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By the way, I had an idea for a unique bonus for you: Silphium Monopoly. Cyrene was the only region in the world to produce silphium, a medicinal plant that sold for a price equal to gold until it became extinct. This could generate a permanent income.
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So I tried getting a big screenshot, shift + f2, and this is what I got:screenshot0008.bmp the camera just moves weirdly when it is taking the screenshot and the image doesn't turn out well
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Indeed we do save initAttributes, including the seed actually.
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I noticed a bug in autociv and the fix is a one-liner. Is the github repo [here](https://github.com/nanihadesuka/autociv) the correct place still and is A28 the correct branch to merge to ?
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- hotkeys
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Saves are zip files, I haven't checked but the seed should definitely be in there
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Newbie Questions - I can't beat Easy AI as Romans
Grautvornix replied to Satevis's topic in Gameplay Discussion
That is an effect we might propose for 0AD as well - like in settlers 4 where often used paths across the grass become dirt roads in the end. -
@wowgetoffyourcellphone, nice list. The first person that comes to my mind as an important character at that time is Mani, the founder of Manichaeism, which would become a major religion for a few centuries (would make an important Hero priest). There are a couple problems with this: 1) he was born in 216 under the Parthian Empire, which was succeeded by the Sasanian Empire when he was still a child (I wonder what’s the exact criteria in these cases, but to me it makes more sense to have him with the Sasanians), and 2) the religion would eventually be repressed by the Sasanians, although at the beginning they were receptive to it since it had many similarities with Zoroastrianism, but that started to change around 270, with more intense persecution after 290. I’m not sure how much you are into mutually exclusive techs and alternative history, but all this is a gold mine with that. Other immediate Sasanian concepts that could be used as techs: -Just looking a bit back I see that the “Panjagān was either a projectile weapon or an archery technique”, some have said it could have even been a type of arrowhead. I consider the last one, although the least fanciful, the most probable, but most experts disagree with this, probably the archery technique is the most preferred, and to me is a close second. From the sources, and the lack of evidence, being some kind of weapon seems the least probable. -Seven Great Houses of Iran: the Parthian aristocratic clans of the Sasanian court. More of a civ. bonus since it comes from before. Maybe some champion bonus, but Hero penalty, if no member of those houses would be a Hero, like Rostam Farrokhzad (otherwise I think at some point Hero categories would be nice to have, to deal better with certain bonuses and penalties, as I’ve had this problem before with something else). -Dehqans: came later, minor landowners. -Khosrau I Reforms: fixed harvest tax (which dehqans collected). Both of these could be consecutive Field techs, the first one a normal bonus, the second one to trickle metal. -I don’t know if buildings can be upgraded, but for Fire Temples (for civs that have Zoroastrianism as the/a main religion), there are 3 levels (Atash Dadgah, Atash Adaran, and Atash Behram), depending on the grade of the fire they hold (which depends on how it was originally produced, for which they identify 16 different forms, when all are combined and consecrated, that’s the highest fire degree, which is quite complicated to do, nowadays there are only nine Atash Behram, eight in India and one in Iran). -Maybe the Ayvān-e Kesrā could be the Wonder.
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https://github.com/JustusAvramenko/delenda_est/issues/80
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I'm glad you found the mod! Let me know what you think of the project, and if you ever want to chat, you can find me more easily on Discord https://discord.gg/EFW7v3G2cg.
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IIRC we save the game state and that's all basically? Not sure anything from the gamesetup is saved so that's why I called it limitation ... A while back i checked it to try fix it but seemed to require a few changes.
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That's not a limitation, that's a bug XD
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That's not the only limitation of current saved game process. Maybe the biggest one would be the map is being regenerated from a new seed.
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phosit started following Multiplayer speed bug
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That's indeed an issue. Thanks for reporting.
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Probably i can, i belive i can use holdout shader, didn't tested but maybe it could work. The hair baking is kinda tricky becase of the shape of the curves.
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My assumption is maybe he saw his Star Fox game that he's been working on from his YouTube channel? The only thing close to sci-fi would be the Ooca who have power armored suits and the like, but that's still more Eberron type of fantasy than sci-fi.
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Here it's different faces, so that wouldn't work, (only for skin color) I don't think @Alexandermb kept the feature of transparent skin / hair
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There are specific maps for the mod, and there are maps being made to be added to the mod. But the things you mentioned, is there any confusion? Isn't this a fantasy world?
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https://en.wikipedia.org/wiki/Bituitus https://www.attalus.org/names/l/luerius.html https://www.attalus.org/names/b/bituitus.html#1 Losing to the Romans isn't really a bad thing; we're talking about a superpower that crushed the entire Mediterranean world. His father probably couldn't have done it any better.
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I'd choose the first one for modern GPUs. Also it'll be simpler to optimize in the future (for example replacing by a single texture but with different parameters/colors) as we don't need to so many textures different only in some colors.
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888starz_bpot started following We will be at the 2022 Play Sorbonne U event
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Bituitos?
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Problem: The replay folder format YYYY-MM-DD_NNNN uses a per-machine sequence counter. The same multiplayer game has a different folder name on every participant's machine and different games having the same name. This makes it harder for cross-player merging of replay data (rating aggregation, replay sharing, debug traceability) without parsing every commands.txt to extract the matchID. Proposal: Change the new replay folder format to YYYY-MM-DD_<matchID>, using the existing matchID already written into commands.txt. Date prefix preserved for chronological sort; existing replays unchanged. matchID already exists, is generated by the engine for every game (multiplayer and singleplayer), and is identical across all participants of a given match. Use cases: Replay-sharing site https://replay-pallas.wildfiregames.ovh: matches uploaded by different players collapse to the same identifier instead of being renamed. Mods (e.g. local ratings): users can merge rating data from co-players without name-collision workarounds. Bug reports: devs can ask for a specific replay by ID and the user finds it directly in their folder list. Edit: The date should also be unified in UTC-0 or such.
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