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Except that you wont be outnumbered, since your enemy is in the exact same position. If he decides to play aggressively like you, both of you will have similar soldier numbers and if he goes full eco, you will outnumber him, he might not even have any soldiers. The opposite is only true for 0ad; in 0ad an aggressive play will result in your army being outnumbered by someone that went for eco, since you have to walk to his base and his reinforcements spawn right there. ...Therefore you use res and time on units that dont eco. They shouldnt be idle. The mindset that a soldier that isnt gathering resources is idle is unique to 0ad; reconnaissance, defense, harassment all mean that a soldier isnt idle. Its just that in 0ad the economic benefit outshines any strategic advantage from any of the other occupations, thus reducing the valid uses of a soldier and making the game as a whole less complex, more streamlined and more focused on booming/"ecobotting".
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Another vanilla replay (no mods enabled). Rome vs Maurya. Quite an interesting map. RomeVSMaur_M.zip
- Today
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Good point, but actually it's fine, just put the mod stack in this order: ModernGUI will overwrite autociv and still give the lobby button: ModernGUI lobby as usual when you log in:
- 461 replies
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The idea is fun, but every legionary must be able to go chopping wood during military campaigns. Especially the Roman army. Experienced soldiers cannot harvest (champions) and neither can mercenaries. We play the same game loL?
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CS carrying resources while walking around the enemy base
Classic-Burger replied to Deicide4u's topic in General Discussion
What a good idea, I shouldn't be able to attack. -
Think of his rank, he would no longer be capable of doing forced labor due to his experience and prestige. It would be interesting if for every elite soldier and champion you could have slaves. He becomes a landowner. That would happen with the Spartans and maybe the Romans. Soldiers who gain experience no longer do the work of a laborer.
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Interesting work. However you are starting to edit areas already modded in ModernGUI (its lobby page also adds buttons, including 'option') and therefor it is breaking the historical compatibility/complementarity of the two mods.
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New feature: added an options button to the lobby that launches the settings page in an async subroutine In the base game, there is no way to change your settings once you are logged into the lobby! This provides you with the possibility of adjusting settings to optimum before game starts. If you have reached the gamesetup page, you can press Alt + L to launch the lobby page then press on Options.
- 461 replies
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- Yesterday
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Civ: Germans (Cimbri, Suebians, Goths)
Lopess replied to wowgetoffyourcellphone's topic in Delenda Est
Interesting, that could be a path. -
Civ: Germans (Cimbri, Suebians, Goths)
real_tabasco_sauce replied to wowgetoffyourcellphone's topic in Delenda Est
mounted on the sides. -
Civ: Germans (Cimbri, Suebians, Goths)
Lopess replied to wowgetoffyourcellphone's topic in Delenda Est
On the sides suspended or inside the vessel for example on the "deck"? -
Citizen soldiers (CS) are currently good for only two things. One of them is collecting resources other than food. The other is dying before becoming good at combat. Not a lot of your CS survive until the Elite rank, when they truly excel, both at fighting and at fashion. Of course, you can train them at the Barracks and Stables. But, those structures can hold just 10 units, and often it's better to just let your CS gather resources. Also, you can't exactly tell which rank your CS reached while in the buildings. So, how can we train them quicker? One way is to make "Rigorous Training" an aura around your Barracks and Stables. This aura will provide faster training to CS, but only if they are idle. Another idea is to dedicate special "Training Grounds" areas, either buildable by females and CS or provided scattered around the map as neutral structures. This way, we can award players that use these units primarly for map control and combat.
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Hi That problem still is there. I was going to ask you is it possible that we play it on our own server? I mean do you allow us legally do it?
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It's a powerful tech/unit. But it's hard to adapt eco to it as you are now forced to send any new recruit into battle. Also it's competing with other metal hungry options, even more powerful like champs...
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Sometimes: if I don't have enough wood but plenty of metal and food. (happens rarely but it provides the same as standard hoplites I think)
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Did you manage to play?
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Does anyone research this tech? Is there a point to it, besides interesting historical trivia and an additional spearmen unit for the Spartans?
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under_10_perc.zip 0_perc.zip
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