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  6. The formation control feature in general could make sense for a tip, but using it outside of fights I'd say rather not.
  7. IMO its a bit obscure for a tooltip @guerringuerrin
  8. When cleared my camera so hard that no colors left.
  9. Siege towers are decent right now. Their main downside is that they are slow and the current meta is cav. that’s not to say they’re perfect—I don’t think anyone love the way they work now—but being “weak” isn’t a real reason to change them unless you want to change every other “slow” unit.
  10. That's why you always clean your camera lens before taking a screenshot!
  11. @Vantha A call to make a tooltip for the loading screen
  12. Good way to make your units stay in formation, even if they're attacking. If you haven't seen Roman Legionaries fighting in a Testudo formation, you're missing out. I agree, units shouldn't stay in formation for economic tasks, no matter which option you set. Not even if it's more efficient.
  13. Can be applied to a lot of things, like lacking catapults, or champion spears for dealing with champion cavalry, or x with insert appropriate missing unit that any one civ lacks. I do not think your siege tower idea is that strong because siege towers function like regular towers in terms of shooting, and I can simply swarm them with any combination of X melee troops and knock them out with cold steel, aside from the obvious usage of catapults and rams. Every civ gets rams and the majority have catapults. Oh and elephants if available, even champion cavalry if one is wealthy. Ultimately every civ has a counter to this in some shape or form
  14. so basically there's less unit pushing when they are technically in a formation, so they spend less time bumping into each other when gathering.
  15. It's a bit more APM overall, you have to make sure formation is toggled only when desired. Which is what I don't really like, you want to get the efficiency gain from it, but you also have to go with the frustrations of having units in formations at random times .
  16. I just recently discovered that option too. It's probably the easiest of the strong tricks to use. Maybe the option should only be available through a separate mod that people will install if they prefer a less APM-intensive gameplay.
  17. Hey @Perzival12 The game automatically detects the skeleton of a DAE, using the files in art/skeleton. If there isn't any matching the structure from your new mesh, it will fail. I have a python script to generate the skeleton from a given DAE file. https://github.com/StanleySweet/0AD-Skeleton-Generator
  18. Play macedonians (bonus training cost), do 4 siege tower, somes men inside (10 by tower, more for ungarnison garnison spam), you win the battle if enemy plays not the counter army have you thought of a way to counter this siege trick? civilians who don't have catapults?
  19. Case 400.000.000 Bro quits without resign, name of the player "zapatista" @user1 metadata.jsoncommands.txt
  20. Last week
  21. I don't think you just have to edit the xml files. You must define the behavior and other dynamics. There is a ticket made by @bb_ which talks about adding a second attack.
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