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  2. I once had the same problem on my old Win10 laptop when GPU skinning was enabled.
  3. Hi Gurken Khan, thanks for your quick reply. Unfortunately, my video card doesn't support Vulkan. Please find my logs attached. system_info.txt userreport_hwdetect.txt mainlog.html
  4. Today
  5. Map by Maptysk illustrating the various contributions from different material cultures to the formation of the Bastarnae (related to the Poienesti-Lucaseuca culture)
  6. Excerpts from Gimbutas' book on the Balts:
  7. Hi @Mar.x, welcome to the forums. My only guess would be to try Vulkan as renderer. Your logs could be of interest. https://gitea.wildfiregames.com/0ad/0ad/wiki/GameDataPaths
  8. I just installed 0 a.d. and have a problem with the graphics. The units are practically see-through, only their weapons and headgear are visible. My system: Lenovo Thinkpad T450s Video card: Intel 5500 I searched this forum and didn't find any hints, I also tried different graphics settings, but nothing helps. Any advice?
  9. @Duileoga Here is some interesting info for your mod. This is from the Wiki page about South Slavs, not sure how accurate "Jordanes (fl.  6th century CE), Procopius (c. 500 - c. 565) and other late Roman authors provide the probable earliest references to southern Slavs in the second half of the 6th century. Procopius described the Sclaveni and Antes as two barbarian peoples with the same institutions and customs since ancient times, not ruled by a single leader but living under democracy, while Pseudo-Maurice called them a numerous people, undisciplined, unorganized and leaderless, who did not allow enslavement and conquest, and resistant to hardship, bearing all weathers. They were portrayed by Procopius as unusually tall and strong, of dark skin and "reddish" hair (neither blond nor black), leading a primitive life and living in scattered huts, often changing their residence. Procopius said they were henotheistic, believing in the god of lightning (Perun), the ruler of all, to whom they sacrificed cattle. They went into battle on foot, charging straight at their enemy, armed with spears and small shields, but they did not wear armour."
  10. Duileoga is working for a mod. Don't worry, there is little chance they would be integrated in the main game. The Chernoles culture disappeared a long time ago, around the 6th century BC. The Milograd culture existed in northern Ukraine and southern Belarus for several centuries. But it was replaced by the Zarubintsy culture, which represents a bit of a cultural break. There are elements of the Zarubintsy culture that originate from Germanic cultures. This culture of Zarubintsy appeared around 200 BC and existed up to the 1st century AD. After that, there is a transition period when the culture of Zarubintsy decays and a sharp reduction in the number of settlements. The Kiev culture is a reemergence of a Balto-Slavic culture which appeared around the 3rd century AD. The question of the Slavic origin is tied to how the Kiev culture appeared. If you want to portray the Venedi/Veneti, they are probably further in the North. Pliny and Ptolemy locate them near the Baltic sea region. So we can suppose the Venedi/Veneti were a confederation of different Balto-Slavic tribes. Generally, the Brushed Pottery culture, the Milograd culture and the Dnieper-Dvina culture are seen as a continuum of similar populations. So if you want to suppose the testimonies from Pliny, Tacitus and Ptolemy are also valid for a more ancient period, then you can suppose these cultures were related to the Venedi/Veneti. Like this you can use evidence from the Milograd culture, Dnieper-Dvina culture and Brushed pottery culture. And you can add Germanic mercenaries from the Przeworsk culture (Lugians) and from the Zarubintsy culture (probably the Scirii). You can also add Sarmatian and Scythian mercenaries.
  11. https://gitea.wildfiregames.com/0ad/0ad/wiki/Release28#gameplay
  12. there are already so many european civs, atleast show a little less bias towards the continent??? we need an asian or african civ after this
  13. I have played so much 0ad this update to the point I can be pretty confident I've played the most games in the lobby. I have QUITE the list of balance changes/ general changes I want to suggest! and I'll do it all here. before that, could I get a list of balance changes that are already being done for R28?
  14. Buenos días o tardes; -Si, se sale del período del mod por muy poco. -¿Usted vería viable una facción "Dnieper-Dvina" con auxiliares :Milograd,Zarubinstsy, Chernolesetc... y mercenarios Bálticos y Przeworsk, o es muy caótico y rebuscado? -¿Sabe si los Neuri eran bálticos o eslavos ,serían un facción jugable ? Disculpen las molestias*
  15. Yesterday
  16. Fully compatible. The release is always strictly the same as the last RC. It's the same file, just renamed.
  17. Awesome work. Recovering a partial fingerprint is incredible!
  18. https://archaeology.org/news/2025/12/12/new-thoughts-on-denmarks-ancient-hjortspring-boat/ https://journals.plos.org/plosone/article?id=10.1371/journal.pone.0336965
  19. Question, if I install the current release candidate, and it happens that this candidate is the same build as the real release, how compatible will it be to the "real" release?
  20. Should it be removed (temporarily) for this release then?
  21. Probably not. However that also means the campaign will be empty this time around ...
  22. It is difficult to know when the Slavs separated from the Balts. The Kiev culture is the only one that can be definitively attributed to the Proto-Slavs. Regarding earlier cultures, there is no certainty. There are many contradictory and contested hypotheses. There is no consensus concerning their relationship with the Proto-Slavs. The cultures most frequently discussed are the Milograd culture, the Dnieper-Dvina culture, the Zarubintsy culture, and the Chernoles culture. In my opinion, the Kiev culture derives mostly from Dnieper-Dvina (Днепро-Двинская культура). Green = Dnieper-Dvina Orange = Brushed pottery culture Red = Pommeranian culture Blue = Milograd culture Hatched and dashed lines = Zarubintsy culture The earliest mentions of the Baltic Venedi are from Pliny the Elder and Tacitus, both writing in the 1st century AD. Too old for your mod?
  23. The only new map is the sandbox map of the Germans. But I don't know whether sandbox maps were shown by that filter in the past.
  24. In the past I remember a map filter for "new maps", but I cannot see it in 0.28-rc1. Are there no new maps in this release or the filter is just missing?
  25. UPDATE: Version 0.11.1 Balance Increased income from retail trade (multiplier = 3.25) Increased income from deposits from 1 to 1.5% The amount of resources on the map has been increased by 4 times. Bot The resource gathering speed for the player and the bot is the same and does not depend on the selected game difficulty level. Added a garrison function for training units (infantry and cavalry). After recruitment, idle units will enter the building to gain experience and increase their rank. The maximum number of support units is set at 1/3 of the unit limit.
  26. The Italian translation should be fixed now, so starting with the next nightly build and release candidate translations for Italian should show up properly again.
  27. Prologue: The Shadow of the Lion Setting: Pella, the new capital of Macedon. A realm of ambition, raw power, and simmering tension. Core Conflict: Alexander grows up in the shadow of his father, Philip II—a military genius who forged a formidable kingdom from a collection of quarreling tribes. The court is a place of constant intrigue, shaped by Philip's strategic marriages and relentless wars to secure Macedon's dominance over Greece. Alexander witnesses his father's brilliance and his flaws, while his mother, Olympias, a priestess of Dionysus, fans his ambition and resentment. This chapter is about the birth of a legend in a crucible of familial love, envy, and political calculation. Scenario 1: Seeds of Greatness (Tutorial Chapter) This scenario perfectly blends tutorial with backstory. Here is how it can be expanded with added drama and gameplay logic. 0. Introduction & State Management. Description: The player sees not a palace in the traditional sense, but rather a fortified capital-camp. Philip is absent—he is at war in the north. Mechanics/Idea: Instead of a standard menu, use Philip's campaign map and scrolls with reports. The player learns about the state of affairs through them: Economy: "The treasury is depleted after the campaign in Thrace. We need gold to hire new Companions." Diplomacy: "Athenian orators again call us barbarians. They must be placated or intimidated." Family: "Queen Olympias demands an audience." "Your half-brother, Arrhidaeus, requires a new tutor." Goal: Understand that governance is a constant choice between spending resources on war, diplomacy, and maintaining the court. 1. Construction & Resource Basics. Idea: Not just "build a wall." The task is given by the old general Antipater, left as regent. Dialogue: "Prince, while the king expands our borders, we must strengthen the heart. Soldiers need barracks, and the treasury needs mines. Choose where we begin: security or wealth?" Mechanics: The player chooses between constructing Barracks (increases unit cap) and a Silver Mine (increases income). Each choice is accompanied by a short comment from Antipater on its strategic importance. 2-3. Resource Gathering & Character Introduction. Scene: Alexander observes the estate with Arrhidaeus (his half-brother) and Cleopatra (his sister). Dialogue and Mechanics: Arrhidaeus: "Look how many people one ox feeds! Why risk cavalry on a hunt?" (Points to the "farm/livestock" mechanic—reliable but slow food growth). Alexander (inner monologue/player's thought): "He sees only food, not the lesson: hunting trains the eye and courage." Cleopatra: "Don't listen to him. Mother said a wise ruler uses everything. Berries are gathered by children and the elderly, without taking warriors from training." (Introduces the "foraging" mechanic—cheap but low-yield). Gameplay Decision: The player is given the task "Provide Provisions" and must choose one of three methods (hunting/livestock/foraging), each with different costs and speeds. Alexander's choice (most likely hunting) characterizes him as bold and valuing martial skill. 4. Military Tutorial & Father's Legacy. Scene: Philip's return. An evening in the megaron. He is grim, with a scar across his eye, but full of energy. Dialogue/Tutorial: "The Greeks think their phalanx is an unbreakable wall. Fools! They are too slow. I gave the Macedonian phalanx longer spears—sarissas—and taught it to move as one beast. And the striking force... (he claps Alexander on the shoulder) ...I give to the Companion Cavalry. Try it, son. Form such a phalanx against these dummies." Mechanics: A mini-game on unit formation. The player arranges "Hoplite" units in a line. Then they must correctly place the "Companion Cavalry" unit on the flank. Upon success—a cut-scene with an effective cavalry charge and breakthrough. 5. The Mother's Ambition (Key Plot Scene). Scene: A secret meeting with Olympias in her chambers, which smell of incense and where snake skins lie. Enhanced Dialogue for Greater Intrigue: Alexander: "Father... he is great. But he humiliates Mother by taking new wives." Olympias: "His greatness is an axe with which he chops the forest for his throne. But the throne will be yours. Arrhidaeus... (a dismissive gesture) is unfit to rule. The people will not follow him. And Philip... his wars are leading him to an end of which the gods whisper." Alexander: "What do you mean?" Olympias: "Be ready. Strength lies in the mind as much as in the arm. Aristotle will come from Athens to teach you. Learn. And one more thing... find a horse. Not just a steed, but one in whose eyes you see your own fire. He who can tame such a horse can also tame fate." Gameplay Goal of the Scene: To establish the main vectors for the character's growth: Intellect (a teacher will arrive soon, unlocking a skill tree). Charisma (the search for Bucephalus will become a separate quest chain, requiring courage and insight). Development for Subsequent Chapters: Alexander's choice in point 3 (hunting/livestock) may influence dialogue with Philip later: "I heard you prefer the hunt... that is good/reckless." Olympias's hint about Philip's "end" will create constant tension. In later chapters, the player might find clues (e.g., Persian gold among his father's enemies) pointing to a possible conspiracy. The phalanx formation scene will become the foundation for future, more complex tactical battles. Core Design Idea for the Game/Book: Make key mechanics and themes not only battles but also Charisma Management (balancing the army's trust with Eastern innovations), Logistics (supplying a vast army), Diplomacy with Greek City-States (perpetually dissatisfied with Macedonian hegemony), and Personal Dramas (relationship with Hephaestion, growing paranoia). The most compelling conflict is not between Alexander and his enemies, but between his genius and the human limits of his army, his culture, and his own body.
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