Ceres Posted November 4, 2022 Report Share Posted November 4, 2022 Does it make sense starting a new thread about GUI changes? Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted November 4, 2022 Report Share Posted November 4, 2022 6 hours ago, Ceres said: Does it make sense starting a new thread about GUI changes? Yes. It makes a lot of sense. Quote Link to comment Share on other sites More sharing options...
Player of 0AD Posted November 16, 2022 Report Share Posted November 16, 2022 (edited) On 05/10/2022 at 1:13 PM, guerringuerrin said: Is there any changelog of the community mod? can't find it Now a changelog makes sense, is there any? And what about turning the macedonian storehouse-civ-bonus into an additional teambonus? The current mace team bonus is very weak, but the civ bonus is much closer to strong team bonuses like ptol and iber. Edited November 16, 2022 by Player of 0AD Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted November 18, 2022 Report Share Posted November 18, 2022 Is it intended that Mauryan worker eles can build anything but palaces and edict pillars? Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted November 19, 2022 Report Share Posted November 19, 2022 3 hours ago, Gurken Khan said: Is it intended that Mauryan worker eles can build anything but palaces and edict pillars? I believe that is unintended. Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted December 7, 2022 Report Share Posted December 7, 2022 I didn't know traders could go into towers! 1 Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted December 28, 2022 Report Share Posted December 28, 2022 I guess pushing doesn't work when units are fighting. It really pi puts me off majorly when I loose units because they are bumping around for ever on their fighting colleagues instead of retreating; even when it's only a handful of javelineers not tightly packed... It's probably aggravated at every bump with the turn and acceleration times. 1 Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted December 29, 2022 Report Share Posted December 29, 2022 For this alpha it takes a long time to "wrap things up"; when I won a game and select to exit and view the summary it really takes a long time till the stats come up. I thought maybe it was the community mod, but then I remembered that before it the cursor would actually turn into a spiral signifying the game was unresponsive. Not a major issue, but it still would feel better if that wasn't the case. Can anybody confirm? Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted January 1, 2023 Report Share Posted January 1, 2023 Don't think I had those errors when I created the game, now they come up whenever I open that save. savegame-0227.0adsave Quote Link to comment Share on other sites More sharing options...
Freagarach Posted January 2, 2023 Report Share Posted January 2, 2023 Reason: It cannot find a tech that it expects to autoresearch. Did the community mod change between saving the match and loading it? Can you put "warn(uneval(key));" at L261 (after the opening curly brace) in the "TechnologyManager.js" to see what tech it can't find? Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted January 2, 2023 Report Share Posted January 2, 2023 2 hours ago, Freagarach said: Did the community mod change between saving the match and loading it? No, nothing changed. 2 hours ago, Freagarach said: Can you put "warn(uneval(key));" at L261 (after the opening curly brace) in the "TechnologyManager.js" to see what tech it can't find? I would have given it a try, but today when loading the game several times no error showed. Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted January 4, 2023 Report Share Posted January 4, 2023 (edited) It is very unfortunate (to put it very mildly) that the UI shows me I can build a CC while the game won't in fact let me. With the Colonization tec and the Seleucid team bonus I believe I needed one more res of each to build it (although I couldn't figure out the wood cost); which in theory isn't a big difference, while in practice it can make a big difference. Also I didn't find the notification helpful. (And I think it's wrong, since 2.8e is ~7,6 ; minus 14 would mean a negative amount is missing?) I guess with the fractions it is a border case, still I would greatly prefer it if the UI wouldn't give me misleading information. Please force it to accurately give me the needed resources, and if you're obscurely working with fractions, please make sure that the different parts of the game come to the same conclusion. savegame-0237.0adsave Edited January 4, 2023 by Gurken Khan typo 1 Quote Link to comment Share on other sites More sharing options...
real_tabasco_sauce Posted January 4, 2023 Report Share Posted January 4, 2023 What an edge case XD. good observation. I would say it is more likely to be the colonization tech since I rarely use it, but it is hard to say since I also can't say I have used exactly the required amount to build a colony before. My bet is it has to do with rounding and/or datatype conversion. Quote Link to comment Share on other sites More sharing options...
Stan` Posted January 4, 2023 Report Share Posted January 4, 2023 18 hours ago, Gurken Khan said: minus 14 would mean a negative amount is missing?) No that's multiplied by 0.00000000000001 It's a way to represents powers. e.g. 1e-3 is 0.001 Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted January 4, 2023 Report Share Posted January 4, 2023 30 minutes ago, Stan` said: No that's multiplied by 0.00000000000001 It's a way to represents powers. e.g. 1e-3 is 0.001 Ah ja. 1. I don't think shtuff like that should be user facing. 2. I don't think that 2e-14 missing metal should keep me from building a CC. (The UI seems to agree. ) Quote Link to comment Share on other sites More sharing options...
Stan` Posted January 4, 2023 Report Share Posted January 4, 2023 59 minutes ago, Gurken Khan said: 1. I don't think shtuff like that should be user facing. Probably need some rounding but we don't choose the representation. Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted January 12, 2023 Report Share Posted January 12, 2023 I think it's unfortunate that I can't send a ship with units in it patrolling. Do we really need this "after dropping resources" button? Quote Link to comment Share on other sites More sharing options...
Stan` Posted January 13, 2023 Report Share Posted January 13, 2023 10 hours ago, Gurken Khan said: I think it's unfortunate that I can't send a ship with units in it patrolling. Do we really need this "after dropping resources" button? @Freagarach Quote Link to comment Share on other sites More sharing options...
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