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  2. The ship movement is my favorite part here, it adds a lot to naval combat. Too bad testing requires a compiled build, but the demo videos make the changes easy to follow.
  3. The historical naming work here is really detailed. I like how everyone is checking the terms instead of just picking direct translations. The Greek suggestions for the workshop and archery range are pretty interesting too.
  4. Today
  5. @Dunedan Thank you . This project is going to be a long journey, but I can thank @Thalatta for the research and for keeping an eye on me.
  6. I'm pretty sure it is from the main community mod discussion. There are plenty of differences since I didn't think it was necessary to use the same amount of detail.
  7. Zooming out : indeed you can zoom out both in 2D and 3D far too much. I suggest limiting it to the entire map + 20%, ok? The time you read: the text said "(07:30 - now, …)", and 07:30 was when Atlas was started, not when the map came back. Both will be fixed in 0.11.3 (will upload tonight, lets see if more issues surface and need fixing - I am slowly closing in on version 0.12.0 which is the terrain editing change that I already started testing but did not dare publishing yet) Regarding the wxWidgets I cannot do anything as this appears to be related to Atlas itself. Woudl you like to raise a PR? (I'll provide some input as attached - please fill in your MacOS version atlas-bug-report-cinema-assertion-macos.md)
  8. Ok, so it said back from atlas at 7:30, but my clock said 7:33, maybe it rounds the time? Also, you can zoom really far out on the 3d viewer, maybe if you could set a limit? Some 3d programs have it where when you zoom, it zooms in where the mouse pointer is, I think that would be kind of helpful. I also did get the wxWidgets error again (Maybe you didn't do anything with that though)
  9. Hey @Arup, is this the same version as the one in mod downloader? Or you've made some changes? I'm confused
  10. Had to update to fix a few glitches, hence it is now mercator beta 0.11.2 (see initial post of this thread): - converted spinners to sliders in map managemept for wonder and relic - fix: map data from previous edit sessions on "unnamed_map" are not carried over - fixed rectangular arrangement of elements (fences, walls, palisades) - group select allows moving, rotating, deleting and re-assigning of that group (e.g. walls,houses, fields, fences...) - added new icons to the entity placer when a group is selected.
  11. @lilypoppy Great work. I'm sure if you keep working on it, it'll be an awesome campaign.
  12. 0ad-community-mod-0282-3tkp.zip. With this version, the goal was to tackle some relatively simple balance changes, some of which have been in high demand. Fanatics HP, hack damage, and hack armor reduced. Persian immortal HP reduced (both melee and ranged), ranged version damage and accuracy were reduced. Heroes may no longer be used to "bait" enemy units, as Heroes are removed from the preferred target class for all units. Champion cavalry and ranged champion cavalry HP reduced from 260->220 and from 220->200, but wood and metal prices were reduced. This, combined with speed reduction is intended to bring their population efficiency closer to infantry champions. Cavalry speed was reduced by 15%. Scout ship counter damage vs ships reduced from 3x to 2.5x, range reduced, and price increased from 50f 50w to 50f 100w. Foundation pierce armor increased from 10 to 20. (Foundations take 66% less damage from pierce attacks). Capture balance: Civic center capture points increased from 2500 to 3500. Fortress increased from 4000 to 8000. "Sentries" tower upgrade now also increases tower capture points by 50%. "Professional garrisons" fortress upgrade now also doubles fortress capture points. Scipio's Capture attack aura removed. (See https://gitea.wildfiregames.com/0ad/0ad/pulls/8892 for more.) Germans buffs: Champion axeman unit metal cost reduced from 100 to 80. Seeress damage aura range increased from 15 to 20. Seeress armor increased from 2->3 hack armor and 4->6 pierce armor Seeress remain unaffected by blacksmith techs. Wagon encampment price reduced from 350w, 150s to 275w, 100s. Feel free to see the full changelog in game thanks to @guerringuerrin . As always, please give us some feedback about how these balance changes go. @real_tabasco_sauce hope it's okay I copypasta your text
  13. Sorry, even I got confused with the old alpha.
  14. Britons had tattoos but there is no evidence for it in Ireland during this period; clubs dont seem to have been a common weapon either. Warrior women appear in some later Irish epics, although they are usually supernatural figures who teach heroes. Perhaps the promontory could train some allied units from Túathal's army like Romanized Britons, Gallo Romans, Britons Depending on the timeline that was chosen for the mod you could have Irish pirates (Scotti, Attacotti) but they only appear in fourth century. For dogs you could use the existing Wolfhound model (but probably not the mastiff, those are not native to the region) Celtic chariot reconstruction from this article arguing for Irish chariots. https://www.researchgate.net/publication/246543302_Iron_Age_chariots_and_medieval_texts_a_step_too_far_in_breaking_down_boundaries
  15. Yesterday
  16. Well, I recommend you to read what has been previously discussed (the last couple of messages for example). I think @guerringuerrin agreed on making a PR on redefining difficulty levels, but I forgot what's the status of this (I think something else was mentioned, but can't remember right now, anyway some PRs take quite some time). Some people have made nice progress with the AI lately, so I'm optimistic that "cheating" and difficulty inconsistency will be addressed at some point.
  17. You can access it here: https://www.researchgate.net/publication/354233527_Veiling_in_Ancient_Near_Eastern_Legal_Contexts (haven't read it).
  18. Puedes compartir las fuentes que digan de qué período y material son?
  19. Well, I hadn't intended to participate in this thread, but given the frustrating skirmishes I've experienced lately, I feel compelled to do so... I suppose something like this has probably been mentioned before, but I need to say it anyway... In my opinion, the AI is severely unbalanced in the current version 28. It makes no sense that in some matches enemy civilizations put up hardly any resistance and are a pushover to defeat, while at other times they spread like ants and churn out a swarming army so quickly that you don't have time to recruit defensive units. Especially when you're playing on Easy mode - which isn't exactly easy, at least in certain situations and depending on whether the game itself decides to be a total @#$% or not... And if you play in teams with AI allies, it’s a total toss-up: you might get pro civilizations on your side that build a strong economy and fight effectively, or on the other hand, become complete incompetent AI players who can't even gather basic resources on time... I remember perfectly well that the old version 23 also suffered from this problem; in certain situations, it seemed as though the CPU was cheating somehow, managing to amass massive armies that would focus-fire on you far too early and leave you crippled for the rest of the match... Then after version 24 and subsequent versions, up to the penultimate version 27, that behavior was rectified; you could very rarely lose a match on Easy mode - the one I usually play. But as soon as the current version 28 came out, things went to hell - back again to the same annoying behavior, and I’d even say this time become worse than ever... The thing is, if you want a real challenge, it should only be available on the highest difficulty levels - from medium on up. You just choose it, right? But it makes absolutely no sense that, even when deliberately choosing to play Easy mode - simply to have fun and a good time- there are matches where the enemies become like a darn army of indestructible soldiers that obliterate your city like a magnitude 9 earthquake. This unfunny lack of moderation can overwhelm and frustrate the amateurish player, and even lead to rage-quitting, consign the game to oblivion, or ultimately, uninstall it from the PC for good... It is just a pity that such a beautiful and entertaining game gets ruined by this aspect, so I believe the developers should lower the bar again for the lower difficulty levels in the next release...
  20. For Irish trumpet player unit https://en.wikipedia.org/wiki/Dord_(instrument)#/media/File:Corno_in_bronzo,_da_loughnashade,_co._di_armagh,_I_secolo_ac._01.jpg Reproduction:
  21. I think they might still be bronze (but last one has lost color with age). https://www.bladesmithsforum.com/index.php?/topic/41150-bronze-agehalberds-stabdolch-staffdaggerberło-sztyletowescepter-dagger/ https://www.alamy.com/stock-photo-the-uneticean-halberd-is-a-prehistoric-weapon-from-the-unetice-culture-140706092.html?imageid=C03632E4-2D98-4441-8EFE-BE92485E3D10&pn=1&searchId=5e99bb231a01012477d51a7e26e943ac&searchtype=9
  22. I think number 3 (high kings) might be better Although maybe the vassals could be included as well
  23. -Siguiendo sus consejos ,críticas y referencias, esta es una corrección del catálogo de unidades: Unidades-26 (Segunda idea) infantería ligera : (Reclutado en "C.C" y "Barracas") 1.Lancero hiberno:---------------------------------(Īwernī gaisatāros) 2.Escaramuzador hiberno:------------------------(Īwernī gablācos) (Reclutado en "Barracas") 3.Astero hiberno:---------------------------------(Īwernī tougāros) 4.Hondero hiberno:-------------------------------(Īwernī telmisāros) (Reclutado en "Galería de tiro") 2.Escaramuzador hiberno:------------------------(Īwernī gablācos) 4.Hondero hiberno:-------------------------------(Īwernī telmisāros) infantería pesada: (Reclutados en "Promontorio costero") 5.Guerrero de banda de guerra------(Wēnyos)Garrote madera.Semi-desnudo y pinturas. 6.Amazona hiberna--------------------(Wēnā) Garrote , Uds max 20, con pinturas. (garrote Bata) infantería campeona: (Reclutados en "Asamblea ritual") 7.Campeón hiberno---------------------(kawāros)telas lujosas,lanza larga o Pica 8.Aristócrata hiberno-------------------(Aryos)telas lujosas, venablos grandes 9.Carnyx hiberno------------------------(Karnos )trompeta y estoque (rapiers) infantería auxiliar: (Reclutados en "Anillo fortificado") 10.Guerrero Ulaid-----------------------(Ulutos suwiros)hacha 11.Guerrero Laigin----------------------(Legenion suwiros)espada 12.Guerrero Nagnatae-----------------(Gnātos suwiros)Garrote arrojadizo/Cateia celta caballería ligera: (Reclutados en " Establo"y "C.C") 13.Jinete escaramuzador hiberno-------------------(Īwernī gablārēdos) (Reclutados en " Establo") 14.Jinete lancero hiberno-----------------------------(Īwernī gaisarēdos) caballería campeona (Reclutados en "C.C", "Establo"y"Asamblea ritual " ) 15.Sabueso de guerra----------------------------(kūna) (Reclutados en "Asamblea ritual " ) 16.Carruage de guerra hiberno-----------------(Īwernī uɸorēdos) 2 caballos ,telas lujosas civiles (Reclutados en " C.C"y"casas") 17.mujer hiberna-----------------------------(Īwernī benā) (Reclutados en "Mercado ") 18.mercader-----------------------------------(kwennāios)1 caballo, carromato (Reclutados en " Templo") 19.sacerdote----------------------------------(Druwidos) Unidades marítimas (Reclutados en "Puerto" y "Promontorio costero") 20.Pesquero ----------------------------------(Korukos eiskos) 21.Mercante ----------------------------------(Longāwreikos ) 22.Navío militar-------------------------------(Longākoryos) Asedio (Reclutados en "Taller de asedio") 23.Ariete.--------------------------------------(Retios toglāros) héroes: (Reclutados en"Recinto ceremonial regio") 24.Túathal techtmar:----------------(Tuathar Teachtmhar) infnatería ,armadura de metal y corona. 25.Fíachu Finnolach :----------------(Fiacha Finnfolaidh)jinete armadura de metal y casco. 26.Elim mac Conrach:----------------( )carruage 2 caballos,armadura de metal y casco ¿Qué opinan? Disculpen las molestias*
  24. -Pensé en eso y la primera idea; Sería colocar a la familia de Túathal y su dinastía. (Foras Feasa ar Éirinn 100 a.c- 100 d.c) Dinastía "Connachta " Túathal techtmal --------------------------( ) Alto rey Muy posible que existiera Eithne Imgel-------------------------------( ) Madre de Túathal (Princesa) Fíachu Finnolach---------------------------( )Padre de Túathal Báine Balbh--------------------------------( ) Esposa de Túathal (princesa) Fedelm Derg-------------------------------( ) Hija de Túathal (princesa) Dáirine--------------------------------------( ) Hija de Túathal (princesa) Fedlimid Rechtmar--------------------------( ) Hijo de Túathal Conn Cétchathach-------------------------( ) Nieto de Túathal -La segunda idea: Es poner a los Altos Reyes de irlanda. (Foras Feasa ar Éirinn 100 a.c- 100 d.c) -Altos reyes: • Eochaid Feidlech (94 a.C. – 82 a.C.) • Eochaid Airem (82 a.C. – 67 a.C.) • Eterscél (67 a.C. – 64 a.C.) • Nuadu Necht (64 a.C. – 63 a.C.) • Conaire Mór (63 a.C. – 33 a.C.) • Lugaid Riab nDerg (33 a.C. – 13 a.C.) • Conchobar Abradruad (13 a.C. – 12 a.C.) • Crimthann Nia Náir (12 a.C. – 5 d.C.) • Cairbre Cinnchait (5 d.C. – 10 d.C.) • Feradach Finnfechtnach (10 d.C. – 32 d.C.) • Fíatach Finn (32 d.C. – 35 d.C.) • Fiacha Finnfolaidh (35 d.C. – 52 d.C.) • Elim mac Conrach (52 d.C. – 72 d.C.) • Tuathal Teachtmhar (72 d.C. – 102 d.C.) -La tercera idea: Emplazar a los reyes "Aitheach Túatha"(reyes/tribus vasallos) o "Attacotti" (Vasallos). (Foras Feasa ar Éirinn 100 a.c- 100 d.c) Ulster • Eochaid Sálbuide • Fergus mac Róich • Conchobar mac Nessa • Cúscraid mac Conchobar • Fíatach Finn • Éllim mac Conrach • Mal mac Rochride •Congal Cláiringnech •Ross Ruad •Eochaid Sálbuide Connacht • Eochaid Feidlech • Eochaidh Allat • Tinni mac Conri • Reina Medb • Ailill mac Máta • Sanbh Sithcheann mac Ceat • Maine Aithreamhail • Cairbre mac Maine Aithreamhail • Cet mac Mágach Munster • Eterscél Mór • Eochaidh Mac Luchta • Deaghadh mac Sin • Duach Dalta Deaghadh • Dáire mac Dedad • Cú Roí mac Dáire • Lugaid mac Cú Roí • Conaire Mór • Foirbre Leinster • Nuadha Necht • Fergus Fairrge • Ross Ruadh • Fionn File • Conchobar Abradruad • Mesgegra • Mogh Corb: • Cú Chorb • Nia Corb • Cormac Gealta Gaoth • Fedlimid Fiorurghlas • Cathair Mór -Cuarta idea: Usar todos los nombres de las tres ideas anteriores para la ia... ¿Qué opinan? Disculpen las molestias*
  25. Buenos días o tardes; -Les doy la razón , aunque mi nivel de inglés no es muy bueno, pido perdón por el mal entendido. Encontré esta otra arma, que si es de hierro , en español se llama Pico o Asta y es de madera y hierro; ¿Qué opinan? Disculpen las molestias*
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