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Spartan Hoplites are not the best infantry unit!
AlexHerbert replied to thamlett's topic in General Discussion
Well, I did this: - Today
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Groups and battalions: proposal to make the most of them
asterix replied to Thalatta's topic in Gameplay Discussion
@Atrik @Vantha this might be of interest to you since you now fixing code around formations and groups. -
https://gitea.wildfiregames.com/0ad/0ad/wiki/PortA27ToR28 https://gitea.wildfiregames.com/0ad/0ad/wiki/Release28
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Spartan Hoplites are not the best infantry unit!
Tapothei replied to thamlett's topic in General Discussion
My man.... look at the date. -
Civ: Achaemenid Persians
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
- Yesterday
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Civ: Achaemenid Persians
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
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MichaelTaips joined the community
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Spartan Hoplites are not the best infantry unit!
AlexHerbert replied to thamlett's topic in General Discussion
It says is "one of the strongest units in the game," so good to know this. Did you tried Olympics? -
Ah yes, it seems they did use tight formations, I mixed that up with what I read about the Iceni.
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Morfars ApS joined the community
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One idea could be a more beginner-friendly way to identify lag issues. There’s already the top-right message and the F11 overlay, but not everyone knows how to read the overlay.
- 476 replies
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- hotkeys
- autoassign civ
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This would be ahistorical.
- Last week
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Royal Battle Priest (Healing & Terror focused) It puts the lotion on its skin or it gets the hose again. Rain Lord (Economics focused) Night King (Speed and Technology focused) Jaguar Lord (Combat focused)
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So, I'm trying to make some maps, but I can't access all of the terrain options in the terrain tab. There is no way to scroll through them or switch between pages of terrains, meaning that about half of the terrains (Cliff, Special, and who knows what else) are inaccessible to me. Does anyone know of a way to access the terrains? I'm also opening this as an issue for A28, even if it doesn't get fixed till A29.
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It's R28 But you can start porting your mods, there won't be big changes anymore breaking compatibility.
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Emma started following Art Development
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So, is there any idea of how much time is left until A28 become the current version, i.e. replaces A27 on the main website, and I have to port all of my mods over to it? And, when that happens, what changes will I need to make for my mod(s) to work on A28, if any? I know that A26-A27 had some changes, specifically regarding the simulation code, what stuff is changed for A28?
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Will do. I think leaving the fortress and arsenal out is a good choice, since (being somewhat of a noob player still) I was losing to the AI when it was building fortresses, and since I disabled siege weapons from being trained (which again, I Iost because of them), arsenals are somewhat useless. I'm testing the AI on some friends of mine, who are also noobs, so I'm actually getting a pretty good idea of what is too powerful or too weak. Which AI? Mine, the custom Hyrule ones I wrote, or Petra?
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Thanks! It's a bit inconclusive, someone says "On "normal" difficulty the AI does indeed use ships to transport troops", and I was playing on "very hard". I think the map is the issue, it was the Isthmus of Corinth, once I took the isthmus itself the AI would smash against my defenses there, no attempt to cross the water by ship.
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Hi Thalatta, may I recommend to you the following thread?
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What happened to A28? Naming?
guerringuerrin replied to Seleucids's topic in Game Development & Technical Discussion
AFAIK it happens sometimes. Just try again in a few hours -
What happened to A28? Naming?
leopard replied to Seleucids's topic in Game Development & Technical Discussion
what happened to the gitea CSS, it's now a basic html page for me! -
-Petra doesn’t seem to know that blades must be used against rams. I started playing a few days ago and won in very hard difficulty by leveling the AI’s continent using only a bunch of these unrealistic rams. -It also didn’t try to use transport ships, I guess because there was a land possibility, since on an island scenario I’m pretty sure the AI did it. That would have made things so much more difficult. -Also, it doesn’t send full armies as fast as it could towards the end, it kind of gives up. It should build way more military buildings to spam armies. -It should use more fields, traders and whatever to support the previous point.
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I actually see it the other way. I like that units don’t constantly evolve into completely different types — it keeps the game grounded and focused more on tactics and positioning than upgrade chasing. The rank system still gives a sense of progress, just in a more subtle way, and it fits 0 A.D.’s historical feel better than the typical “unit line” upgrades.
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Where are you from?
soophieclark replied to Lion.Kanzen's topic in Introductions & Off-Topic Discussion
Hi everyone! My name is Sophie, and I’m based in the USA. I’m really into gaming, which is why I joined this forum — to connect with like-minded people, engage with the community, and learn from your experiences. I’m excited to explore different discussions, share ideas, and grow my knowledge here. Looking forward to being part of this great community!- 335 replies
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soophieclark changed their profile photo
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I'd say Stan answers the question pretty well right below the orginal poster. I don't really think 0 A.D. is similar to AoE. But i'm not really interested in the discussion either way tbh. I'm not one of the developers btw and comparing an open-source game in alpha state to finished commercial releases is a bit funky too. You could make a mod implementing changes you want and if you need help with how-tos i'm willing to help when i stroll by the forum.
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