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Perhaps you should ask yourself why thousands of people are still playing Age of Empires II or StarCraft II in the international competitive scene and haven’t left despite having to make thousands of clicks. Anyway, I see you’re a clever guy who came here to explain to all of us how stupid we are, appealing to analogies and “smart” comments, while you can’t even beat Petra Bot, which must be one of the dumbest RTS AIs out there.
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Bro, I understand that new players who don't know how to play want some help with auto-training, I personally used it at the very beginning. But if you are an experienced player it feels lazy. If players want the game to play by itself, it’s also possible to just watch replays, spec games or put AIs to fight each other and enjoy the show.
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I think car analogies don’t work very well for discussing RTS design. But even if we were to accept it as a valid comparison rather than a false analogy, I’ll explain why I still think it doesn’t hold: The Model T today is mostly a collector’s item and is no longer part of the modern car's market. By contrast, StarCraft: Brood War still has active professional tournaments, specially in South Korea. And the same unit-training mechanics are still present in modern competitive RTS titles like StarCraft II and the Age of Empires series, which continue to run esports tournaments with significant prize pools. So this isn’t just a case of defending an obsolete design. These mechanics are still part of the competitive RTS ecosystem today. However, I’m still not entirely sure what we are actually discussing here: whether the goal is simply to add an option so that the vanilla auto-queue pauses until enough resources are available, or whether the intention is to introduce a highly automated system like the smart training from the ModernGUI mod. In that system, production not only resumes automatically when resources become available, but the game also determines the batch sizes based on the available resources and distributes the training across all eligible buildings through the training panel provided by the mod. Because those are two very different things.
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Atrik , Colleague, I've got you figured out. They probably play on PS. The main thing for them is the presence of a soft sofa. We have an armor-piercing "Fun fact." which is impossible to argue with -- PETRA has an "Auto-Queue", we don't. But the developers suggest that we feel dumber than this bot every day. They will offer to reconsider their views, buy a new mouse, and still start enjoying this hamster clicker 0 A.D. A very important argument is "we can do better, but we have already done worse. We must show respect for our old decisions (mistakes). We cannot admit that for 22 years we have been tormenting people with unnecessary movements that serve the main process of the game." I wonder how many people have dropped 0 A.D.?, because it seems silly to them to make the same clicks by the hundreds. While your troops are being destroyed on the battlefield, we are maintaining the barracks. "We can do better. But you have to change your attitude towards your inner negativity. Because there are games where it's even worse." -- Strange methods of persuasion. It's a strange excuse not to change anything, like 22 years ago. In such a position, no one will sweat from work. The developers probably find it pleasant to click on each building in turn. And after 1 minute, repeat in a circle. But it's not developers who live in the world, but ordinary normal people. With a different worldview. To some, it will seem the height of idiocy. Especially in a battle with a robot that laughs and chokes on its transistors, watching our thousands of clicks. When he has only 1 click, at the beginning of the exponent. For Petra, we're real dumb hamsters. The same bot sees the code 0 A.D. He sees this one parameter LockQueue =1, which must be enabled, and will save himself the agony. But these leather bags are not familiar with binary calculus. How are they going to beat me ??? --------------- Atrik , I wrote to you in ModernGUI . 0 A.D. -- a well-known program that likes to shove its data across all disks. I have it on disk D. Can you give me the exact path where to copy yours? ModernGUI ?
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The design of the game is such that you select buildings and produce from them. This is part of managing the economy which is also in the design document. Economy automation mods are fine to use in single player or against players that have this mod, but I don’t think they belong in vanilla 0ad.
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Balance Discussion - Hack and Pierce
Perzival12 replied to DesertRose's topic in Gameplay Discussion
@ThePoshBarbarian, your classification makes sense, except for resistance needs to be reversed. In all actuality, leather armor is designed to block arrows and other pointed weapons, an axe blade or a good blow with a sword would cut through it like butter. As for sling implementation, slingerss could just deal small amounts of pierce and crush damage. -
Fun fact. Ford Model T was the most successful car in automotive history, and to date, is still iconic. It had primitive suspensions and back then we had cobblestone road. We should therefore get back to that. I'm sure this is a totally valid reasoning. You don't have much knowledge about the game and none about the subject at hand. This is made visible by the numbers you give. Since you have self-imposed rules like "I will only ever play pure vanilla" the only thing you can ever do is express your emotional reactions to matters you have no context or experience about. You are free to do so, obviously. It's just not very constructive. People that refuse to the use current auto-queue, play SP, and therefore will never ever be impacted by any ways by improvements to the feature can also express there opinion and try to Decide4me, but their stances might not (should not) weight as much as people that actually know what they are talking about.
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When pigs fly
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I'm just a casual RTS player, probably never, its part of the game and I rather keep it as it is, since having full pop at either min 15-30 is skill based rather then full pop always at min 15 with automation. Would it still consider RTS if the gameplay loop is automated? I could vouch for the auto-train to be removed to enrich the strategy experience, The AI can always be toned down to cover that.
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Fun fact. StarCraft: Brood War is one of the most successful RTS games in history. That game defined the word E-sport. I've been playing that game for 20 years now, and I'm nowhere near being good at it. My average APM is ~105, when I'm being serious, which puts me at high D to low C rank. Good players have ~250 APM, while pros can go up to 400 when microing their units. The best part is, Brood War has no auto-queue. You can't even hotkey more than one building at a time. Still, I'm still playing that game, after all this time.
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tournament A Legendary Tournament Is Coming… or at Least a Funny One
BeTe replied to AlexHerbert's topic in General Discussion
Dang, yet another Discord. Now I am member of Forum and 3-4 0AD Discords... Joined. This is my idea (i wrote it to Discord as well): to make series of tournaments like this one: https://www.youtube.com/watch?v=3a5TxejDc-s In SC1 it's very successful and good method to have regular competitive 1v1s, realistic ladder/ratings, connecting players, etc.- 10 replies
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I'm asking you to save me from monitoring each barracks at B*100 times/hour (that's exactly how Petra gets high in the game), and you're offering me a button to see empty barracks faster. I've listened to your advice about hot buttons. It kind of reminds me of a bicycle with square wheels. I appreciated it, thank you. Therefore, I have only one counter question: "When will there be an Auto-Queue in the main game, without Mods? "
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That paragraph you quote refers to something slightly different: it describes how units are assigned when the player orders training using a selected group of barracks. Even when resources are available and auto-queue is enabled, this behavior occurs in the same way if the available resources are not sufficient. As for whether barracks should remain with auto-queue enabled or not, I addressed that earlier above: Now, I think you are referring to something beyond simply keeping auto-queue enabled, and you are advocating for a fully automated training system. That is highly debatable from a game design perspective and can hardly be considered “a bug.” There are plenty of successful RTS games that do not automate this aspect.
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You just confirmed my words. Read your text again. So why are the barracks or buildings "unused."? Because the queue ran out for 1 second an hour ago. But this moment was missed. With this quote, you have just joined the Auto-Queue fan club
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LOL at that one alpha where CS unit ranks were disabled. Talking about alpha 18, that last alpha where we didn't have capture system. Imagine having 100s of basic CS going into battle, storming Forts with armor as just an afterthought. I change my vote, best alpha for sure.
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I know its like a specific building hotkey but what about Control Groups like will it cycle? I tend to juggle my Control groups in 1 to 2 to 3 to 4 and when I become competent will I involve more then Barracks be it Stable, Mercenary building, Siege building such and such and I rather have it in Control Groups because its changeable on the go~
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This is already solved here: https://gitea.wildfiregames.com/0ad/0ad/pulls/7806 and will be available in R29
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Civ: Imperial Romans (Principates)
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
I often start with in-Atlas screenshots or start from the existing unit portraits and iterate from there. -
From what I have seen there is neither a "drop resources and go idle" UI element nor a "drop resources and go idle" hotkey. Use case: You want to shift your economy, and instead of having to find the nearest drop-off point yourself you can simply go Hotkey -> SHIFT + New Order.
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Is there really a good enough reason to enter into personal accusation of being a liar/poorly informed etc.? Can we please try and keep this discussion on a more sober basis please. Lets not overheat the discussion - there is more important things in life that deserve that level of excitement.
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I call this micromanage, feel free to use a mod that can help you play a 'simple' but fun game to you but if you ever incorporate this into a competative match your actual skill is artificial in the end. I can suggest however for you to hotkey that barracks(Control Group). Hmm... I'll go make an issue and suggest that if you hotkey you should cycle through the buildings in github, makes it easy see without having to manually click the building. Edit: Made it
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https://youtu.be/KqipAXi38do
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That is no argument. The whole game is a artificial problem. If you want to relax, there is no problem in setting the starting resources to high. Your production won't turn of. You can also use proGUI which changes 0a.d. more to your liking, just as DOTA changed Warcraft 3 with a shift of the focus to the heros. The Idea of these "artificial problems" is that the player has tasks in his base even while raiding that may get neglected. The key is for the player to prioritize on the more beneficial: Is the raid good or doing more damage to your economy. In depth also discussed here: The community is heavy divided because players automate their game with mods, don't disclaim it and compete with players that like to compete solving these "artificial problems" better than their enemy. See other threads like: It's also not just that the problems just gets removed, they get removed in a way that no human player can. So besides that they have to deal with less, they have a benefit.
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Hi! Since is possible with autociv to set custom map size, it is possible to do it with game speed? Lately I have been finding normal speed a bit slow, but 1.25x maybe too fast and would like to set something in between.
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- hotkeys
- autoassign civ
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We will have a new one. The info is in discord. https://discord.gg/e5k38wqp
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