Player of 0AD Posted June 11, 2022 Report Share Posted June 11, 2022 Mainland balanced is a very good map, but I suggest to create a variation called balanced plainland which has no cliffs at all. Even better, no height differences at all, it should be perfectly plain, thats why it is called plainland. The balance could be even improved by making the map rotational symmetrical, so every player has the same starting conditions as every other player (if you divide balanced mainland into 8 "pieces of cakes", each piece looks different. If you would divide balanced plainland into 8 pieces of cake, they would all look the same, which creates an excellent balance) 2 Quote Link to comment Share on other sites More sharing options...
Stan` Posted June 11, 2022 Report Share Posted June 11, 2022 What about badosu's balanced maps? Quote Link to comment Share on other sites More sharing options...
thephilosopher Posted June 11, 2022 Report Share Posted June 11, 2022 This is a good idea. Isn't the gear map very highly symmetrical in this way (except, of course, it has water)? 1 Quote Link to comment Share on other sites More sharing options...
LetswaveaBook Posted June 11, 2022 Report Share Posted June 11, 2022 26 minutes ago, Player of 0AD said: I suggest to create a variation called balanced plainland which has no cliffs at all. Even better, no height differences at all, it should be perfectly plain, thats why it is called plainland. I suggest a variation with a big hill in the middle on which a neutral fortress sits that can be captured. So on such a map, you would like to capture the fortress before the opposing team does. However sending a few troops there right from the start means you will suicide these units. 1 Quote Link to comment Share on other sites More sharing options...
Yekaterina Posted June 11, 2022 Report Share Posted June 11, 2022 7 minutes ago, thephilosopher said: This is a good idea. Isn't the gear map very highly symmetrical in this way (except, of course, it has water)? I like the gear map very much. The only issue with it is that it encourages turtling and the border player is incapacitated instantly if their neighbour gets a warship before them. 1 Quote Link to comment Share on other sites More sharing options...
chrstgtr Posted June 11, 2022 Report Share Posted June 11, 2022 5 hours ago, Stan` said: What about badosu's balanced maps? He wants something that is perfectly fair. Albeit, boring. Bal maps is still essentially mainland with equal res that are randomly distributed. Quote Link to comment Share on other sites More sharing options...
alre Posted June 12, 2022 Report Share Posted June 12, 2022 the thing with simmetry is not that it's boring (variation is still possible), but that, by exploring a part of the map, you get to know another one, which is kinda weird. Quote Link to comment Share on other sites More sharing options...
Player of 0AD Posted June 12, 2022 Author Report Share Posted June 12, 2022 On 11/06/2022 at 3:14 PM, Stan` said: What about badosu's balanced maps? Last alpha which was compatible has been 23. Â Quote Link to comment Share on other sites More sharing options...
Stan` Posted June 12, 2022 Report Share Posted June 12, 2022 I thought @badosu had updated them maybe @smiley or @maroder may want to add them Quote Link to comment Share on other sites More sharing options...
maroder Posted June 12, 2022 Report Share Posted June 12, 2022 I would prefer a more general solution as @Feldfeld's https://code.wildfiregames.com/D4232 or something fancy as https://code.wildfiregames.com/D4053 Quote Link to comment Share on other sites More sharing options...
Alar1k Posted June 18, 2022 Report Share Posted June 18, 2022 Just an idea inspired by the hill removal - what if the new map named "plainland" would have little ponds of water instead of cliffs - mainly so that one could use fishing advantage and also make Athene civ more balanced since they could finally get their full potential since they have mercs and champions locked to only maps with bodies of water present Athenes really could use the ability to unlock their full roaster of troops on the most popular of maps for TG-s since as of now they just feel like subpar civ if you get them on random compared to games with water anywhere on the map Fishing is super good as well and would make booming more interesting as well and would make "mainland" meta more diversified and interesting to play/watch 1 Quote Link to comment Share on other sites More sharing options...
alre Posted June 18, 2022 Report Share Posted June 18, 2022 3 hours ago, Alar1k said: Just an idea inspired by the hill removal - what if the new map named "plainland" would have little ponds of water instead of cliffs - mainly so that one could use fishing advantage and also make Athene civ more balanced since they could finally get their full potential since they have mercs and champions locked to only maps with bodies of water present Athenes really could use the ability to unlock their full roaster of troops on the most popular of maps for TG-s since as of now they just feel like subpar civ if you get them on random compared to games with water anywhere on the map Fishing is super good as well and would make booming more interesting as well and would make "mainland" meta more diversified and interesting to play/watch balanced marshland 1 1 Quote Link to comment Share on other sites More sharing options...
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