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  1. Today
  2. looks like they are looking to attack again
  3. You can be glad you don't see the amount of spam they're trying to post.
  4. Yesterday
  5. I know, that’s the loop „automate“ won’t fix.
  6. Easily destroyed by 300 Spartan Hoplites. I'ma see myself out, thank you.
  7. @wowgetoffyourcellphone Just in case this was the first rendering test i did before head's for bodie whitout too much detail: Mod file for testing, still work to do: New_heads (3).7z
  8. Thanks! How would I increases a unit's building rate in a tech? { "value": "Cost/BuildRate", "multiply": 2 }
  9. If you want the AI to use it as a dropsite, you’ll also want to make sure you add this.
  10. Observe the XML code of the Storehouse: <?xml version="1.0" encoding="utf-8"?> <Entity parent="template_structure_economic"> <AlertRaiser> <List datatype="tokens">Civilian</List> <RaiseAlertRange>50</RaiseAlertRange> <EndOfAlertRange>100</EndOfAlertRange> <SearchRange>100</SearchRange> </AlertRaiser> <Cost> <BuildTime>40</BuildTime> <Resources> <wood>100</wood> </Resources> </Cost> <Footprint> <Square width="15.0" depth="15.0"/> <Height>8.0</Height> </Footprint> <Health> <Max>800</Max> <SpawnEntityOnDeath>decay|rubble/rubble_stone_3x3</SpawnEntityOnDeath> </Health> <Identity> <GenericName>Storehouse</GenericName> <SelectionGroupName>template_structure_economic_storehouse</SelectionGroupName> <Tooltip>Research gathering technologies.</Tooltip> <Classes datatype="tokens">DropsiteWood DropsiteMetal DropsiteStone</Classes> <VisibleClasses datatype="tokens">Village Storehouse</VisibleClasses> <Icon>structures/storehouse.png</Icon> <Requirements> <Techs datatype="tokens">phase_village</Techs> </Requirements> </Identity> <Loot> <wood>20</wood> </Loot> <Obstruction> <Static width="13.0" depth="13.0"/> </Obstruction> <ProductionQueue/> <RallyPoint disable=""/> <Researcher> <Technologies datatype="tokens"> gather_lumbering_ironaxes gather_lumbering_strongeraxes gather_lumbering_sharpaxes gather_mining_servants gather_mining_serfs gather_mining_slaves gather_mining_wedgemallet gather_mining_shaftmining gather_mining_silvermining gather_capacity_basket gather_capacity_wheelbarrow gather_capacity_carts </Technologies> </Researcher> <ResourceDropsite> <Types>wood stone metal</Types> <Sharable>true</Sharable> </ResourceDropsite> <Sound> <SoundGroups> <select>interface/select/building/sel_storehouse.xml</select> <constructed>interface/complete/building/complete_storehouse.xml</constructed> <alert_raise>interface/alarm/alarm_alert_0.xml</alert_raise> <alert_end>interface/alarm/alarm_alert_1.xml</alert_end> </SoundGroups> </Sound> <TerritoryInfluence> <Root>false</Root> <Radius>20</Radius> <Weight>30000</Weight> </TerritoryInfluence> <Vision> <Range>20</Range> </Vision> <VisualActor> <FoundationActor>structures/fndn_3x3.xml</FoundationActor> </VisualActor> </Entity> I believe it's the ResourceDropsite element.
  11. In MP, some say it's always recommended. I do it if I have at least one extra fruit tree or berry patch. It's always recommended to assign only one gatherer per berry bush. On 5-berry patches, you'll get: Without Wicker Baskets: ~150 extra food With Wicker Baskets: ~100 extra food. (There are 40 seconds without Wicker Baskets while the technology is being researched.) You can easily distribute the gatherers using the "Order one unit" command. My conclusion is that it's always best to spread out the gatherers. After that, the choice is whether you want food faster or more food in the long run. That's a good practice. You'll save quite a bit of wood that can instead be used for buildings and technologies. Just make sure to have a smooth transition: anticipate when the berries will run out and start researching Iron Plow (the first farm upgrade) before or during farm construction, so the farms start producing at maximum efficiency right away. Depending on the playstyle you choose, if you want to go for early cavalry, it's best to scout the map to see whether there's plenty of hunt or not before deciding; otherwise, you'll run into food problems. If you're going for late cavalry, aim to have 10–12 farms and your food income should be enough.
  12. It generally pays off in biomes with higher fruit yield like desert or when you have multipe fruit patches
  13. I only research it if there are more berries than just the starting batch.
  14. I wonder if I make a big mistake by never researching the fruit basket tech (basically the only one I don't), given that sources near the CC will be spent fairly fast, I prefer to put my resources anywhere else, and by the time I'm ready to gather other fruit sources I'm already drowning in food from fields... Haven’t tested if the speed difference you mention makes a big difference at the beginning.
  15. Civilians gather food faster from berries and bushes, when compared to the fields. As Romans, you didn't need cavalry against the AI. Cavalry is only useful for hunting and rushes. You need good micro skills for the rushes. Ranged cavalry is much more useful for hunting difficult animals (elephants, bears, etc.)
  16. Cartimandua would make an excellent non-combat hero, and unique. As Queen of the Brigantes, she was allied to Rome. Her bonuses could actually be tied to being allied to non-Celtic factions. If possible, say, something like being able to recruit a foreign unit/units, depending on the ally/allies (maybe she can have a unique structure that does it? No clue), representing things like when Rome sent a cohort to defend her from her former husband, or just some kind of broader generic bonus, but something the Britons otherwise wouldn't have access to on their own.
  17. Thanks for the tips posted in the thread. I beat my first game solo vs Medium AI (Random/Iberians) as the Romans. I still emptied the berry bushes around spawn before building Fields. (They lasted until the Town Phase.) Not sure how berry bushes compare to Fields. Add: I have a tough time building calvalry because they don't contribute to the economy much beyond hunting.
  18. Last week
  19. Looks like the ones for the gladiators, in vanilla atlas-only unit and in DE trainable from the colosseum? Are you taking the pics from above in atlas with "ground" activated? Looks like they are cut off below the mouth
  20. 346 Athenian Hoplites, at least he made 33 ranged units. (Make these units use more pop cap like rams is also a possible way to mitigate, or maybe bonus for army diversity) However is up to you whether is done or not. Good games.
  21. Prob too little, but can be special cases baked with less width
  22. What does the tex look like now ? (My guess is the top corners can be used for props)
  23. @Stan`Rebaking head shape with 1024x512: @wowgetoffyourcellphone Added eartip shape:
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