather than using words people don't know. That makes it challenging, but (hopefully) doable. I was curious to try ChatGPT, but oh boy, it failed so miserably. So I thought it would at least help me put the words back into the picture, but it had problems matching the numbers and a whole forest was burnt down in the process to power all the GPUs. So here is my WIP. Can anyone add more? Teamwork makes the... "3v1 gg" messages come sooner.
  11. The Germanic tribes is a spearman faction, it should have a elite spearman unit.
  12. hello @user1, my 0ad username is pawn. The player BelgianWaffle quit the rated game we were playing without resigning. please see the following files commands.txtmetadata.json
  13. sanafur: 99 +100pts for trying to make archers build works -100 pts for making archers when enemy is spamming champ cav +100pts is nice and teamworks -1pts cause he doesn't deserve perfect score
  14. Against 1 very hard AI, all trees around the CC and even chicken preserved. All units including starting ones promoted. As of last save no death.
  15. Hi @carlosnewmusic, according to the conclusion of attached thread you have to send a message to @user1. However it seems the user hasn't been there for quite a time. Therefore I don't know whom to ping.
  16. Last week
  17. This was sadly after a restart, so not the interesting part. erictommy reported a file of 130 mb before the restart. So maybe someone can upload a mainlog.html again when that one is host and has this bug
  18. The original post of this pinned thread needs an update or to be unpinned. If updated: First URL should be replaced by https://gitea.wildfiregames.com/0ad/0ad/wiki/GameplayFeatureStatus (a page which was last updated 6 years ago). The second one isn't really replaceable, as we are now working with issues as well as pull requests. Therefore needs to be deleted or declared as old.
  19. Yeah, I didn't mention CCs although they're my main target. If I don't have one already pressuring the territory of my current victim I build one if possible. I like to control as much territory as possible, to gain access to additional metal, to prevent enemies' shenanigans and if the territories connect I don't have to garrison captured buildings.
  20. Generic Tower upgrades and seleucid helenistic upgrade in CC change arrow count but the projectile count in towers seems the same after upgrades EDIT no idea if the arrow count actually changes, BUT it doesnt update in the UI
  21. WeirdJokes: 100 score - plays 0AD too long to be nub - late stage game changer - la viva cows - I love his german accent on jitsi - Non toxic person
  22. good find. Yes, i thought I had this idea before.
  23. I'm developing a mod for 0 AD called Renaissance Dawn, set between 1450 and 1490. It focuses on the warfare and politics of the late Middle Ages and early Renaissance. The currently planned factions are the Kingdom of France and the Holy Roman Empire. Additional planned systems include mercenaries, princely and imperial courts, and consulates as subfactions or game mechanics. The timeline and phase structure are still being refined. I'm not a programmer or 3D modeler, but I'm fully committed to the project. I'm in charge of historical research, conceptual development, and visual references (gathering accurate images, sources, and design materials). I'm here to coordinate and support the team, and to seek out technically skilled collaborators, especially modelers and programmers, to bring the vision to life. If you're interested in joining or just following the project, feel free to visit our Discord. The link is in another post I shared. https://discord.gg/v4yHMRaQUv
  24. Thank you for your approach! Is Issue #3695 (team border styles) related?
  25. People always build towers and research 'Sentries' in the hope of having a strong defense system after research completion. But, a tower without garrisoned soldiers is a present for your enemy. Better destroy your own tower early before letting it fall in the handy of your opponents, if you're not capable of garrisoning your best swords men there. It's not a bug, it's not unintended, it's part of the players own strategy.
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