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propandpose joined the community
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Civ: Cimbri (Early Germans)
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
- Yesterday
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Thanks, but I don't make mod zips I just give them the git hub link.... there was an issue downloading from git and extracting that caused computability problems. @Atrikhas provided a fix that seems to work.
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Well I suppose before a poll we need a list of options
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Why Don’t Cheaters Repent?
real_tabasco_sauce replied to king reza the great's topic in Gameplay Discussion
I say let it be hectic. I think its fine for the "perfect" start to be an asymptote: never reached but only approached. -
Just downloaded and activated. Have speced some matches in 0.28 and it works at least at first glance. Hovihovi getting +125.6 points for one game getting ranked best of 78 players.
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@Emacz when I make mod .zips, i always select the files within the mod folder (art,simulation,mod.json, etc.) and compress those to a zip file. Then i'll just rename it to whatever the directory name should be. That makes the right file structure. my bad, didn't see @Stan` already said this!
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Random idea: To lessen the impact on QuickStart mod, make the beginning of a match more similar to Age of Mythology. So you start only with your Civil Center, after 2 seconds your 4 Civilians and any eco units such as Worker Elephant spam, 2 seconds later your 4 infantry, another 2 second later your cavalry. That makes the start less hectic for everyone. It also makes maps slightly more balanced as your Civilians no longer spam at the other side as your berries.
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What is the policy wrt. game titles?
Dunedan replied to Raffi Enficiaud's topic in General Discussion
The overall Terms of Use forbid harmful and threatening behavior. This of course applies to game names as well. We've taken care about that specific case in the meantime.- 1 reply
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i know you think they are strong enough econimicall but we definitely tweaked things in Classical Warfare AEA, you should check it out Some civs still have the "women" and cs soldiers, as well as a serf unit. "gendered" civilians are a little stronger than "women" Goal was to somewhat speed up the "boom" so you could focus more on the fighting aspects.
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right, sorry I was reading that as civilians, was thinking you somehow meant there "women" were stronger than other civs.
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64bit, so download this and it should work?
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I've found this today when I just wanted to play "Bomb Iran" and apparently the guy is sincere, it is not even a bad joke. I guess you have seen this type of behaviour now and then as a response to what is happening in the world, but I was wondering if there is a policy about game names.
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@Stan` when are you planning to do the release 29 poll !! (I don't mean to rush things btw i just curious when it will be done)
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Balance Discussion - Hack and Pierce
wowgetoffyourcellphone replied to DesertRose's topic in Gameplay Discussion
Add an attack bonus instead (say... "Javelineers 1.05x attack vs. Cavalry, Peltasts 1.15x attack vs. Cavalry") This would prevent any unintended knock on effects of giving your units multiple attack types. DE makes extensive use of attack bonuses for this purpose: (Tooltip) Spearman Strong Against: Cavalry (2.0x) Weak Against: Ranged Units, Swordsmen (Tooltip) Javelineer Strong Against: Ranged Cavalry (1.10x), Elephants (1.5x) Weak Against: Melee Cavalry (Tooltip) Civilian Citizen Strong Against: Resources, Chickens (100x) Weak Against: Everything Else Just kidding about the last one. -
civilians are already strong enough economically, I (and @Atrik) don't think it's necessary to buff their metal gather rate too
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Civilians gather food better and wood somewhat slower than CS. My tech idea doesn't affect food and wood gather rates. It allows players to rely on civilians in the late game to gather stone and metal at equal or greater rates than using soldiers. While you already can use civilians to gather metal (and send all your CS to fight), it is not as efficient as leaving ~24 CS in your base to gather metal while you fight. You would typically try to maximize metal gathering for champions or upgrades, that's why I left stone out.
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Balance Discussion - Hack and Pierce
DesertRose replied to DesertRose's topic in Gameplay Discussion
In my suggestion melee cavalry has less Hack Resistance than Pierce Resistance. Thus Javelineers dealing 25% Hack is a "hidden" 2.8% / 5.1% bonus damage against cavalry. -
Civilians
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Marian Reforms replaces many of your Roman units with versions with superior combat stats, but a little less than half as much gather speed iirc. You then have a Spearman with generic stats in your Civic Center that you have to use if you want to have a citizen with the default gather speed.
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New technology idea for Civilians
wowgetoffyourcellphone replied to Deicide4u's topic in Gameplay Discussion
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This mod allow ignoring the file structure in determining if a mod is compatible or not. I'm making this after desperately not understanding what is going wrong with @Emacz mod classical-warefare-aea-main. With this mod I'm finely able to join his hosts easily. Anyone making a incompatible mod could use this to make players joining each other easier without having to skip compatibility check. compatibilitycheckfix.zip
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Classical Warfare AEA give Javs a very small hack dmg
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Why are roman citizens stronger in a fight? did i miss something about the a28 updates?
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