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  2. Thank you, that you opened an issue https://gitea.wildfiregames.com/0ad/0ad/issues/8705.
  3. @Atrik @Vantha this might be of interest to you since you now fixing code around formations and groups.
  4. Today
  5. https://gitea.wildfiregames.com/0ad/0ad/wiki/PortA27ToR28 https://gitea.wildfiregames.com/0ad/0ad/wiki/Release28
  6. Yesterday
  7. It says is "one of the strongest units in the game," so good to know this. Did you tried Olympics?
  8. Ah yes, it seems they did use tight formations, I mixed that up with what I read about the Iceni.
  9. One idea could be a more beginner-friendly way to identify lag issues. There’s already the top-right message and the F11 overlay, but not everyone knows how to read the overlay.
  10. Last week
  11. Royal Battle Priest (Healing & Terror focused) It puts the lotion on its skin or it gets the hose again. Rain Lord (Economics focused) Night King (Speed and Technology focused) Jaguar Lord (Combat focused)
  12. So, I'm trying to make some maps, but I can't access all of the terrain options in the terrain tab. There is no way to scroll through them or switch between pages of terrains, meaning that about half of the terrains (Cliff, Special, and who knows what else) are inaccessible to me. Does anyone know of a way to access the terrains? I'm also opening this as an issue for A28, even if it doesn't get fixed till A29.
  13. It's R28 But you can start porting your mods, there won't be big changes anymore breaking compatibility.
  14. So, is there any idea of how much time is left until A28 become the current version, i.e. replaces A27 on the main website, and I have to port all of my mods over to it? And, when that happens, what changes will I need to make for my mod(s) to work on A28, if any? I know that A26-A27 had some changes, specifically regarding the simulation code, what stuff is changed for A28?
  15. Will do. I think leaving the fortress and arsenal out is a good choice, since (being somewhat of a noob player still) I was losing to the AI when it was building fortresses, and since I disabled siege weapons from being trained (which again, I Iost because of them), arsenals are somewhat useless. I'm testing the AI on some friends of mine, who are also noobs, so I'm actually getting a pretty good idea of what is too powerful or too weak. Which AI? Mine, the custom Hyrule ones I wrote, or Petra?
  16. Thanks! It's a bit inconclusive, someone says "On "normal" difficulty the AI does indeed use ships to transport troops", and I was playing on "very hard". I think the map is the issue, it was the Isthmus of Corinth, once I took the isthmus itself the AI would smash against my defenses there, no attempt to cross the water by ship.
  17. Hi Thalatta, may I recommend to you the following thread?
  18. AFAIK it happens sometimes. Just try again in a few hours
  19. what happened to the gitea CSS, it's now a basic html page for me!
  20. -Petra doesn’t seem to know that blades must be used against rams. I started playing a few days ago and won in very hard difficulty by leveling the AI’s continent using only a bunch of these unrealistic rams. -It also didn’t try to use transport ships, I guess because there was a land possibility, since on an island scenario I’m pretty sure the AI did it. That would have made things so much more difficult. -Also, it doesn’t send full armies as fast as it could towards the end, it kind of gives up. It should build way more military buildings to spam armies. -It should use more fields, traders and whatever to support the previous point.
  21. I actually see it the other way. I like that units don’t constantly evolve into completely different types — it keeps the game grounded and focused more on tactics and positioning than upgrade chasing. The rank system still gives a sense of progress, just in a more subtle way, and it fits 0 A.D.’s historical feel better than the typical “unit line” upgrades.
  22. Hi everyone! My name is Sophie, and I’m based in the USA. I’m really into gaming, which is why I joined this forum — to connect with like-minded people, engage with the community, and learn from your experiences. I’m excited to explore different discussions, share ideas, and grow my knowledge here. Looking forward to being part of this great community!
  23. I'd say Stan answers the question pretty well right below the orginal poster. I don't really think 0 A.D. is similar to AoE. But i'm not really interested in the discussion either way tbh. I'm not one of the developers btw and comparing an open-source game in alpha state to finished commercial releases is a bit funky too. You could make a mod implementing changes you want and if you need help with how-tos i'm willing to help when i stroll by the forum.
  24. It's not clear to me that most people prefer simplicity over realism, maybe that's the case in this forum but certainly it's not for the people that have told me they didn't continue playing this game because it wasn't that different from AoE (which then in part seems to explain https://wildfiregames.com/forum/topic/121875-why-is-the-0-ad-community-so-small/, although maybe I'll post what I think about that later on). I told them it was work in progress, maybe I was wrong. Rome II Total War had amazing graphics but failed in part because they dumbed down many things compared to previous titles (besides initial bugs). And what about those who like Crusader Kings and similar? Way beyond the scope of this game, I know and I agree, the point being that not everyone is how you state they are. It's not about making a "simulation", like some complain when people come, propose something, and then leave having been brushed off because what they said drifted too far away from AoE, it's just about trying to consider what other simple games have successfully implemented, but if that is indeed not welcome, then well, it isn't
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