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  2. well I don't think they have a long building time anyways
  3. I do agree though, that palisades are under used. I mean, historically most civilizations would probably build a palisade around their settlements, especially if they know there is an enemy near by. Lowering the time to construct them (they’re just stakes in the ground bro) and maybe adjusting their cost would make them much more useful. Maybe also adjusting their life and resistance so that it reflects their material and use case would also be helpful.
  4. @wowgetoffyourcellphonegameplay wise, chicken can be gathered only once and carried by the legs so i make one animation of carrying_chicken/rabbit ? Small source of food but fast to get making chicken's a good hunting source to find around the maps by making them a reason to explore the enviroment early game.
  5. i always wanted to sculpt a lion to replace current one wich is basically ugly. maybe i will use some of those as source to make my own, not to use them since i could bake directly and need an specific field of view to properly bake.
  6. Maybe we could go into a Settlers (3? 4?) direction with roads, where the more units travel over the ground, a path starts to appear there. I know textures of the map aren’t editable yet, but maybe something to think about? It would also be interesting if when you build buildings closet together a road automatically spawns in between them.
  7. There is a mod where you can build roads and paths, the problems are really just that it becomes a lot of micro to build roads, so much so that your economy and military can suffer.
  8. Today
  9. I just want it to be viable. I found the knock out drag out siege wars of AOE2 back in the day pretty fun.
  10. idk. @Atrik made good improvements with snapings walls that will be probably in the next realease, and are cool. But boosting their building time or things like that. I guess is just a matter of tastes. I find turtling/defensive playstyles very boring
  11. I think people will use them as-is if we can fix their rebuilding mechanic (placing towers at the end of wall segments).
  12. You can't boost walls too much or you will encourage turtling playstyle, which kinda suck for multiplayer. Also, roads might be a good feature for a mod focused on city builder or a more economic, design city gameplay. For and RTS i think is a bit too much
  13. @NationGamer090 I think this has been discussed, it would be a nice addition, but I think there might be problems with pathfinding. Palisades and walls already work like a painting tool (just keep shift pressed), so that shouldn't be much of a problem, I guess. Regarding palisades, I never use them, are they used in MP? I think they should be the preferred defence building early on, but seem underpowered to me. I think they should be faster to build: for Spartans, a house costs 150 wood and is built in 50 seconds, while a palisade costing the same amount of wood is built in over 2:30 minutes. This seems unrealistic, given that houses are more complicated to build, but none of that is really a problem, the problem comes if they are, on top of that, not even used because they are mostly useless. Or maybe people don't want to increase defensiveness in the game.
  14. Leonidas auto-promotes, like citizen-soldiers do, to additional ranks as his "Agoge" bonus. Historically, he's one of the only Spartan kings to have attended the Agoge training program. So, his ranks are: Untested Heroic Legendary Mythical
  15. My idea is to integrate this directly into the game, so that after 10 minutes of reading, anyone can understand what to do and how to succeed. This will lower the entry barrier for new users and immediately reveal the game's full beauty and diversity. I think this is something that's sorely lacking! And I truly believe this will help 0 A.D. grow its community.
  16. Buenos días o tardes -¡Gran trabajo! Me encanta, ya tengo ganas de verlo en el juego . Disculpen las molestias*
  17. @Noobgame I've update the tower defense mod, it should be available through mod.io
  18. I was actually thinking 'Artisan' would have been good for the Celtic civilizations, since that was an actual class of people in Celtic societies.
  19. true, sculpting isn't worth the time. Sometimes there are nice CC0 models from museums on sketchfab though: https://sketchfab.com/search?category=animals-pets&features=downloadable&licenses=7c23a1ba438d4306920229c12afcb5f9&type=models
  20. Good Morning, after playing this game for a few days, I thought that Roads and Paths would be a great addition. Road and Paths, (Stone, Dirt, etc.) could boost ground units and carriages, especially between allies. It would also look nicer, to have a town with some pathing, instead of just grass or dirt. As an alternative, it could also be done with a painting tool that would allow us to just paint roads and paths, that would not have a gameplay advantage, besides looking nice. Thank you in Advance Imran
  21. Good Morning, after playing this game for a few days, I thought that Roads and Paths would be a great addition. Road and Paths, (Stone, Dirt, etc.) could boost ground units and carriages, especially between allies. It would also look nicer, to have a town with some pathing, instead of just grass or dirt. As an alternative, it could also be done with a painting tool that would allow us to just paint roads and paths, that would not have a gameplay advantage, besides looking nice. Thank you in Advance Imran (I hope it was okay to turn this into a separate Topic-Post, I unfortunately missed the suggestion-topicbefore doing this one, my apologees)
  22. New Structures, units and art for Mycenaean and Minoans:
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