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  2. Yes it still happens when all other settings are disabled. Here's the log with the flags you gave. mainlog.html userreport_hwdetect.txt
  3. Could you add the following lines to your user.cfg (might be removed later) and attach mainlog.html and userreport_hwdetect.txt after run with it? renderer.backend.debugcontext = "true" renderer.backend.debugmessages = "true" renderer.backend.debuglabels = "true" renderer.backend.debugscopedlabels = "true" Also is the problem reproducible when all other settings are disabled?
  4. https://www.academia.edu/8717811/Deus_Ex_Machina_Mechanism_Reconstruction_in_the_Theater_of_Phlius_Corinthia
  5. Today
  6. I have this bug upon starting. Tenho este bug na hora de iniciar uma partida
  7. Here a translation of the description from the museum: The sanctuary or temple, which is located in the southeastern corner of the fortification, perhaps within a demarcated parcel. It has burned down, and beneath the destruction layer we found traces of two temple phases. The entire structure measures 15×16 m and is almost rectangular. On the outside, there is a deep trench (dug almost 2 m below the surface) in which sturdy round wooden posts stood at intervals of 30 cm. Inside this outer building, there was a smaller, yet still very sturdily constructed building or "room", 9.5 m long and 5.7 m wide, with an entrance to the south. Between the outer colonnade and the inner building, there are traces of a clay floor. The roof must therefore have extended all the way over the colonnade, covering the entire structure. The inner structure rests on four deeply founded load-bearing posts, and the wall is constructed of vertical oak planks. Finds of plaster suggest that the walls were plastered with a whitish and perhaps painted layer of plaster. Exactly in the middle of the inner building, there is a 2×2 m raised area built of solid clay; on top of this, in the youngest phase, lies an ornamented hearth that partially covers the hearth of the oldest temple, which is visible as a very intensely burnt zone in the clay. Here, it is very clear how the youngest temple was shifted approximately 75 cm to the north compared to the older temple, but otherwise it is nearly identical to the oldest temple. In connection with the rebuilding, the floor in the inner building was leveled. Only the older hearth remained untouched; the new one was simply laid directly over it. Preliminary results suggest that the temple functioned in the decades right around the time of Christ, and the younger temple may also turn out to be contemporary with the rebuilding of the village and the fortification of the central farm.
  8. Ok so I figured out the OpenGL thing is just some weird 1-off issue. I installed the game again with Flatpak (previously was apt ubunto repo) and the black screen was fixed. But still broken shadows on vulkan.
  9. I would like this wall design to be implemented for the faction:
  10. Just go into settings -> mod selection -> then find your mod on the bottom list of mods, and double click it. Then click save and restart. Is that what you were asking about, or something else?
  11. Perhaps the Cherusci could be part of a wider Frisi/north sea German civilization (as suggested by @Genava55) in this post Although this site puts them into the Rhine Germans group. https://maptism.org/maps/rheinweser-germanic/ As for Cimbrian wonder there is a new find from Jutland that might be useful (i've posted it also on the Delenda Est Germanic thread) https://arkeonews.net/2000-year-old-iron-age-temple-discovered-in-denmark-reveals-powerful-northern-european-center/ https://museummidtjylland.dk/hedegaard/ As for name the proto-germanic form of horgr is harugaz. But it seems to be specific to certain stones or burial mounds. https://en.wikipedia.org/wiki/Proto-Germanic_folklore#Shared_lexicon_with_Celtic,_Baltic_and_Slavic Other words for temple seem to include. https://en.wiktionary.org/wiki/Reconstruction:Proto-Germanic/blōtahūsą https://en.wiktionary.org/wiki/Reconstruction:Proto-Germanic/alhs Alternatively a more generic ''great enclosure'' could be used for the wonder name if you go with this find (Grautagardaz) https://en.wiktionary.org/wiki/Reconstruction:Proto-Germanic/gardaz https://en.wiktionary.org/wiki/Reconstruction:Proto-Germanic/grautaz
  12. Hi, have not posted in a while, i lost the account password and the password to the email where i could request another. But i've managed to recover it .
  13. https://arkeonews.net/2000-year-old-iron-age-temple-discovered-in-denmark-reveals-powerful-northern-european-center/ https://museummidtjylland.dk/hedegaard/ There is a recent find of a complex from Jutland, might be useful for Cimbrian wonder (somewhat of a Cimbrian equivalent to Gaul and Briton wonders.)
  14. sometime it create waiting for the builder, it happens with building, field anything that suppose to built but it is not possible to build, if I click women, soldier and right click it does nothing. at the end of the game it stay as it is. how to use or how to disable. i exactly dont know know to it created, it accidently created sometime. i have to destroy that effect my initial resources. HELP!!!. someone said its because of moderngui if yes how to disable??
  15. @wowgetoffyourcellphone, since over the last month there has been "no progress" for every single civ that has ever come to your mind (even "nothing" for some of them... how dare you), I have a few other suggestions for you . Quotes are from The Topography of Thebes From the Bronze Age to Modern Times, by Sarantis Symeonoglou. Kadmeia's Seven Gates: civ bonus to start with walls and gates. Before the end of the Bronze Age "Thebes grew from a small community to one of the largest cities of Greece, famous for its extensive fortifications with seven gates". Great Wall of Thebes: tech for faster or cheaper wall building. Thebes doubled down with a second ring of fortifications. "In the hope of preventing future Athenian domination, the smaller towns near Thebes must have contributed manpower and funds for the construction of the Great Wall of Thebes with the understanding that it would be used to protect all of them if the need arose", "The second wall, therefore, had been built by 382 B.C., but the date of its construction is not clear". Oionoskopeion of Teiresias: Temple tech, ideally for morale, if not, it could be a speed bonus. It was an observatory used for "bird divination" (ornithomancy). It was the "only one such station" in Greece "in the Classical period". "Pausanias describes several sanctuaries in topographical proximity to the observatory". Statue of Herakles: cult statue for DE (alternative to the Lion of Chaeronea, although I prefer the latter). Thebes was considered the birthplace of Herakles (I visited the site of his alleged house). There were "colossal statues in Pentelic marble" for Athena and Herakles in a sanctuary, which also had a "statue of Herakles Promachos in marble", and somewhere else there was a "statue of Herakles Rhinokoloustes", which according to Pausanias "stands in the open". Pindar: Hero musician (actually poet, but they'd play and sing), if these are added. He was one of the Nine Lyric Poets, born in 518 BC (I thought could be early, but Leonidas was born c. 540 BC). His house was famously spared when Alexander destroyed Thebes.
  16. Kernel: 7.2 generic Mesa: 26.0.8-1ubuntu0.3 Not out of vram, nvtop shows usage at about 20% (I have 12gb). Happens every time I play the game. Shadows issue is on Vulkan. If I use OpenGL it is completely broken, black screen. This might be an issue with intel arc or it's drivers not 0ad, OpenGL is sometimes hit or miss on arc. OpenGL Arb works perfectly though. I also tried running with OpenGL through zink vulkan to see if it changed anything and it didn't, so I don't think that's arc opengl issue usually zink fixes those. The opengl log I sent is not with zink. Minecraft, SuperTuxKart, Steam games like Crossout all work perfectly so I don't think there's anything significantly wrong with my drivers. mainlog_(vulkan).html mainlog_(arb).html mainlog_(opengl).html
  17. https://github.com/JustusAvramenko/delenda_est/commits/master/
  18. Not erroneous. They all had theaters, even the Greco-Bactrians! It's one of the surefire archaeological evidences of Greek or Greek-inspired habitation. The most definitive physical evidence comes from the archaeological excavations of Ai-Khanoum (likely ancient Alexandria on the Oxus), located in northeastern Afghanistan. Archaeologists unearthed a massive traditional Greek theater built directly into the side of the city's acropolis capable of seating between 5,000 and 6,000 spectators. It featured rows of seating surrounding a circular performance area, built in the exact architectural tradition of mainland Greece. It's even recognized as the easternmost permanent Greek theater discovered from the ancient world. Ai-Khanoum (Greco-Bactrians): https://rsisinternational.org/journals/ijriss/articles/alexandria-on-the-oxus-ai-khanoum-and-the-greco-bactrian-synthesis-in-ancient-central-asia/ https://greekreporter.com/2026/04/29/afghanistan-ancient-greek-city-mystery-demise/ https://www.academia.edu/38141997/Amphitheaters_19_01_02_pdf https://www.wikiwand.com/en/Ai-Khanoum#Other_buildings
  19. One month has passed and what progress has been made? ...nothing..
  20. There was a variant called musical chairs. This system eliminated 1 by 1 (low score) until only one remained standing. https://riseofnations.fandom.com/wiki/Musical_Chairs
  21. 0 AD is mentioned as a model of inspiration and emancipation of software. Inspiration for an Opensource Total War.
  22. Buenos días o tardes: -En el mod Endovelico tenemos varias facciones griegas/helenas como Epiro, Siracusa, Cirene , Reino del Bósforo , Greco-bactrianos ... que poseen teatro de piedra ¿Es un error histórico también? Disculpe me las moletias*
  23. Yesterday
  24. When a wall is being attacked, the units positioned on it would defend it of course. They will be eventually killed by the attacker and replacing them feels a bit fiddly (to me at last). Would it be possible to move units laterally along a wall towards the actual attack replacing fallen units? (this could happen from segment to segment, we could e.g. even replenish from the barracks to auto-replace a fallen defender using some auto-queue mechanism). Not sure it would work as between wall segments there are turrets that have a different garrisoning scheme. Would "teleporting from wall segment to segment be a solution (using the rally point mechanism) ? Such a feature might strenghten defense and actual use of walls, but not in an unfair fashion- siege engines would still be much more powerful and eventually break the walling. This would be more a slightly better defense against infantry/cavalry troops attacking. A side note: the same pathfinding mechanism might be useful some time later when it comes to discussing (short) bridges again
  25. Another thing I mentioned could be considered is the temple of Athena Chalkioikos (mentioned by Pausanias in https://www.perseus.tufts.edu/hopper/text?doc=Perseus%3Atext%3A1999.04.0064%3Aentry%3Dsparta-geo), which was their most important temple. Chalkioikos means copper or bronze house, apparently it was internally decorated with bronze sheets, while there's "Euripides' mention of χαλκόπνλος, 'she of the Bronze Gates'" (from The Importance of Bronze in Early Greek Religion, by S. Constantinidou), so I wonder if a temple with shiny opened bronze gates revealing a shiny interior could be a possibility. Sadly, it's quite hard to reconstruct, since there's almost nothing to work with, but I've considered "an exterior peristyle, characteristic of Doric architecture. The temple's construction utilized local limestone, and evidence suggests that it was adorned with bronze sculptures and offerings" (https://madainproject.com/sparta#sanctuary-of-athena-chalkioikos), "the marble upper body of a hoplite (480–470 BC), which is now on display in the Museum of Sparta and has been identified with Leonidas was found around the temple. According to some archaeologists it was probably part of the sculptural complex of the temple" (https://realsparta.gr/en-us/What-to-do/Archaelogical-Sites-Monuments/Sparta-Acropolis), and "the volume of bronze objects at Athena Chalkioikos, including weapons, tools and votive artifacts, suggests that this Spartan sanctuary held a special place in local production, where religious devotion intertwined with economic activity" (from The Historical Review of Sparta, edited by G. Piras and R. Sassu R), among other things.
  26. 2GB per job is usually a good value, not enough for some packages, Webkit being notorious for needing about 4GB per job. Anyway dmesg will tell you if oom happened.
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