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  1. Today
  2. I don't think using Call to Arms is worth it in the context of directly assaulting the enemy bases. When CS drop off their resources, they tend to form a single-file line during the attack-move part. It's better to reserve this feature for quick defense, or to gather soldiers near the enemy's territory. Then, when all troops are gathered on one spot, use the attack move as you generally would.
  3. People constantly have problems with Malavita (myself included but in tg). He thinks he's better than he really is so whenever he loses he calls the other player a smurf and bans them.
  4. CallToArms unit action was meant to be able to be used in combination with the unit only hotkey modifier. However this doesn't work anymore / never worked. I find CallToArms to be extremely useful, but when your units start to attack buildings, that's a extreme annoyance. Most players I know remap the most hotkeys possible to avoid units attacking buildings in any circumstances. Here Is a mod I use to make CallToArms to by default attack units only. CallToArmsUnitsOnly.zip Note: This doesn't really fix the action, as it overwrite the default behavior entirely rather then fixing the bug, however I'm sure no players ever want to use the normal attack-move that also make units attack buildings, so it's intended to simply the hotkey usage.
  5. Yesterday
  6. Just finished one of my most difficult and excruciating battles against the AI, ever. No replay, since the version is old (alpha 10), but here are a couple of screenshots. About 12 of those buildings razed were Fortresses. I was Sparta.
  7. 2012 must have been that time I first encountered this game and began to love it. I remember those old scenes.
  8. Time for another classic gameplay video. Siege without packing/unpacking. Unit portraits look to be heavily inspired by Age of Mythology.
  9. Bom dia,tarde ou noite: -Aqui ,as primeiras facções americanas do Mod, estão a ser actualizadas pelo @Lopess por isso no mod podem parecer um pouco diferentes. Mayas: (Guatemala) Moche/Mochica: (Perú) Desculpen-me pelas inconveniências*
  10. Good News, I have a gaming PC now. I bought an Radeon RX 550 2gb, I´m very happy right now!
  11. No idea either, but I doubt I got the right person each time I kicked.
  12. Last week
  13. Could subtitle it. Gods, Men, and Monsters: Olympia Then there could be sequels or expansions. Gods, Men, and Monsters: Destruction of Karnak Gods, Men, and Monsters: Ragnarok
  14. Yeah, I though inbetween if I should add a word, that could be guessed and ease the other answers but couldn't come up with something. Let's just be happy we all made it past 0 A.D. alive and are here to tell the tale.
  15. That name does ring a bell indeed! Looking at the solved crossword, it seems it should have been easier than it was. It was a fun one, thanks! So... what is the secret message we were working so hard to find here?
  16. Don't understand why would this be the case in light of what @hyperion and @ffm2 said.
  17. allegedly it doesn't matter who you kick for the game to continue, but when it does continue (and the player is back) its laggy.
  18. That's the meaning I was looking for to put there. Maybe I was looking at the wrong spot, not sure.
  19. In the last match of the attached mainlog.html, the game hung on the first turn, because the player Kilkemera with the GUID 338F4DC7E2597FCB did not send any EndCommandBatch packet (also no SyncCheck packet) to the server, essentially indicating that it never simulated the first turn of the match. This indicates a problem on the clientside rather than on the server. The client did try to send simulation commands, so apparently the client did not disconnect, nor freeze. We need: - More Videos, mainlog.html, eyewitness reports, ideally from the client that was causing the issue - If you can consistently reproduce the issue with a specific set of settings and a specific player ("cursed slot"), please try to reproduce it and send the logfiles of the hanging player or better both players. - Rule out trolling
  20. @Deicide4u Hm, I was under the impression that he violated laws and the constitution, started a civil war... So a lot of people were waiting for his office term and the immunity that came with it would end; when he became emperor for life they decided to take another route...
  21. I will test this in Alpha 9 (where trading was first introduced), to see if this is an regression introduced in recent patches.
  22. If you believe HBO and the mainstream historical accounts, Caesar was killed because of his altruistic stance to civilians from all parts of Roman Republic, including those that he recently conquered. Nobility, aided by political class, killed him out of spite and envy.
  23. In this savegame, the kushite traders (near kushite market) can't be commanded to do a new trade route. Mousing over markets gives error messages. In the match, the initial market was destroyed or conquered while the traders were on tour. savegame-0298.0adsave
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