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New Release: 0 A.D. Alpha 26: Zhuangzi


Stan`
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  On 26/09/2022 at 3:51 PM, Sevda said:

It could be the case that your archers are shooting enemies on high ground from a low altitude, which gives you a range penalty.

 

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i see that makes sense. as for level ups, i just checked and other civs also had their level up bonuses removed from units

the only thing that changes for eg. slingers is health and capture rate.

is this desired effect?

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  On 26/09/2022 at 2:50 PM, thankforpieOfficial said:

seems level ups are not done for hans correctly? or is it all civs now?

 

usually ranged units gained a bit of range on level up

 

theres no difference for crossbowmen though.

as for HAN archers, their range changes from (60) to (60 - 1) whatever it means

 

looks bugged to me

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@wowgetoffyourcellphone @maroder

Also:

#6623 (Han farming upgrades are broken) – Wildfire Games

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  On 26/09/2022 at 5:32 PM, Orphydian said:

Hey! I see 26 new music tracks have been added! For what civ are some of them available? Asking this, because 

while playing with Seleucids and Macedonians, I still hear same old tracks...

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You can see thr changed civ.json here https://trac.wildfiregames.com/changeset/26573

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I am surprised how much you delivered in such a short time! Thanks for all your work. I gotta check the Trac to see who made it possible.

I am even more surprised by the new songs. I must have heard the old ones thousands of times, but they don't get old. Is it more from Omri Lahav, or are there some new authors? Maybe it's time to update https://play0ad.com/media/music/ too.

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  On 26/09/2022 at 5:54 PM, Stan` said:

You can see thr changed civ.json here https://trac.wildfiregames.com/changeset/26573

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Hmmm. maybe a bug but here is what I've noticed. Like I said previously I still heard only the same old tracks but after disabling and enabling the music in the Options, the new tracks start to be played. 

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  On 27/09/2022 at 2:41 PM, Stan` said:

Mmmh there is no reason they wouldn't play, but maybe you always get attacked before they have time to play, so it switches to combat music then back to normal music starting from the first track

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we will have more music in the next alpha. it would be nice to add alternate battle music and win/defeat music and post game music in stats.

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  On 26/09/2022 at 4:22 PM, Stan` said:
  On 26/09/2022 at 2:50 PM, thankforpieOfficial said:

seems level ups are not done for hans correctly? or is it all civs now?

 

usually ranged units gained a bit of range on level up

 

theres no difference for crossbowmen though.

as for HAN archers, their range changes from (60) to (60 - 1) whatever it means

 

looks bugged to me

@wowgetoffyourcellphone @maroder

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The rank upgrades for all civs don't give range increase anymore. @thankforpieOfficial See:

https://github.com/0ad/0ad/blob/master/binaries/data/mods/public/simulation/data/technologies/unit_advanced.json

for what it does.

This has already been the cse since A24:

https://github.com/0ad/0ad/commit/1147cf5305cf417695d88e27caef625776c8bf37

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  On 27/09/2022 at 5:46 PM, maroder said:
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isnt that Archery Tradition, other upgrades, and base unit values? i dont see level up data for units

Do you mean that spread is getting better on unit rank up?

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  On 27/09/2022 at 2:41 PM, Stan` said:

Mmmh there is no reason they wouldn't play, but maybe you always get attacked before they have time to play, so it switches to combat music then back to normal music starting from the first track

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I take back what Ive said about turning the music slider to zero and save the settings then turning it on. It worked one time but not anymore. Trying lots of games and maps with Macedon and Seleucids but still same old ambient music over and over again.

Nope I don't think its that the case of me being attacked before the music gets the change to start. Its maybe due to my previous installation of 0 ad? I just uninstall it through the control panel nothing fancy

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  On 27/09/2022 at 9:05 PM, thankforpieOfficial said:

isnt that Archery Tradition, other upgrades, and base unit values? i dont see level up data for units

Do you mean that spread is getting better on unit rank up?

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Archery tradition increases the range by 10: link

Advanced rank does not increase the range, but gives -20% spread: link

Elite rank does not increase the range, but also gives (additional) -20% spread: link

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