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  2. Again played as Sir.David The one who left midgame without resigning was ANKAKUSU commands.txt
  3. Hey, I play as Sir.David The one who left midgame without resigning is LartOfMart. commands.txt
  4. Today
  5. From Gitea. Ok, I managed to compile everything without errors just now. The issue was that the old version (3.0.5) was essentialy bugged for windows - created path ('../../../lib/ vc_lib / mswu /wx/setup.h') had spaces inside. The solution was to download the latest stable version (3.2.9) and compile Win32. First i downloaded development release (3.3.1) which only has x64 (I didn't notice it wasn't stable lol) and it didn't work, so i thought i have to to use the old version. Thanks for trying to help! Just to be clear - nowdays external contributors can fork gitea repo and make pull request?
  6. EDIT: Deleted the other post, no need for two
  7. Where did you get the source code for the main game ? (Just making sure you're not compiling something outdated)
  8. ban Saidrdz sadly I can't participate because I think it the pauses in between might be too long for me.
  9. Contents of the file: Since the wxWidgets library is quite large (~250MB for the include and lib files), and is not needed unless you want to compile Atlas, it is not included in SVN and should instead be installed manually: * Download the Windows source code from http://wxwidgets.org/downloads/ (at least version 3.0.4) * Open build\msw\wx_vc17.sln in Visual Studio 2022 (same version as used for the game) * Select the "Win32" platform * Select the "Debug" configuration * Build * Select the "Release" configuration * Build * Copy lib\ and include\ into the game's libraries\win32\wxwidgets folder then i executed update-workspaces.bat I noticed that there are some spaces in the path: '../../../lib/ vc_lib / mswu /wx/setup.h' In my most recent attempt i executed these commands to build the library : nmake -f makefile.vc BUILD=release SHARED=0 UNICODE=1 nmake -f makefile.vc BUILD=debug SHARED=0 UNICODE=1 I'm reading this forum thread https://forums.wxwidgets.org/viewtopic.php?t=47200 to find a solution. I'll try adding MONOLITHIC=0 to the commands
  10. I don’t see why it couldn’t be added to tips and tricks . as for the wording I think maybe fruit and crops (fruits being the date, banana , and berry bushes and crops being the wheat / rice / whatever else is added eventually)
  11. Hello, Could you share the exact steps you followed? (links as well) You should be able to use a more recent version of wxwidgets on windows.
  12. Thanks @hyperion! This is true for all civilizations, right? @Vantha@ShadowOfHassen Can this also be put into the tips&tricks section? In addition to that - maybe I haven't looked hard enough - but wouldn't it be generally useful having a table of contents or index for tips&tricks? If I am looking for something specific I have to skip through the already quite large list of tips (which I do like a lot and really appreciate, it but takes me quite some time to find things).
  13. The gather rates for civilians: <food.fruit>1</food.fruit> <food.grain>0.5</food.grain> <food.meat>1</food.meat> <wood.tree>0.7</wood.tree> <wood.ruins>5</wood.ruins> <stone.rock>0.35</stone.rock> <stone.ruins>2</stone.ruins> <metal.ore>0.35</metal.ore> <metal.ruins>2</metal.ruins> Berries would sort of work as well as it's the most obvious type of food.fruit in the game.
  14. Good afternoon @user1, I was bamboozled into a unfair 30 second 1v1 in Escarmouche Demo My lobby username : LeJardindEpicure Offending player lobby username : MeisterMerlin Thank you for your time, LeJardindEpicure commands.txt metadata.json
  15. Hi, I'm new here and would like to contribute to the source code, but i'm having trouble compiling atlas project on Windows. I've downloaded wxWidgets 3.0.5 and followed README instructions located in libraries/win32/wxwidgets directory. However i'm encoutering following errors: Severity Code Description Project File Line Suppression State Details Error LNK1181 cannot open input file 'C:\Users\Filip\dev\0ad\binaries\system\AtlasUI.lib' ActorEditor C:\Users\Filip\dev\0ad\build\workspaces\vs2022\LINK 1 Severity Code Description Project File Line Suppression State Details Error C1083 Cannot open include file: '../../../lib/ vc_lib / mswu /wx/setup.h': No such file or directory AtlasUI C:\Users\Filip\dev\0ad\libraries\win32\wxwidgets\include\msvc\wx\setup.h 125 The setup.h does exist in my project at: C:\Users\Filip\dev\0ad\libraries\win32\wxwidgets\lib\vc_lib\mswu\wx Could someone provide guidance on a working folder layout and Visual Studio configuration for AtlasUI, or step-by-step instructions to get it to compile? I'd really appreciate any help. Thank You!
  16. Maybe you are both right somehow Should we just rephrase the tutorial to say "Civilians gather grain and vegetables faster than other units" ? (I believe civilians gather fruit and also grain faster than citizen soldiers, while for other resources (stone, wood, metal) it is the other way round).
  17. Rice and wheat are neither fruit nor vegetable but grain. (The fruit basket tech from the farmstead also correctly does not affect the grain gather rate).
  18. "Vegetables", in this case, probably means produce from fields.
  19. Yesterday
  20. In two tutorial files, the text states "Civilians gather vegetables faster than other units" but there are no "vegetables" as a resource type in the game Files/Lines: binaries/data/mods/public/maps/tutorials/introductory_tutorial.js line 6 binaries/data/mods/public/maps/tutorials/starting_economy_walkthrough.js line 40 Suggested fix: Change "vegetables" to "fruit" to match actual game mechanics. For sake of completion I found these two vegetables: plant_medit_artichoke.xml and olive trees. I can't comment on plant_medit_artichoke.xml, but the olive tree can only be gathered for wood.
  21. Holy shes. That mexica pronunciation is really ass. DENUNCIADO.
  22. I suppose since the patch contains engine changes, for that you'd currently have to build the game locally... but that version would be incompatible with any other releases or patch releases. If you don't want to do that and are working on a campaign, I recommend you to finish it without the dialogues for now and to just note them down instead. When the PR is merged, the feature will be part of the nightly builds where you can then embed the dialogue and test it.
  23. Is there some way I could download the patch? I have been looking for a could campaign chat for a while, and this seems perfect.
  24. Hello, fellow 0 A.D. players. I write to share (belatedly) the news that my peer-reviewed (academic) tutorial "Teaching History and Languages with a Strategy Computer Game: 0 A.D. in the Classroom" was published in the open access journal Programming Historian: https://programminghistorian.org/en/lessons/teach-history-and-languages-with-strategy-game The Programming Historian has an open peer review process on GitHub. All publications are released with the CC BY 4.0 license. If you might like to discuss anything in the tutorial -- or anything else, I suppose -- please feel free to reply in this thread. I am following. Thank you for making a beautiful, brilliant, and fully libre real-time strategy game.
  25. There are a few instances where the AI doesn't pursue and destroy all remaining units, but instead ignores them. As a result, some units rebuild their civilian centers and rise again, sometimes even conquering opponents. Observing the population or territory graphs after battle is fascinating, with sudden drops and spectacular resurgences.
  26. I also want a multicultural empire where the conqueror can train units of the conquered. But is it feasible for AI to betray or rebel in the event of conquest?
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