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- Past hour
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There is a branch for r29 r29 branch. I have cleaned up and condensed files and more in the recent updates, both for 28 and 29. I would be glad to have your feedback
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Asher started following Scouting Mod
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You guys actually got the zip to unzip? When I tried to, I got an error, and it didn't unzip
- Today
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I took a look some time ago at the changes. They contain mostly single player optimizations. And beside some useful changes there are visual degradations. Our repo contains a PR with more appropriate LLM changes here: https://gitea.wildfiregames.com/0ad/0ad/pulls/9257, but the generated code isn't in production ready state.
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Maybe you just don't understand the optimization, bro. /s
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ThePoshBarbarian started following 0 A.D. Is Wasting Its Potential ! and Optimized 0 A D( fork)
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>looking at github repo >no actual source code >only a readme >the code is included in the release tag Imma be honest chief, this don't look promising.
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On the usage of AI to generate 0 A.D. content
Nicolaus_von_Kues replied to wowgetoffyourcellphone's topic in Official tasks
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0 A.D. Is Wasting Its Potential !
ThePoshBarbarian replied to lilypoppy's topic in General Discussion
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On the usage of AI to generate 0 A.D. content
scr0llbaer replied to wowgetoffyourcellphone's topic in Official tasks
It's the Comic Sans age of "AI", these are all explicit (presented by the AI provider as such) or implicit (from the model training) presets. One reason is the provider thinks some presets create fewer errors than others. It's funny how each generation of e.g. the OpenAI/ChatGPT image tool produces its own distinct look that has nothing to do with the one from the previous iteration. If you try to prompt a different style it just looks more like a filter applied. Things have been slowly getting better in that regard though. -
Bravado2020 changed their profile photo
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On the usage of AI to generate 0 A.D. content
Nicolaus_von_Kues replied to wowgetoffyourcellphone's topic in Official tasks
AI doesn't know how to make historical military equipment. Ai does not know how to create helmets like the Intercisa and others from the 3rd century. Another common problem is footwear. There are several problems, but these are the most serious ones. -
-Puede llevar a una simpática confusión, pero si lo ve mejor , mientras se pueda entender...Le pongo ¿Carro de guerra? -Por una amiga , pero se cambia sin problema... -Buenos días o tardes:"Īweriyū"es el que más me gusta.Se parece a la combinación de la diosa Éiriu y a los otros dos ejemplos que has puesto. -¿Podrían usar espadas largas,sabe si existieron en ese periodo? Disculpen las molestias*
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Map wasn't made to be 100% balanced, it is a Roleplay style map i made for a community so 100% balancing wasn't entirely needed but in terms of balance each civ starts with at least two metal and stone deposits close, certain civs have more in terms of resources due to the roleplay factor and each regions historical resource landscape. Give it a try it's still a very fun map and i put a lot of time into it to make it enjoyable to play and look at.
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I know the timings. Do you really think it all comes down to that? Have you ever watched a good, average-level SC2 or AoE II player and then watched one of the very best 0 A.D. players? The difference in APM is OVERWHELMING. And the game is moving even further in that direction with patches like Box Targeting. You can keep telling everyone how things should be done, you can keep spamming every post that comes along with your detailed observations. but if you attack people you don't even know, you'll have to deal with the backlash. So I will quote your own words again, which were utterly offensive and showed absolutely no consideration for a whole bunch of people you don't even know.
- Yesterday
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0 A.D. Is Wasting Its Potential !
Nicolaus_von_Kues replied to lilypoppy's topic in General Discussion
Things don't change overnight; you need patience and to make "things work". -
Exactly that's what I meant when writing that we all try contributing different things - expertise, historical accuracy, programming, art, music, voices, reviews, whatever. Please don't get discouraged. Your contributions are valued! And BTW this is true for everyones contributions.
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[Devlog] Burning Heart (a narrative campaign for 0 A.D.)
Nicolaus_von_Kues replied to lilypoppy's topic in General Discussion
My concern stems from the use of mods and repeated material in the campaigns. Imagine having many modes and many campaigns that redundantly use material, i.e., 3D and 2D art, even repeated templates, giving a large weight to the folders.- 30 replies
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I can't understand how you can't just check them and see the speeds I mentioned are indeed those? What are you even talking about? And we have gone over this already once over 6 months ago, for which I have to say I must be a very bad lurker if I couldn't find more opportunities to cherry-pick instances to debate this issue, if that's what I actually want to do, according to you. The game is community driven, and I think it deviates from what the foundational documents describe. I don't know who is responsible in particular, and I don't care, since that's not even the point, no matter how much you want to hurl strawman accusations. I'm interested in the game the foundational documents describe, and if that has to be scratched out, fine, I would still think that it proposed a better game, and that there were well thought reasons for it. If all of that is so confronting to you, I'm really sorry, but that's what I think, and you just have to get over it, instead of reacting with highly inappropriate and nonsensical remarks demeaning the time I've invested, unless your intention is for people to leave to wherever their work is actually appreciated. It is, quite literally, an example of someone leaving for a reason similar to what others have stated. I'm not claiming it's the main and only reason why people do so, that's yet another strawman. In any case, I think this is way more abstract than the speeds I've mentioned before, so I don't even see it as a big problem (while I understand his view), and in fact I did state in that thread that stuff like that "would be interesting to have as Achievements" (but that's it, a challenge, a curiosity, not something that could end up having so much weight in the outcome), but sure, let's just ignore most of what I actually write for the sake of your indignation. Well, you know, it's actually quite hard to do so when being told that it's worth "so little" at the end. I'd like to see someone reading Morrison's book first, and then considering dozens on top of that, to have a grasp of how much "nerve" and "confidence" it would take to label summarising all that information as "so little", or if that wouldn't actually be a better descriptor of how much clue and shame one has to have to say such absurdity. Wasn't the rule "less than me, more than you"?
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Well pointed out @Perzival12! To add one more: Actually, I believe all contributors are somehow fanatics - they devote a lot of time into progressing the game because it is fun and as long as there is even a community valueing all the effort it remains great fun. 0AD has a great (bullshit bingo warning ) "value proposition": It is free, it aims at historical accuracy where possible, it is beautiful (!), it has a game play that can be enjoyable and demanding at the same time, and everyone can contribute and modify it as desired. Try finding that combination elswhere. No, we are not aiming at breaking the gaming charts. We all want to have fun. (sorry for the pathos, couldn't resist)
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In that case, 0ad is alive and kicking Yeah, you have to be here at least a year to start assigning criticism /j I would like to quickly point out the following, obvious (but strangely overlooked so far) points: A: no matter what we do there will be trolls and @#$%s, that’s the nature of humanity. B: there is this strange idea that the game is only known to people who have been playing it for years and can “reach 100 pop in -7:00”, the number on new posts both on these forums, Reddit, and Discord (bots not withstanding ofc) tells me otherwise. C: this idea that FOSS stuff is often unpolished/obscure is becoming less and less true over the past year or two, FOSS games are a lot less niche then they used to be (partly because of the rise in Linux games lately). D: a quick point I would like to make is that, while it’s not necessarily true yet, in future months/years people will become more and more fed up with AAA and AI games, and turn more and more to FOSS projects. Just hang in there!
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[Devlog] Burning Heart (a narrative campaign for 0 A.D.)
Grautvornix replied to lilypoppy's topic in General Discussion
Could we possibly make it compatible to 0.28? Or should lilypoppy's mod only apply to the next release 0.29? (which will be released sometime next year anyway, I hope)- 30 replies
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I could not find any evidence for clubs. The warbands themselves are mainly attested in early medieval legal and mythological texts. Some of those stories are set in the 2nd or 3rd century but that does not necessarily mean the Fianna existed back then (although they migh be from a common earlier Celtic/Indo-European tradition). In any case the main weapons in the epics are spears and occasionally swords. A similar unit for the coastal fort could be a sort of Caledonian mercenary since they appear to have had ties to Ireland . They would have tattoos and fight with swords and small shields. https://europabarbarorum.fandom.com/wiki/Colgacilioi_(Caledonian_Swordsmen)
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[Devlog] Burning Heart (a narrative campaign for 0 A.D.)
lilypoppy replied to lilypoppy's topic in General Discussion
I agree that I find this complex. And once I have my scenarios, how will it work?- 30 replies
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Not sure at all if this map is using an equal area or isogonic projection For sure it aims at "iso-balancing".
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@lilypoppy is right - let's stop argueing and make the game a bit better every day (in differnt ways, software, maps, historical accuracy, voices, music, artwork, mods, whatever). We all do know that there are still miles to go if we arrive ever. As an engineer I dare stating that a product you ran out of improvement ideas for is essentially dead.
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Whatever our opinions, we agree on one thing: we all love 0 A.D. That love is what brought us here, and it's what makes this community special. I feel lucky to have met so many passionate people, and I'm putting that energy into Burning Heart, the narrative campaign I'm leading. I'd be honored to have you follow along. Thank you all! https://wildfiregames.com/forum/topic/170017-devlog-burning-heart-a-narrative-campaign-for-0-ad/
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[Devlog] Burning Heart (a narrative campaign for 0 A.D.)
Nicolaus_von_Kues replied to lilypoppy's topic in General Discussion
What should we do with the artwork that isn't part of the base game? Should it be downloadable content for the campaigns? In the future, they shouldn't be mods.- 30 replies
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