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I assume didn't build the vendored one and didn't configure the build to use the system one.
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The problem is that with the long release cycles such updates like @Perzival12 for Hyrule can take months.
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So, I did the thing (WARNING: BLOOD)
Stan` replied to wowgetoffyourcellphone's topic in Introductions & Off-Topic Discussion
Yeah I hate this. -
Hmm then I do not know. @hyperion
- Today
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The Caledonians are considered to be part of the Britons. Besides Brochs and Crannogs, there isn't a lot of information. There is a book called Celtic Scotland by Ian Armit. During the period 500 BC - 1 AD ? I don't know much about Pre-Roman Sweden. I don't think I can help you with those.
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The packet installed from Debian Repository libmozjs-128-0: libmozjs: 128.14.0-1~deb13u1 libmozjs-128-dev (128.14.0-1~deb13u1) I think there is another Version, which is bundled part in the tree derived vom tar-ball. It is in the directory ..../mozjs-128.13.0 ... so I d guess this is the version number
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Buenos días, tardes o noches: -Muchas gracias por su interés, colaboración y espero que esté disfrutando el mod.Si tiene críticas ,más dudas, sugerencias, referencias etc... no dude en publicarlo. - @Lopess ha propuesto a los Caledonios (Escocia). Hace unos meses hablé también con@Genava55 sobre los Balto-eslavos y me pasó muy buena información. Y también tengo pensado desde hace años separar a los Suevos de los escandinavos y crear una facción nórdica. -En resumen del norte de Europa están solo como una idea: Caledonios. Balto eslavos. Nórdicos. @Genava55 Tengo dos dudas: 1.Para los "Nórdicos" había pensado en investigar y representar a los "Rugii" (Noruega) ,a los "Sitones" (Suecia) a los "Suiones" (Suecia) y a los Gautas (Suecia) ¿Es viable? o ¿Es mejor hacer a los "Godos"?Creo que eran originarios de Suecia (Gotaland?*) 2.¿Los actuales Britones representan a los caledonios o habría que crear la facción como tal?¿También los Britones representan a los antiguos irlandeses (Hibernia) ,o es más viable crear una facción sobre la isla esmeralda? Disculpen las molestias*
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@Seleucids I know you are busy in the weeks, so I decided to take a look into autociv current issues. Below a version build from what you already fixed with : Fixed autoconfig (the couple comment above should be addressed with this) Fixed overlay Some other details, i also added finished adding some options for custom the overlay (make less stats for example) autociv.zip
- 499 replies
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- hotkeys
- autoassign civ
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Which version of Spidermonkey does your distribution have?
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Frederick_1 started following Issues self compling 0ad 28
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I want to try a local build version of the 0ad 28 on my debian system. So I got the source code tar file from: https://play0ad.com/download/source/ (direct download tar). The I followed the built instructions on: https://gitea.wildfiregames.com/0ad/0ad/wiki/ . (Where the Linux getting the libarys section could be better separated from the rest of instructions) So far, I sucessfully built the libarys. But when I invoke the make comand it brakes not finding libary / header files, altough, they are available on my system. gamer@Nanox:~/bin/0ad-0.28.0/build/workspaces/gcc$ make -j5 [...] ==== Building simulation2 (release) ==== Globals.cpp precompiled.h In file included from ../../../source/lobby/Globals.cpp:20: ../../../source/lobby/IXmppClient.h:23:10: fatal error: js/Value.h: Datei oder Verzeichnis nicht gefunden 23 | #include <js/Value.h> | ^~~~~~~~~~~~ compilation terminated. make[1]: *** [lobby.make:162: obj/lobby_Release/Globals.o] Fehler 1 make: *** [Makefile:104: lobby] Fehler 2 make: *** Es wird auf noch nicht beendete Prozesse gewartet … In file included from ../../../source/dapinterface/DapInterface.cpp:20: ../../../source/dapinterface/DapInterface.h:24:10: fatal error: js/RootingAPI.h: Datei oder Verzeichnis nicht gefunden 24 | #include <js/RootingAPI.h> | ^~~~~~~~~~~~~~~~~ compilation terminated. ../../../source/scriptinterface/ScriptForward.h:21:10: fatal error: js/TypeDecls.h: Datei oder Verzeichnis nicht gefunden 21 | #include "js/TypeDecls.h" | ^~~~~~~~~~~~~~~~ compilation terminated. I have checktd the files are on my system, something with the path seems wrong. I also installed them via apt from debian: ~/bin/0ad-0.28.0/build/workspaces/gcc$ locate RootingAPI.h /home/gamer/bin/0ad-0.28.0/libraries/source/spidermonkey/mozjs-128.13.0/js/public/RootingAPI.h /usr/include/x86_64-linux-gnu/mozjs-128/js/RootingAPI.h ~/bin/0ad-0.28.0/build/workspaces/gcc$ locate Value.h /home/gamer/bin/0ad-0.28.0/libraries/source/spidermonkey/mozjs-128.13.0/js/public/Value.h /home/gamer/bin/0ad-0.28.0/libraries/source/spidermonkey/mozjs-128.13.0/js/src/wasm/WasmValue.h /home/gamer/bin/0ad-0.28.0/libraries/source/spidermonkey/mozjs-128.13.0/mozglue/baseprofiler/public/ProportionValue.h /home/gamer/bin/0ad-0.28.0/source/graphics/SmoothedValue.h /usr/include/llvm-19/llvm/CodeGen/PseudoSourceValue.h /usr/include/llvm-19/llvm/DebugInfo/DWARF/DWARFFormValue.h /usr/include/llvm-19/llvm/ExecutionEngine/GenericValue.h /usr/include/llvm-19/llvm/IR/GlobalValue.h /usr/include/llvm-19/llvm/IR/Value.h /usr/include/llvm-19/llvm/MC/MCValue.h /usr/include/x86_64-linux-gnu/mozjs-128/js/Value.h /usr/include/x86_64-linux-gnu/mozjs-128/mozilla/ProportionValue.h gamer@Nanox:~/bin/0ad-0.28.0/build/workspaces/gcc$ locate TypeDecls.h /home/gamer/bin/0ad-0.28.0/libraries/source/spidermonkey/mozjs-128.13.0/js/public/TypeDecls.h /home/gamer/bin/0ad-0.28.0/libraries/source/spidermonkey/mozjs-128.13.0/js/src/wasm/WasmTypeDecls.h /usr/include/x86_64-linux-gnu/mozjs-128/js/TypeDecls.h So, what to do....
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Food trickle efficiency: Ice House vs Corral + Cows
Dakara replied to ffm2's topic in Gameplay Discussion
lets go delete this persian building. Why a storage produce food. why add eco feature to 220 pop civilization -
No more issue at all here i.e. Arch Linux with package 0ad-0.28.0-2 (reverting to js115 from js128) as @ffm2 wrote yesterday evening (just not specifying the version). ty @Stan` for clarifying the spidermonkey bug that caused the issue. Now back to my issue as I'm lagging behind the game's new speed (efficiency) even on a light setup
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Initial AppImages available for testing
ribez replied to hyperion's topic in Game Development & Technical Discussion
tested on Linux Mint and works -
As soon as a release candidate gets published, mod authors should take care to update their mods. From this point on breaking changes are unlikely and a release candidate is a clear sign that a release is about to come out soon.
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@user1 theGlorious quit a rated game when he was losing.metadata.jsoncommands.txt
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Food trickle efficiency: Ice House vs Corral + Cows
chrstgtr replied to ffm2's topic in Gameplay Discussion
This would make them more useful earlier. I like the suggestion. -
Many thanks for bring back the old badsou maps.
- Yesterday
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https://gitea.wildfiregames.com/0ad/0ad/issues/8757
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Congrats on the 0ad a0.28 release ya'all ! Game's so smooth on my light setup, I'm lagging behind like a pikeman! the game's latest version segfaults after minutes here on Arch (just to confirm @ffm2 @andy5995 and @hyperion above) : both after (a27.1-5 -> a28.0-1) and (a28-1 -> 0.28.0-1) with my old a27.1 config folder, as well as if I move it no new logfile is generated upon crash that is, up to now in this location @ffm2 Will proceed to Arch linux's gitlab see if I can add something usable there.
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