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    1. Announcements / News

      The latest. What is happening with 0 A.D. Stay tuned...

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    2. Introductions & Off-Topic Discussion

      Want to discuss something that isn't related to 0 A.D. or Wildfire Games? This is the place. Come on in and introduce yourself. Get to know others who are using 0 A.D.

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      Here is where you can get help with your questions. Also be sure to tell us how we are doing. What can we improve? What do you wish we could do better? Your opinion matters to us!

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  2. 0 A.D.

    1. General Discussion

      This is the place to post general stuff concerning the game. Want to express your love for hoplites or find people to play the game with? Want to share your stories about matches you have played or discuss historical connections to the game? These and any other topics which are related to the game, but don't have their own forums belong in this forum.

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    2. Gameplay Discussion

      Discuss the game play of 0 A.D. Want to know why the game plays the way it does or offer suggestions for how to improve the game play experience? Then this is the forum.

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    3. Game Development & Technical Discussion

      A forum for technical discussion about the development of 0 A.D. Feel free to ask questions of the developers and among yourselves.

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    4. Art Development

      Open development for the game's art. Submissions, comments, and suggestions now open.

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    5. Game Modification

      Do you have any questions about modifying the game? What will you need to do what you want to? What are the best techniques? Discuss Modifications, Map Making, AI scripting and Random Map Scripting here.

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    6. Project Governance

      Forums for decision-making on issues where a consensus can't be reached or isn't sufficient. The committees are chosen from among the official team members, but to ensure an open and transparent decision process it's publically viewable.

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  • Latest updates

  • Newest Posts

    • Hey everyone 0 A.D. just crashed while I tried hosting a multiplayer session with a friend - I got this error in my log right after I hit the start game button:   GAME STARTED, ALL INIT COMPLETE /usr/include/c++/15.1.1/array:210: constexpr std::array<_Tp, _Nm>::value_type& std::array<_Tp, _Nm>::operator[](size_type) [with _Tp = std::pair<unsigned int, unsigned int>; long unsigned int _Nm = 2; reference = std::pair<unsigned int, unsigned int>&; size_type = long unsigned int]: Assertion '__n < this->size()' failed. /usr/bin/0ad: line 9: 38514 Aborted (core dumped) "$pyrogenesis" "$@" To reproduce: Go to Multiplayer > Host New Game Click Continue Wait for another player to join the game Click "Start Game" I don't know if it's a bug in the Arch Linux official build or if it's really 0AD's source code. I also tried doing this without another player and the problem persists.
    • Hey guys.   I created a mod that allows you to build anywhere on the map.However, building in an unconnected territory causes it to decay from Gaia.   In TerritoryDecay.js there is a code, which I think, allows you to remove decay from unconnected constructions. But changing it to false, and putting it in the mods folder, doesn't work.   Could anyone help me with this?    Thanks!
    • A27 is infinitely superior to alphas like 23. The game could be called alpha 23 celtics. If I'm not mistaken, out of every 8 players, 6 were Celts and 2 were Ptols. Slinger + Ram spam. Whoever got to era 3 first won. We've been working hard since then, the game isn't perfect now, it still needs a lot of work, but it doesn't compare in terms of gameplay/balance.
    • This may be a symptom of your acknowledged problems with loading a saved game.  This is a skirmish, 2 player one of which is AI.  Had already saved and reloaded a couple of times, but then I started getting the error below. Seems new to Alpha 27, or I just did not stumble on it in 26.  This is on Linux PETRA.BasesManager.prototype.checkEvents@simulation/ai/petra/basesManager.js:175:7   PETRA.HQ.prototype.checkEvents@simulation/ai/petra/headquarters.js:118:20   PETRA.HQ.prototype.update@simulation/ai/petra/headquarters.js:2225:7   PETRA.PetraBot.prototype.OnUpdate@simulation/ai/petra/_petrabot.js:118:11   m.BaseAI.prototype.HandleMessage@simulation/ai/common-api/baseAI.js:64:7</p> <p class="error">ERROR: JavaScript error: simulation/ai/petra/basesManager.js line 175 base is undefined   PETRA.BasesManager.prototype.checkEvents@simulation/ai/petra/basesManager.js:175:7   PETRA.HQ.prototype.checkEvents@simulation/ai/petra/headquarters.js:118:20   PETRA.HQ.prototype.update@simulation/ai/petra/headquarters.js:2225:7   PETRA.PetraBot.prototype.OnUpdate@simulation/ai/petra/_petrabot.js:118:11   m.BaseAI.prototype.HandleMessage@simulation/ai/common-api/baseAI.js:64:7</p> <p class="error">ERROR: JavaScript error: simulation/ai/petra/basesManager.js line 175 base is undefined   PETRA.BasesManager.prototype.checkEvents@simulation/ai/petra/basesManager.js:175:7   PETRA.HQ.prototype.checkEvents@simulation/ai/petra/headquarters.js:118:20   PETRA.HQ.prototype.update@simulation/ai/petra/headquarters.js:2225:7   PETRA.PetraBot.prototype.OnUpdate@simulation/ai/petra/_petrabot.js:118:11   m.BaseAI.prototype.HandleMessage@simulation/ai/common-api/baseAI.js:64:7</p> <p class="error">ERROR: JavaScript error: simulation/ai/petra/basesManager.js line 175 base is undefined   PETRA.BasesManager.prototype.checkEvents@simulation/ai/petra/basesManager.js:175:7   PETRA.HQ.prototype.checkEvents@simulation/ai/petra/headquarters.js:118:20   PETRA.HQ.prototype.update@simulation/ai/petra/headquarters.js:2225:7   PETRA.PetraBot.prototype.OnUpdate@simulation/ai/petra/_petrabot.js:118:11   m.BaseAI.prototype.HandleMessage@simulation/ai/common-api/baseAI.js:64:7</p> <p class="error">ERROR: JavaScript error: simulation/ai/petra/basesManager.js line 175 base is undefined   PETRA.BasesManager.prototype.checkEvents@simulation/ai/petra/basesManager.js:175:7   PETRA.HQ.prototype.checkEvents@simulation/ai/petra/headquarters.js:118:20   PETRA.HQ.prototype.update@simulation/ai/petra/headquarters.js:2225:7   PETRA.PetraBot.prototype.OnUpdate@simulation/ai/petra/_petrabot.js:118:11   m.BaseAI.prototype.HandleMessage@simulation/ai/common-api/baseAI.js:64:7</p> <p class="error">ERROR: JavaScript error: simulation/ai/petra/basesManager.js line 175  
    • Try increasing the space between champion cavalry units. You'll see that we'll be a little less OP. A bit like champion chariots. +piercing armor -1 And remove the health boost tech from Persian and Selucid champions. Champion units need to be balanced between civilizations. 
    • x2 spear cav vs cav) -> This will create a lot of problems, right?
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