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BruceScele started following Rruce_Ccf
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https://max.ru/channel_goryashchie_tury_bilety
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BruceScele joined the community
- Today
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Can we just have it check if there were any similar email addresses registered with an account in the last 5 minutes or something, and you can't create it
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It's not possible to register more than one account with the same email address, the more problematic bots create tens/hundreds of email addresses which are different, but similar. Many of them follow the formula of oneword_another@example.com, so I've thought about whether we should make it impossible to register with an email address containing an underscore, but as with so many counter-measures I think that might cause trouble for genuine users, so I doubt that would be a good idea.
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Asher started following AI bot spam on the forum
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What about email verification? If too many accounts use the same email, it doesn't allow you to create it
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Chasitypex joined the community
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Hi, @Caroby. Welcome, and thanks for your contribution! I wanted to mention that cycling through buildings is already a feature available in the Autociv mod (you can get the latest version with some bugfixes here). In addition, this functionality has been incorporated into the next version of the game, along with hotkeys for constructing buildings and selecting units by class. The only difference compared to your mod is that, when cycling through buildings, the camera doesn't automatically focus on the selected building. To do that, you need to use the Focus Selection hotkey (default: F). On another note, I tried your mod, but it only selects the first building of each type that I constructed. It doesn't let me cycle through the other buildings of the same type.
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I would like to share this small mod for contruction keybindings
Caroby replied to Caroby's topic in Game Modification
not anymore, I got my H key working perfectly now hahaha, much better experience. -
I would like to share this small mod for contruction keybindings
Thalatta replied to Caroby's topic in Game Modification
Hi @Caroby, indeed I feel hotkeys for certain things like the ones you mentioned are needed (and indicated with button tooltips or whatever), I have it written down for my future suggestions. Since there are some I've always used in AoE and StarCraft, I have to constantly remind myself that in 0 A.D. pressing H won't cycle between Civic Centres (nor could I find a key that does this yet). -
UPDATE: 0.5.3 Han Added the ability to recruit 4 Ministers. Each Minister selects a location within a 20-radius (aura bonus) that has the highest number of units gathering resources.
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I'm not sure what you mean, since all water seems to behave basically the same. What I mean is what could be done at different water levels. On a post some months ago I mentioned that water could be: -Shallow: for the transit of most land units (except siege for example) and small boats. Now I'd also add land unit coastal fishing (mentioned many times and done in the first AoE already), and possibly mining (as I just mentioned). -Moderate: for small and normal boats, but not the largest ones. Now I'd also add swimming for some like Iberians, and possibly deeper mining for a few (since the link mentioned 3.6 m deep). -Deep: for all boats. Maybe eventual bridges should not be built over it (except for the Persians, who could have also bridges made of ships). Now I'd also add that by that I mean placing a pier on it, a small hanging section over it would be ok. Now I'd also add Oceanic to differentiate sea and ocean going vessels, which was a big difference between many ancient Mediterranean and northern European ships, as recently mentioned. Of course this (and possibly other things just mentioned) might be too complicated for vanilla, but just to open the possibilities for some mod.
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What water depth would you be missing currently? I think there's everything in the game already.
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Although a straightforward fix should be possible, an idea could be to combine this with the concept of having multiple water depths, and to have workers wade into shallow waters to do some stuff, after all underwater mining was a thing in some places: https://www.turkiyetoday.com/culture/could-aristotles-divers-copper-have-come-from-istanbuls-waters-new-evidence-points-to-3210058?s=1 I also thought that, if something like this were to be implemented, Iberian units could wade in more than others, given that Livy in his History of Rome states: "There, having felled some timber, they [Hannibal's army] quickly built rafts on which to carry across the horses, men, and other baggage. The Spanish, without hesitating, stuffed their clothing into skin bags, put their shields above, and lying on top of them swam across the river on their own".
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Helo everyone, I tried 0AD long ago. like 2013 and never tryed that again since then. This month I was look for some game to get addicted and I gave 0AD a try and then I remered why I just gave up that in 2013, because I was too used to play Age of Empires2 and 0AD for me was missing the constructions hotkeys, anyway I played some matches and the game is much better and beautiful now. Then this idea came to my mind "What if GPT could solve this construction keybinginds problem", I tried that and it did the job and it works very well. I would like to share for those who think that constructions keybindings is importante. https://github.com/tiekookeit/0ad_mod_buildings_focus_extra_keys GG everyone
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I just viewed a game today on a random map with water. There were roundabout a dozen mines under water. See screenshot. A save of the game is also attached. savegame-0775.0adsave
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On random maps there are sometimes strange conditions. One is iberian walls with resources inside. Sometimes they can be harvested sometimes not. And workers get blocked. In a game I had a tree in a gate. When I looked the gate, the tree was vanishing like hunted deer when you built them over. Replay in attachment. It is a broken replay not from the beginning, so action is missing, but the disapearence happens from sec 14 to 15 when the gate with tree nearby is looked. metadata.json commands.txt
- Yesterday
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UPDATE: 0.5.2 Germ and Maur Added the option to recruit 2 additional Support Wagons(Germ) and Elephants(Maur).
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I really would like to see this feature as well! Well ... Issue #29 (Automatic exploring / scouting) is there since 2006 (!).
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I would like to have game templates especially for single player mode. A standart-Template "everything like last game" would also be nice without need to be saved. I always forget to toggle "teams fixed" which is redefaultet to off in single user mode different from multiplayer mode.
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Update: Game Templates and Quick Lobby are available on mod.io and thus in-game PR opened for Resignation Tribute to get it into the core game
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Good morning @user1 Not fair this knotchtheviking that disconnects instead of resigning at the moment it is clear he has lost, a few seconds before his very last civic center shall be destroyed and he has not any more means to pursue the battle, right after sending me a 'gg' in the chat! Even more knowing that I lost the previous game with him and nicely resigned to let him increase his rating! my lobby username = Keanureeves the offending player = knotchtheviking commands.txt
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youseffx started following Suggestions for 0 A.D.
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hi iam new to this game and generally satisfied with how its but i think adding the following would be a good idea 1. adding a button to auto travel the map just like rise of nations 2. a key to select all soldier on the screen and another one to all soldier on the map just like the (E , Q) from generals zero hour and thank you for the this good game
- Last week
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Ok, it would be great to have a few posts on this. (let me know if you need help and I'll try to help in some way)
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Is there a possibility to change the pan speed via "A" & "D" Button diffrent to the value when panning with mouse on the edge? And/or to decrease the sensitivity of the edge. Having a rather small laptop-display I often mess up my view with my mouse. Until I readust with keyboard my units usually are dead :(.
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We could, These days not a lot of people, usually me.
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I wasn’t speaking in terms of historical accuracy. But I realized the file I was using was probably from A26 or A27. Basically the modifications didn’t match the tooltip. Similar to Serapis cult. Tool tip says you can unlock in town phase, but modification is for city phase.
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I’m not sure what do you mean exactly, but in principle I see that it says Tessarakonteres (Juggernauts), which doesn't make any historical sense, since that means forty-rowed, and only one was built, as a showpiece, since it was too unwieldy to be used in any practical sense. I'll expand on ships in my future post on the Athenians.
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