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Popularity of techs and other statistics
real_tabasco_sauce replied to ffm2's topic in Gameplay Discussion
nice, thanks @ffm2! There are certainly meta heroes, but honestly there's a pretty good mix here. - Today
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Athenians versus the Kushites. Dedicated to our new member @HeWhoWanders. AtheniansVSKush_H.zip
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It's not free, it costs resources to upgrade Elite Hastatus or Triarius to a Centurion. And, you have to have an elite unit to begin with. Again, it's not free. It takes time to get a promotion inside a Barracks. During this time, the unit wasn't working. It's just another feature that you don't have to use if you don't want to. Plenty of them in the base game already.
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Errors when setting up the Lobby Bots.
LogicXPlaysYT replied to LogicXPlaysYT's topic in Bug reports
@DunedanI had one last question. Today I spent around 5 hours setting up a fully working Ejabberd system, and everything works perfectly; except for the bots. Is there a way to get the bots working on Ejabberd? I used: 'https://github.com/0ad/lobby-bots'- 5 replies
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Correct. It's basic rank spearman, just a different model. Spears are slower than javs, though. Marian Reforms is powerful, but it's mostly a flavor tech. You can build multiple Army camps near your opponent's territory and train swordsmen that are almost as good as Marian Legionaries.
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the feature of experience is pretty annoying, it ok when it a little feature but if it become everywhere and everytime is annoying. Now Rome can have free champ for example if you do annoying micro with barack you have free mercenary unit so? idle unit = bad , don't make a prize for bad action
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Why some Civs has their heroes at Fortress?
Dakara replied to guerringuerrin's topic in Gameplay Discussion
I find that having to go through special buildings to create heroes is quite annoying in most cases. It unnecessarily adds weight to the gameplay. That said, for some civilizations like Sparta, it makes sense and I find it cool — it reinforces the roleplay aspect and cultural identity. However, this system should definitely not be generalized to all civilizations. Especially since the construction costs are not the same between civilizations, which makes everything even less balanced. Persians also handle it well with the little resource gadget. With Sparta, it feels like unlocking the grail with some super bonuses… although that should be put into perspective in the end. The Fortress is an average solution. But at least it's “okay”; however, it's worth noting that it’s a slight indirect nerf to the offensive play of those civilizations. Or we could imagine choosing the hero at Age 3 and he pops up for free once the Age is researched? If you want to make a second one when the first is dead (everyone Fortress and CC for sélucide op?) -
after the reform they still have one unit with normal cost and normal rate of resource (the spear i guess)
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Errors when setting up the Lobby Bots.
LogicXPlaysYT replied to LogicXPlaysYT's topic in Bug reports
It was the wrong one, thank you!- 5 replies
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How do you run the bots? Do you use https://github.com/0ad/lobby-infrastructure/?
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Why some Civs has their heroes at Fortress?
Genava55 replied to guerringuerrin's topic in Gameplay Discussion
What do you mean by "great Celtic towers" ? The brochs? -
Errors when setting up the Lobby Bots.
LogicXPlaysYT replied to LogicXPlaysYT's topic in Bug reports
Yes, I can register users and log in successfully, but the lobby bots still can’t authenticate.- 5 replies
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Why some Civs has their heroes at Fortress?
borg- replied to guerringuerrin's topic in Gameplay Discussion
The great Celtic towers served as accommodation for kings, for example. -
So you can login with other users, e.g. when using 0ad, but login fails for the lobby bots?
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I had the same issue and realized I wasn't logged in when trying to fork. Once I signed in, the option showed up right where it should be.
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Ok, I can increase it to 2000. In the meantime, you can directly edit the maximum zoom option in user.cfg to bypass the limit On my screens, 150 is already very big but I suppose it works a bit differently on your system.
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Funny Relevant Videos and Memery
Boudica replied to wowgetoffyourcellphone's topic in Introductions & Off-Topic Discussion
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Why some Civs has their heroes at Fortress?
Servo replied to guerringuerrin's topic in Gameplay Discussion
More different structures the better. -
I like the idea of using idle citizen time for low-impact training like jogging or basic drills that slowly improve stats without needing full resources or micromanagement. Keeps things smoother.
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Hi, When I set up the lobbybots, I get the following errors: 2025-07-23T15:14:25+0200 ERROR No appropriate login method. 2025-07-23T15:14:25+0200 ERROR Can't log in. Aborting reconnects. I’ve checked my ejabberd config and confirmed the user credentials are correct, but the bot still fails to log in. Could someone please advise how to fix this issue? Thanks in advance! Best regards, LogicXPlaysYT
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You can reset camera zoom and angle pressing "R".
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Hello, I'm completely new to this game (which I absolutely love ) and using forums. I installed 0 a.d. directly from the site and it's been working great. I've played a bunch of games with my friend and we have a few unfinished games that I've saved to continue later. For one of these saves, I'm encountering a crash when trying to host. The saved game works fine in single-player, but fails when hosting for a multiplayer session. Game Version: 0 A.D. Alpha 27 (8c69b) Both my friend and I are on the same version. We are not using any mods. I have other saves that work perfectly fine The only antivirus I have would be Windows Defender The Problem: When I go to Host Game -> Load Game and select my saved file, the match setup screen shows the incorrect map. The save shows Cycladic Archipelago, but the match setup screen displays Acropolis Bay. When I click "Start Game," the loading bar reaches 90% and then the game crashes with an Assertion failed error. From my understanding the error log points to a mismatch in grid sizes (dirtinessGrid.compare_sizes), which suggests a conflict between the saved map's data (2048x2048) and the lobby's map data (1024x1024). Because it is a saved game, I can't change any of the values and hence cannot change the map back to normal. I have attached the full error log (Assertation failed dirtinessGrid.comp.txt, it is very very long ) and the saved game (savegame-004.0adsave) Assertion failed dirtinessGrid.comp.txt savegame-0004.0adsave
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Antiglitcher101 joined the community
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@SeleucidsFor the graphics value "default zoom" the maximum value of 150 is too low. What about chosing a much higher number (2000) so the players can chose what they want? Or no upper limit at all?
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Maybe install the mod autociv and check out the settings for minimum / maximum zoom. However, your game seems to be bugged...
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