Grautvornix Posted 47 minutes ago Share Posted 47 minutes ago When a wall is being attacked, the units positioned on it would defend it of course. They will be eventually killed by the attacker and replacing them feels a bit fiddly (to me at last). Would it be possible to move units laterally along a wall towards the actual attack replacing fallen units? (this could happen from segment to segment, we could e.g. even replenish from the barracks to auto-replace a fallen defender using some auto-queue mechanism). Not sure it would work as between wall segments there are turrets that have a different garrisoning scheme. Would "teleporting from wall segment to segment be a solution (using the rally point mechanism) ? Such a feature might strenghten defense and actual use of walls, but not in an unfair fashion- siege engines would still be much more powerful and eventually break the walling. This would be more a slightly better defense against infantry/cavalry troops attacking. A side note: the same pathfinding mechanism might be useful some time later when it comes to discussing (short) bridges again 1 Link to comment Share on other sites More sharing options...
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