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0 A.D grand crossword puzzle !
ffm2 replied to MarcusAureliu#s's topic in Introductions & Off-Topic Discussion
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On Ubuntu you likely use Gnome, then the window manager should be mutter, session type is either X11 or Wayland and sdl version you can get by running "apt show libsdl2" in terminal. I remembered a mutter bug wrt confinement region https://gitlab.gnome.org/GNOME/mutter/-/issues/2740 which is still open, so yes this might be the reason.
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0 A.D grand crossword puzzle !
Boudica replied to MarcusAureliu#s's topic in Introductions & Off-Topic Discussion
Shame on them! I thought it's metaphorical though. Well, sometimes going to the destination is your destiny. Alright, I'll take one more guess on [4]. But first please gimme a minute while I... -
How to turn buildings before placing them
Deicide4u replied to Elzakida's topic in Gameplay Discussion
That's because I didn't check before writing this. You need to hold the left mouse button and rotate the cursor while placing the building. The building will then rotate. -
It's not the settings. How to find the stack trace? Terminal calls the error like this: Speicherzugriffsfehler (Speicherabzug geschrieben)
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0 A.D grand crossword puzzle !
ffm2 replied to MarcusAureliu#s's topic in Introductions & Off-Topic Discussion
Oh man, that's on me then, mixed up destination and destiny. I was wondering, that should be easy. Also Yoda said "judge me by my size do you" Siege towers didn't swore do no harm (hippocratic oath) On today's hint: -
A27: Game can't start in non-window-mode
Player of 0AD replied to Player of 0AD's topic in Bug reports
How to find out window manager, session type and sdl-version? Distro: Ubuntu 22.04.3 LTS (Jammy Jellyfish) - is that an issue? - Today
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How to turn buildings before placing them
Gurken Khan replied to Elzakida's topic in Gameplay Discussion
That depends on the kb layout. That only makes the building disappear for me? @Elzakida Title screen > Settings, or in-game > menu you can see (and change) the hotkeys. -
0 A.D grand crossword puzzle !
Boudica replied to MarcusAureliu#s's topic in Introductions & Off-Topic Discussion
I see, so it was more like a destination for the trader! That got me confused. I actually had a nice idea for "a trader's other destiny", which would be a spy. You know, using the never ever researched tech. That would be a nice answer, but it didn't match. Yoddhas, of course! It starts showing I haven't been playing much recently. Only clubmen came to mind, but I knew I was missing one other infantry type. Also the question wording made me feel it would be a unit that is easy to underestimate, so I wouldn't guess champion infantry (even champion swordsmen are a threat to buildings after all). I would guess the fire cav because they can possibly be confused with regular javelins. I see the question only spoke about their dimensional size though, not their greatness. Enough talk though, I think can do [4] now: -
I sure non of the players who say fanatics arent broken able to counter fatanics rush in p2. Because they rarely play. Not in the op th games and not experienced that. They just ready to stop people who try to help balancing the game. I think developers should read this post. Idk them. Maybe somebody tag them here?
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Devavella joined the community
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How to turn buildings before placing them
Deicide4u replied to Elzakida's topic in Gameplay Discussion
You can also hold the left mouse button and rotate while placing the building. EDIT: Updated instructions -
If it's not the settings do you have a stack trace ?
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Brackets “[ or ]”
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GLPLabKapselnDe joined the community
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Why are Roman CS swordsmen called Hastātus
Classic-Burger replied to Emacz's topic in General Discussion
During the early years it was a spear unit, dating back to the time before the Punic wars in the age of the early republic. Over time, the hastati adopted the gladius (short sword) and pila (javelins) as their main weapons, while the hasta( spear) became less common for them. https://en.m.wikipedia.org/wiki/Hastati Your mod is about eras? -
rudranshkumar joined the community
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0 A.D grand crossword puzzle !
ffm2 replied to MarcusAureliu#s's topic in Introductions & Off-Topic Discussion
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I have asked multiple ai's, i looked through wikis but i still cant figure out how to turn buildings? im new to 0ad so maybe im just stupid and didnt see something but i still need help
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Atualização do Projeto: Novidades e Progresso! Boa noite, pessoal! Depois de um tempo distante por motivos pessoais, estou de volta com grandes novidades para compartilhar! O projeto avançou bastante, e trago aqui os principais destaques: Novas Construções e Mecânicas: Torres de Vigia: Agora é possível posicionar unidades dentro delas! Quem ataca são as próprias unidades, não a torre — trazendo mais estratégia à defesa. Muralhas e Estruturas Inéditas: Implementei as primeiras muralhas e novas construções, expandindo as possibilidades de defesa e urbanização. Unidades e Tecnologias: Unidades Exclusivas: Crie novas unidades desbloqueadas conforme a evolução do seu povo. Balanceamento Completo: Revisei todos os status de unidades e construções para garantir uma jogabilidade equilibrada. Tecnologias Organizadas: Adicionei diversas tecnologias novas e estruturadas por fases. Progresso das ERAs: ERA 1 (Pedra Lascada): 100% concluída! Todas as tecnologias e construções da cultura Jomon estão prontas e funcionais. ERA 2 (Pedra Polida): 75% finalizada — faltam apenas algumas tecnologias e ajustes em construções. Desafios Atuais: Portões: Estou resolvendo os problemas nas animações de abertura/fechamento . Evolução de Unidades: Algumas tecnologias de promoção ainda causam travamentos ( em correção ). Logo e Divulgação: Trabalhando em um logo animado e na criação de um canal no YouTube/redes sociais para compartilhar o desenvolvimento. Confira as Imagens! Abaixo, algumas prévias do que foi feito. Adoraria ouvir feedback, dúvidas ou sugestões de vocês nos comentários! Muito obrigado pelo apoio, e em breve trarei mais atualizações! Observação: Se alguém tiver experiência em animação de otimização ou otimização de tecnologias , dicas aceitas!
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sadesigners joined the community
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Civ: Germans (Cimbri, Suebians, Goths)
real_tabasco_sauce replied to wowgetoffyourcellphone's topic in Delenda Est
my biases are that 1) the ships should look different enough for gameplay readability and 2) I don't want to redo a bunch of art. Someone with more experience in art development could make improvements in the future. -
Outdoers Adventure Travels LLP changed their profile photo
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0 A.D grand crossword puzzle !
diagonalo replied to MarcusAureliu#s's topic in Introductions & Off-Topic Discussion
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Outdoers Adventure Travels LLP joined the community
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With autociv you can create any hotkey you can dream of almost, and most buildings have default ones. For buildings just check hotkeys after installing. If you search for a hokey for house, you'll need to search "house" because it won't be translated.
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Stroudminibus joined the community
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English follow Est-il possible de créer des raccourcis pour la construction de bâtiments comme il est possible de mettre dans le fil de production des unités avec les raccourcis "z"; "x"; "c"; "v"? Is there a way to create shortcut for the building (agora, house, barrack, stable....) like it is possible to do when we want to create a unit with the shortcut "z"; "x"; "c"; "v"? Merci / Thank you
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