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Decentralized exchanges will be revenue-generating digital infrastructures rather than experimental products by 2026. Decentralized Exchange Development has grown to be a strategic investment for companies, startup founders, and crypto native entrepreneurs seeking long term scalability, compliance and sustainable ROI due to years of real world deployment, security audits and regulatory learning. What is Decentralized Exchange Development? The process of creating and implementing blockchain-based trading platforms that allow peer-to-peer exchanges of digital assets without the need for centralized middlemen is known as decentralized exchange development. Liquidity pools, automated market maker models, and audited smart contracts power these platforms. From an enterprise standpoint, DEX development places a strong emphasis on wallet-level asset ownership, transaction transparency, system dependability, and governance control—all of which are essential components of operational effectiveness and trust. The Significance of Decentralized Exchanges in 2026 User trust has emerged as a key market factor in 2026. The need for non custodial solutions has grown as a result of high profile exchange failures, and regulatory crackdowns on centralized platforms. Decentralized exchanges maintain decentralization while conforming to changing compliance frameworks. This benefits companies by lowering counterparty risk, enhancing platform credibility and boosting investor confidence, which is essential for growing in cutthroat international markets. 2026's Top Decentralized Exchange Development Trends The development of modern decentralized exchanges is fueled by tried-and-true technological and commercial trends: cross-chain interoperability: Access to more liquidity and a variety of user bases is made possible by cross-chain support Layer 2 scalability solutions: Increases user retention by lowering gas costs and increasing transaction throughput Security first architecture: Current industry norms include bug bounty programs, real-time monitoring, and formal smart contract audits. Regulatory aligned DEX frameworks: Global expansion is supported by jurisdiction-aware compliance features and optional KYC modules. DAO governance maturity: On-chain treasury management and transparent voting procedures bolster platform credibility DAO governance maturity: On-chain treasury management and transparent voting procedures bolster platform credibility. Decentralized Exchange Development's Business Benefits in 2026 DEX platforms provide quantifiable ROI from a business perspective. While a variety of monetization strategies, including trading fees, liquidity incentives, staking, and governance tokens, generate recurring income, automated trading logic lowers operational overhead. Strong security procedures reduce legal and reputational risk, and scalable architecture guarantees performance during times of high trading volume. Because of these benefits, DEXs are positioned as reliable digital assets as opposed to speculative goods. Development of Decentralized Exchanges After 2026 Decentralized exchanges will be essential to institutional DeFi, tokenized real-world assets, and hybrid financial systems after 2026. Platforms with modular, upgrade-ready frameworks will respond to changes in the market and regulations more quickly. As blockchain adoption grows, companies that invest now in future-proof decentralized exchange development will have long-term strategic leverage. How to Pick the Best Development Firm for Decentralized Exchanges Selecting the appropriate development partner is essential for compliance and credibility. Choose a business that has a solid portfolio of deployed platforms, transparent development practices, documented audit procedures and verifiable blockchain experience. In order to keep your platform scalable and compliant, a reliable provider places a high priority on security testing, regulatory awareness and long term technical support. In conclusion Decentralized exchange development is a long term business opportunity in 2026 that is backed by a stable DeFi market, independently audited smart contracts, and a solid blockchain infrastructure. Building a safe, scalable and compliance ready DEX is a strategic investment that promotes operational stability, quantifiable ROI, and long term market trust for entrepreneurs, startups and crypto focused businesses. Because of its demonstrated delivery experience, security-first engineering standards, and steady success in implementing production-grade decentralized platforms, Kryptobees is regarded as one of the top Decentralized Exchange Development company. Decentralized exchanges are positioned to continue being a vital part of the global digital finance ecosystem by placing a high priority on technical validation, regulatory awareness, and upgrade-ready architecture.
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Ryanmitchel joined the community
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rossenburg changed their profile photo
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You should really bake ambient occlusion on your models. https://stan.wildfiregames.ovh/tutorials/bake-ao-pyrogenesis/ Video version
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Trac is no longer being used. https://gitea.wildfiregames.com/0ad/0ad/wiki/Audio_Voice_List is the new link. Nobody has updated either of the pages yet feel free to update the latter. Let me know if you don't have the permissions Yes.
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New updates on the World Rising project! Textures I’ve recreated many terrain textures at 2048×2048, significantly improving ground quality and visual fidelity. I plan to apply this standard to all terrain textures, making the environments even more detailed and realistic. I’ve also started working on Japanese fauna, beginning with soil and ground textures, and I’m reworking building textures to push realism even further. Destruction Buildings now show visible damage as they are attacked, gradually deteriorating until they are fully destroyed, adding more impact and immersion to the gameplay. Buildings I’ve added new upgrades and new buildings, expanding strategic options and gameplay depth. Technologies I’ve also implemented new technologies, further enhancing progression and overall game complexity. Bug Fixes Several bugs have been fixed along the way. Right now, my main focus is on fine-tuning and reworking building textures, refining every visual detail. Thank you to everyone who’s following the project. I hope you enjoy the updates and keep sharing your feedback. Thanks for the support!
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Add Chinese dubbing to Han Dynasty units.
Warlords0DLR replied to Sp00ky's topic in General Discussion
Is anyone still working on this? I play with the Han civ frequently and would love to hear them not speaking Greek anymore! Few questions: I noticed that Chinese is not on the voice list here: https://trac.wildfiregames.com/wiki/Audio_Voice_List - is this list still relevant? Are we still hoping to have this be ancient rather than modern Chinese? Either way, maybe if somebody has the knowledge, the voice list could be filled out so a script can be given to voice actors. I'm in a university with Chinese speakers and access to recording facilities, so I wonder if this is something worth pursuing. -
Warlords0DLR joined the community
- Yesterday
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I'd like to have a grid underlay for the line charts in the summary. Also it would be cool if "battles" were shown, like in AoE. So when a certain percentage of the total kills happen within a few minutes, the spot is marked on the graph.
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In metadata.json currently for the player are stored: buildingsCaptured buildingsCapturedValue buildingsConstructed buildingsLost buildingsLostValue enemyBuildingsDestroyed enemyBuildingsDestroyedValue enemyUnitsKilled enemyUnitsKilledValue failedBribes lootCollected peakPercentMapControlled percentMapControlled percentMapExplored populationCount resourcesBought resourcesCount resourcesGathered resourcesSold resourcesUsed successfulBribes teamPeakPercentMapControlled teamPercentMapControlled teamPercentMapExplored time tradeIncome treasuresCollected tributesReceived tributesSent unitsCaptured unitsCapturedValue unitsLost unitsLostValue unitsTrained I propose adding -HP healed -damage dealt in each damage type -damage dealt in HP (so after what gets absorbed by the armor) Like this, one could see if one e.g. has only Hippocrates how much HP he has restored in the game. One could see which damage type was most relevant, e.g. for defense upgrades. In the statistics under units the healers are only listed under Total, everyone/everything else gets a category.
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Tutorial incorrectly references "vegetables" - no such resource type exists
Perzival12 replied to ffm2's topic in Bug reports
I recently replayed the tutorial (for campaign inspiration), and the vegetables reference is given as you are ordered to gather berries, soooo...... -
There is no open PR. So soonish there is no civilisation added. But most work on civilisations is either-way done in the forum and in mods.
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Narrative Campaign General Discussion?
Gönndolsalv replied to Lion.Kanzen's topic in Gameplay Discussion
Any progress on this Project? Do you need help somewhere? -
Sharing My Original Music and Sound Effects - Over 2000 Tracks
Eric Matyas replied to Eric Matyas's topic in Art Development
Happy Holidays Everyone, Here's another brand new music track on my Fantasy 13 page: "DREAMING OF FARAWAY PLACES" https://soundimage.org/fantasy-13/ As always, it's 100% free to use with attribution, just like my thousands of other music tracks and sounds. Enjoy and have a safe holiday. :-) -
Mike Brown joined the community
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Quality assurance tester application - Evan
Stan` replied to evanmand's topic in Applications and Contributions
Hello there, you don't need much to get started. You could get the latest release candidates to check if everything works properly ) Welcome to the forums! -
copperbrazier changed their profile photo
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copperbrazier joined the community
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good luck! do tell me if I can help in testing <3 as this way I won't have someone telling me we can't have smth only because dumb Petra can't use it lmao
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Position: Quality assurance tester Do you understand that Wildfire Games is a non-commercial project, work for 0 A.D. is volunteer, and work is done for free? Yes Do you agree to distribute all your work for Wildfire Games under Creative Commons Attribution Share-Alike license? Yes Are you sure you are not wanting to work on something programming related? (Then you don't need to send in an application form.) Yes Name: Evan Anderson Email: evanmand@protonmail.com Location: Utah, USA Availability: ~5 hours per week Age: 23 Occupation: I currently work as a quality assurance professional, focusing on embedded software. Skills and Experience: I have been working in quality assurance for about 6 months. Before my current position I got a computer science degree and have done some programming internships. Motivation: I love video games and open source projects. Being able to contribute to this game would be fun and rewarding. I also play the game a lot anyways, so I might as well be on the hunt for bugs. Personality: When it all comes down to one sentence I love creating and understanding how things work. Short Essay: I found out about Wildfire Games through 0 A.D., which I was introduced to by my brother. My family is super into real time strategy games. I am intersted in contributing to the project because I love gaming and tech, and would like to gain more testing experience. Interests and Hobbies: One of my biggest hobbies is gaming. I participated in competitive esports in college and have met many friends through games. I am also very into music (playing the piano/saxophone), indoor gardening, and building with LEGO (also competitively). Favorite Game: Current favorite game is 0 A.D. obviously. Overall my most played game is Starcraft. evan_resume.pdf
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evanmand joined the community
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I am developing an AI called stevenlauBot. I have only made the game start move. All units go to the tree nearest to CC, cav goes to chicken, either by walking or teleportation, whichever faster. It looks cool! My plan is to make the AI to play standard tactics like how I usually play (only Han). It will be useful to practice 1v1.
- Last week
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Help > R0.27 cursor lag / mouse stuttering
real_tabasco_sauce replied to dmzerocold's topic in Help & Feedback
I found a solution for this issue @dmzerocold For me, it worked to go to Control panel -> Mouse -> Pointer Options, and uncheck Enhance pointer precision. -
Hi, I just have one question : which civilizations will arrive in 0AD ? The Germans arrived in 0.28.0 but are there any other civilizations in development for the future releases ?
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literally came here to say everything you just did lmao. but, remember, RoN, IN ITS VERY OWN TOOLTIP WROTE :you can rename your cities to taunt your enemies in multiplayer games! I highly doubt that's gonna suffice in 2025 internet lol
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It needs to revolve around something. Macedonians have good unit roster, especially champions. I'm not sure why you think having gameplay broken for the AI justifies these changes. This game should not revolve around multiplayer and its whims. Those RTS games that do, are quickly called out as failures. Just see the couple of recent RTS games that put the focus on MP first. I'll re-iterate my previous point. If you want balanced multiplayer, make a mod and promote that mod as a semi-official "balanced" game. See how TAG_Venom did it with ProTA for Total Annihilation: https://prota.tauniverse.com/
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I'm not sure why they changed it, maybe @wowgetoffyourcellphone can tell you. I think it's a good addition because it should be atleast that big for a territory root. such a small territory root as in a26 is weird
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because he's a bit too OP. the entire civ shouldn't revolve around one hero. Balance changes' should not worry about whether AI can use the changes or not, and besides, using your own argument, "it's just one unit you're never gonna make again" what's the harm? I'm here suggesting things I see fit for more varied and balanced multiplayer games,since that's what actually decides meta in most games. sure,there are bigger problems plaguing it for years, but why should that stop us from making better balance. no offense but this just sounds stupid to me
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Please make Maury Palace back to how it was in A26. I'm not sure if the new one is supposed to be historically more accurate but I liked the version better. It's just harder to place and only available in P3 so nobody uses maiden guards much. Gymnasium might be similar in size I liked the old ones better.
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@user1 Liz57 left the game when he was loosing without resigning. He also did it in a game i was observing just before against another player Lobby username: fanfantutu Opponent username: Liz57 Cherry on the cake, I couldn't help but notice the 31 win for 0 looses commands.txt
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Why is Alexander being the strongest hero a problem? It's just one unit you're never gonna make again. Why are we hating on Greece so much? Also, this will make his bonus useless if he's trained by an AI, as the AI can't use formations right now. Don't take this the wrong way, the game definitely needs some changes. It's just that the changes you're promoting here are infinitesimal when compared to the actual problems plaguing it for years.
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