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  2. Is this how you would fix this? It looks correct in-game. champion_infantry_maceman.xml
  3. In any competitive game where there is a winner and a loser, the fundamental expectation is that the conditions are equal for everyone involved. That’s the very foundation of competition. When two players sit down to a game of chess, neither side is allowed to use any hidden advantages. The same principle applies to online matches. Once the sense of fairness is compromised, the match itself stops meaning much. The surprising part is that we even have to explain something this basic. What I’ve noticed is that the game’s easily moddable structure and the looseness of the rules are being exploited. And in all the years I’ve occasionally played this game, I have never seen anyone join a game and say: “Hey guys, just so you know, I’m using a mod that lets me do certain things faster.” Not once. I’m not saying these players are deliberately hiding it but they certainly don’t mention it unless someone asks. Yes, some of the usual suspects are known to people who spend time on the forum. But not everyone spends time on the forum. Being active on the forum is not one of the fundamental requirements of this game (some players don’t even speak English.) Many people simply log in to play the game through the multiplayer lobby and that’s completely normal. They shouldn’t be expected to browse forums just to find out whether certain players are using advantage providing mods. A player who simply joins the multiplayer lobby expecting a fair match has no way of knowing that a particular opponent is using a mod that provides an advantage. That player can easily walk into a game assuming equal conditions and end up losing under unfair circumstances without even realizing why. Some people also seem to reassure their own conscience by saying things like “it doesn’t actually provide an advantage.” But if you ever run into a match where they’re forced to play without their mod (usually because a host insists on a clean game) you can quickly see how much they struggle without it. I won’t even get into a debate about why these mods provide an advantage, because that’s exactly the kind of discussion they want. Something that drifts the topic into ambiguity. I guess they expect something like laboratory results, but even if you somehow show them that, their response will just be to question the validity of the lab. I can’t even justify explaining it since anyone with a bit of common sense can see the inequality for themselves. Creating mods is perfectly fine, no one is against that. But if a mod gives you an advantage, then you should be playing against others under the same conditions and you should honestly disclose your mods to every new player you encounter (although, I’m afraid these mods could spread like a plague, as new players may be tempted to use them to succeed quickly.) To be honest, I wasn’t even aware that things like this were happening in this game. Realizing that some players I thought were simply very skilled, were actually cheaters, was disappointing. I hope this issue will be addressed and that the community as a whole realizes how much these practices undermine the quality, integrity and spirit of the game.
  4. The bug tracker has patches marked as backports. However we can only make a release that's compatible with R28. That means no simulation changes. Only translations and bugfixes not touching the simulation
  5. @TapotheiWhenever you have time, please play a similar match on the Saharan Oases map, still with unlimited population and deathmatch resources, and send me your feedback. I improved my bot and played against Petra VH, it still won against Petra in matches, but I suddenly realized I only tested on Saharan Oases. When I played on other maps, my bot always lost, and I haven't figured out why. Initially, I thought that map was a great balanced map for test matches, so I always tested on that map. Anyway, I can't upload the upgrades right now, but if you notice any differences in the previous bots on Saharan Oases, please let me know.
  6. As my name might suggest, I like making concepts. Most of them are not very good, such as this one. And I yap a lot. I made a whole google docs and I did see someone else make this, but I decided to make it somewhat decent. The Judeans were in the modern day Israel since their return from Babylon in 527 BC, but only as subjects to larger empires like the Persians and Macedonians. In 167 BC, under the Seleucids, the Judeans revolted, creating the Maccabean Revolt under Judas Maccabeus. Although Judas would not see independence, another man by the name of John Hyrcanus would see Judea independent in 128 BC. Despite early successes in expansion and consolidation in power, civil wars and Roman interference eventually saw Judea subjugated once again, this time under the eagle of Rome. The Judeans are primarily a turtling faction. Their bonuses focus on defensive gameplay, but can have an explosive start with the right strats. Their team bonus, Shores of Plenty, allows fishing ships to work 20% faster. although useless in most maps, this can help with food in the early game. The other civ bonuses can be fun if done right. Their highlight trait is Maccabean Revolt, unlocking heroes in the village phase while making them available from Civic Centers. Although probably unable to invest in during village phase, having heroes at the start of the game is a leg up compared to other civs. Recon is also an early game boon, giving your citizen soldiers an extra 5 meters in view range. Their last trait is frontier defenses, allowing towers to be built in neutral territory. Although this can be toxic, The Judeans cannot build their towers if an enemy center's influence is within a tower's firing range The Judeans have a good set of Citizen infantry, including slingers and swordsmen in the village phase, and archers and spearmen in the town phase. The Judeans had a partially Hellenic army, and as such, their Spearmen have phalanx available. Their Cavalry is unremarkable though, having only sword cavalry and Nabatean mercenary cavalry. The typical armor was scale armor, but often soldiers wore leather armor. The Judeans only have two champions. Pious Guard are a champion swordsman that has better fighting stats when in proximity to a temple. They also have a weaker form of a hero's inspired defense. Their Mercenary bodyguard are a standard champion cavalry spearmen. The Judean's have one unique building: the Frontier Stronghold. This is not technically a unique building, but it is what the Judeans upgrade their sentry towers into. This is the halfway point between an archery tower and a fortress. Their wonder is the Temple of Solomon, and have access to both 5 pop and 10 pop houses, essentially a mid version of what Carthage has. Judea's heroes are fairly strong if not all that unique. Judas Maccabeus, a infantry swordsman is definitely the strongest one. His first trait is Hanukkah, which reduces the Temple's costs by 20% and their repair time by 30%. His other trait, Guerilla Commander, Increases citizen infantry movement speed by 10% within 60 meters of him, while also granting them a 50% attack bonus against champions. The next hero is Simon Thassi, a cavalry swordsman, has Beloved Hero as his trait, which gives all citizen soldiers have +1 in all armor, as well as a 30% faster attack speed, within 40 meters of him. The last hero, John Hyrcanus, is a priest hero that improves the stats of all priests, giving them 20% speed and +2 heal rate. Lastly, Technologies. Kosher system, available in the town phase, unlocks cattle one phase earlier but removes pigs. Pharisees allows priests to garrison recruitment buildings to reduce recruitment time, and Tribal Confederation increases the maximum population limit by 10%. This is the same as the population bonus on Mauryas and Han, but Judea has to buy it. Well that was a lot of yapping. If you do read this in full, thank you. Took me a while to design this and put it on here, so I tried to put my heart into this.
  7. That was phrased poorly. What I meant is that they have roughly the same combat stats as regular infantry, despite being much faster. Cost Multiplier = Gather Rate How much do you value each resource. The smaller the number the higher you value it.
  8. i was just about to say that what is the cost multiplier, @DesertRose?
  9. unit speed is extremely strong in this game.
  10. Yesterday
  11. Did some little comparison table (.ods / LibreOffice) for units. Not finished yet (a few units are missing, and in the Civ Column is incomplete). Some data points I found interesting: Naked Fanatics have, despite the big complain thread about them, not overly impressive combat stats The P2 Champion Infantry Swordsmen of Athenians and Carthaginians have insane stats cost-for-cost, and have the additional bonus to be fast Maidan Guard have really bad stats if you compare them to other fast infantry; they can only keep up thanks to the 20% damage bonus from Steel Working Elephant Archers are cost-for-cost about twice as tanky as other archers and still deal about the same damage 0AD_Unit_Calculations_028_01.ods
  12. https://gitea.wildfiregames.com/0ad/0ad/pulls/8792 =D
  13. Beginning with the Alpha 27 series (code name Agni) we had a first Alpha 27 Agni - Patch Release 1 (a27.1.) There are signs we'll see a Release 28 Boiorix - Patch Release 1 (v0.28.1) in a few weeks.
  14. It's not the standard type of latency lag there. Only some sluggishness during a long match with many, many units. It's gotten much better since A27.1.
  15. does it ever lag in SP? I feel so big of a difference in SP,without the lobby everything is happening INSTANT there is no latency to my clicking mouse buttons!
  16. Hi! I'm that someone from reddit @wowgetoffyourcellphone @Stan` @real_tabasco_sauce can we add this bad boy to the actual game? I think 25th dynasty is the last to use chariots in warfare, right? I can't ping the cool historian man (Geneva55 was his name right?) cus I forgot the username
  17. It didn't seem right to me for the Kushites in 0 A.D. to lack a chariot unit (other than the Amanirenas hero unit), considering that they're the closest thing to non-Hellenized Egyptians in the game and chariot archers are so iconic for the Nile Valley civilizations. Ergo, I created a "Noble Chariot Archer" unit that the Kushites can train from the Stable after researching Champion Chariots. I'm posting it here on request from someone on Reddit. kushite_chariots.zip
  18. Germans make me think of Chaos Marauders from Warhammer Fantasy
  19. Sure i will provide the PR later , it is on my radar
  20. Ah maybe it's behind a paywall, I never checked, sorry. To get the files look at https://svn.wildfiregames.com/nightly-build/trunk/binaries/data/mods/public/l10n/ look for pot (po template) files.
  21. @trompetin17 how about, so no more changes needed <param name="pattern">([a-z]+)-(bold-|italic-)?(stroke-)?[0-9]{1,3}</param>
  22. 0.28.3 Ptolemies Military Colony can build Civilians again
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